Trinity Limit: Difference between revisions
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(I split the solo version of KH2 Trinity Limit to its own tab, still needs a gif.) |
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|kana=トリニティリミット | |kana=トリニティリミット | ||
|romaji=Toriniti Rimitto | |romaji=Toriniti Rimitto | ||
< | |kh1name=Trinity Limit | ||
|kh1image=Trinity Limit KH.gif | |||
|kh1ap=5{{KH}}<br>1{{FM}} | |||
|kh1mp=3<ref>Lowers the party's MP to 0.</ref> | |||
|kh1atk1=Trinity | |||
|kh1el1=Percentage | |||
|kh1pow1=Max MP x5 + 600(%) | |||
|kh1crit1=0% | |||
|comname=Trinity Limit | |comname=Trinity Limit | ||
| | |comimage=Trinity Limit KHRECOM.gif | ||
| | |comdesc=Inflict heavy damage on all enemies in sight. | ||
| | |comel=Neutral | ||
| | |compow=x25.0 | ||
| | |comcard={{sleight|Kingdom Key|Donald Duck|Goofy||Attack card + Donald Duck + Goofy<ref>Can be placed in any order, except ''Goofy + Donald Duck + Attack card'' in ''Kingdom Hearts Re:Chain of Memories''.</ref>}} | ||
| | |comboost={{sleight|Wizard}} | ||
|kh2name=Trinity Limit | |kh2name=Trinity Limit | ||
|kh2image=Trinity Limit KHII.gif | |kh2image=Trinity Limit KHII.gif | ||
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|kh2pow4=x0.01<br>Final: x10.0 | |kh2pow4=x0.01<br>Final: x10.0 | ||
|kh2fin4=X<br>Final: O | |kh2fin4=X<br>Final: O | ||
|kh2ap=5 | |kh2ap=5 | ||
|kh2mp=All remaining | |kh2mp=All remaining | ||
|kh2lim=3.0 | |kh2lim=3.0 | ||
|kh2tab=Party | |||
|2fmname=Trinity Limit | |||
|2fmtab=Solo | |||
|2fmatk1=Break (hit 1-8) | |||
|2fmel1={{AT|att}} Physical | |||
|2fmpow1=x0.01{{KHII}}<br>x0.25{{FMII}} | |||
|2fmfin1=X | |||
|2fmatk2=Break (hit 9) | |||
|2fmel2={{AT|att}} Physical | |||
|2fmpow2=x0.01{{KHII}}<br>x0.5{{FMII}} | |||
|2fmfin2=X | |||
|2fmatk3=Break (charge) | |||
|2fmel3={{AT|att}} Physical | |||
|2fmpow3=x5.0{{KHII}}<br>x3.0{{FMII}} | |||
|2fmfin3=O | |||
|2fmap=5 | |||
|2fmmp=All remaining | |||
|2fmlim=3.0 | |||
|bbsname=Trinity Limit | |bbsname=Trinity Limit | ||
|bbsimage=Trinity Limit KHBBS.gif | |bbsimage=Trinity Limit KHBBS.gif | ||
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}} | }} | ||
'''Trinity Limit''' is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to use the power of teamwork to unleash a powerful attack. | '''Trinity Limit''' is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to use the power of teamwork to unleash a powerful attack. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Trinity Limit is a [[Special Ability]] that [[Sora]] can use with [[Donald]] and [[Goofy]] nearby. Selecting {{nihongo|'''Trinity'''|トリニティ|Toriniti}} from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the [[Keyblade]]. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his [[Keyblade]] into the ground, summoning a large energy wave crushing all enemies down within the area. The more [[MP]] Sora has during the executing period, the more powerful the finishing attack becomes. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', the Trinity command is implemented as a [[Reaction Command]]. It costs 5 {{AP}} to equip, 1 {{AP}} in ''Kingdom Hearts Final Mix'', and consumes all of the party's [[MP]], requiring at least 3 MP from Sora to activate.<!-- The damage calculation for Trinity Limit is 600 added to the max MP multiplied by five. It is an instant kill for many enemies. However, after you have fought Riku possessed by Ansem, every enemy will resist this "%dmg" element. Plus, bosses also resist this attack, taking only 2% of damage.--> | In ''Kingdom Hearts'', Trinity Limit is a [[Special Ability]] that [[Sora]] can use with [[Donald]] and [[Goofy]] nearby. Selecting {{nihongo|'''Trinity'''|トリニティ|Toriniti}} from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the [[Keyblade]]. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his [[Keyblade]] into the ground, summoning a large energy wave crushing all enemies down within the area. The more [[MP]] Sora has during the executing period, the more powerful the finishing attack becomes. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', the Trinity command is implemented as a [[Reaction Command]]. It costs 5 {{AP}} to equip, 1 {{AP}} in ''Kingdom Hearts Final Mix'', and consumes all of the party's [[MP]], requiring at least 3 MP from Sora to activate.<!-- The damage calculation for Trinity Limit is 600 added to the max MP multiplied by five. It is an instant kill for many enemies. However, after you have fought Riku possessed by Ansem, every enemy will resist this "%dmg" element. Plus, bosses also resist this attack, taking only 2% of damage.--> | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing a whole field of enemies. | |||
In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing a whole field of enemies. | |||
[[File:Command Menu Trinity KHII.png|170px|right]] | [[File:Command Menu Trinity KHII.png|170px|right]] |
Revision as of 18:11, 14 March 2022
Trinity Limit (トリニティリミット Toriniti Rimitto ) | |||||||
![]() | |||||||
Attack | Element | Power | Crit Chance |
Crit Bonus |
Deflect | Recoil | |
---|---|---|---|---|---|---|---|
Trinity | Percentage | Max MP x5 + 600(%) | 0% | — | — | — | |
AP Cost | 5[KH I] 1[KH I FM] |
MP Cost | 3[1] |
Trinity Limit (トリニティリミット Toriniti Rimitto ) | ||||
![]() | ||||
Inflict heavy damage on all enemies in sight. | ||||
Element | Power | Card Combination | Enemy Card Boost | |
---|---|---|---|---|
Neutral | x25.0 | ![]() ![]() ![]() Attack card + Donald Duck + Goofy[2] |
![]() |
Trinity Limit (トリニティリミット Toriniti Rimitto ) | ||||||
Attack | Element | Power | Drive Value | Deflect | Finishing Blow | |
---|---|---|---|---|---|---|
Break (hit 1-8) | ![]() |
x0.01[KH II] x0.25[KH II FM] |
— | — | X | |
Break (hit 9) | ![]() |
x0.01[KH II] x0.5[KH II FM] |
— | — | X | |
Break (charge) | ![]() |
x5.0[KH II] x3.0[KH II FM] |
— | — | O | |
AP Cost | 5 | MP Cost | All remaining | Limit Gauge | 3.0 |
Trinity Limit (トリニティリミット Toriniti Rimitto ) | |||||||||||
Team up with friends and detonate a light charge. Have everyone press the ![]() | |||||||||||
LV | CP Required | Attack | No. of Hits | Power | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
LV1 | — | Trinity Limit | 1 | 10.0 | |||||||
Element | Status Effect | Reload Speed | Command Gauge | ||||||||
Neutral | — | 40 seconds | +3 |
Trinity Limit is a special technique introduced in Kingdom Hearts. It allows the user to use the power of teamwork to unleash a powerful attack.
Mechanics
In Kingdom Hearts, Trinity Limit is a Special Ability that Sora can use with Donald and Goofy nearby. Selecting Trinity (トリニティ Toriniti ) from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the Keyblade. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his Keyblade into the ground, summoning a large energy wave crushing all enemies down within the area. The more MP Sora has during the executing period, the more powerful the finishing attack becomes. In the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix, the Trinity command is implemented as a Reaction Command. It costs 5 AP to equip, 1 AP in Kingdom Hearts Final Mix, and consumes all of the party's MP, requiring at least 3 MP from Sora to activate.
In Kingdom Hearts Chain of Memories, Trinity Limit is an attack sleight that has the same appearance as from Kingdom Hearts. It is a very powerful attack that deals heavy damage, capable of clearing a whole field of enemies.
In Kingdom Hearts II, Trinity Limit is a Limit that has two forms. If Trinity Limit is used with Sora, Donald, and Goofy, the command menu changes to:
: Major Drive (プライスレス Puraisuresu , lit. "Priceless") causes the trio to fire a barrage of Drive Orbs.
: Ultima (ラストガ Rasutoga , lit. "Lastga") causes the trio to draw in enemies and summon a cluster of fireworks.
(
in Japanese releases): Break (ブレイク Burēku ) causes the trio to deliver a series of powerful mid-air slashes.
After each command is executed, the corresponding button command changes to Begin Combo (コンボスタート Konbo Sutāto , lit. "Combo Start"). Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating Trinity Detect in Kingdom Hearts. To attain as much damage as possible, the Begin Combo command should be used only after all three attacks are performed consecutively. If Sora is without either Donald or Goofy, or both, he only performs a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. This is the only limit that can be used without any party members. It costs 5 AP to equip, and like all Limits, uses all of Sora's MP. The overall damage and efficiency depends on Sora's overall status, including Drive Form levels.
In Kingdom Hearts Birth by Sleep, Trinity Limit is an Advanced-class Friendship Command that takes up three slots in the Command Deck, has a maximum level of 1, and a normal reload time of 40 seconds. When used alongside Terra, Ventus, or Aqua, as in the battle against the Trinity Armor, they will join in the attack. It becomes stronger by pressing at the prompt.
In Kingdom Hearts 3D: Dream Drop Distance, Trinity Limit is a Dual Attack that allows the user to summon an orb of light that explodes, dealing Light-elemental damage.
In Kingdom Hearts III, Trinity Limit is a Situation Command that allows Sora to defeat Xehanort. When using Trinity, Sora, Donald, and Goofy raise their weapons together and perform a move similar to the Kingdom Hearts II variant, then the red beam is charged to the target while being enhanced by the blue and green beams.
Learning Trinity Limit
Kingdom Hearts
Kingdom Hearts Chain of Memories
- Sora learns Trinity Limit after entering the 13th floor of Castle Oblivion.
Kingdom Hearts II
- Sora learns Trinity Limit after defeating Pete at Olympus Coliseum.
Kingdom Hearts Birth by Sleep
- Terra, Ventus, and Aqua can purchase Trinity Limit from the Mirage Arena Medal Shop for 1400 Arena Medals once the player reach an Arena level of 1.
Kingdom Hearts 3D: Dream Drop Distance
- Sora can use Trinity Limit by Dual Linking with a Fire-attribute and a Light-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with a Water-attribute and a Thunder-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with a Water-attribute and a Light-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with two Light-attribute Spirits.
- Sora can use Trinity Limit by Dual Linking with a Light-attribute and a Dark-attribute Spirit.