Double Form: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
[[File:FC Sprite Double Form KHIII.png|left|200px]] | [[File:FC Sprite Double Form KHIII.png|left|200px]] | ||
Double Form is the second Formchange of the Oathkeeper | In ''Kingdom Hearts III'', Double Form OKP is the second Formchange of the Oathkeeper Keyblade following Light Form, while Double Form OBV is the second Formchange of the Oblivion Keyblade following Dark Form. Double Form's fighting style is very similar to Roxas's fighting style. | ||
The Finish command has Sora raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy. | The Finish command has Sora raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy. |
Revision as of 23:58, 22 January 2022
Double Form | ||
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Japanese | ダブルフォーム | |
Rōmaji | Daburu Fōmu
| |
Keyblades | Oathkeeper, Oblivion |
Double Form is a Formchange in Kingdom Hearts III, triggered by the Oathkeeper and Oblivion Keyblades. It transforms Sora's clothes into a fusion of Light Form and Dark Form, and allows him to dual-wield Oathkeeper and Oblivion and harness the powers of both light and darkness.
Oathkeeper and Oblivion's Formchanges are nominally different: Double Form OKP (ダブルフォームY Daburu Fōmu Y , lit. "Double Form Y") for Oathkeeper, and Double Form OBV (ダブルフォームS Daburu Fōmu S , lit. "Double Form S") for Oblivion.
Design
Double Form resembles a fusion of Light Form and Dark Form, with Light Form on Sora's right side and Dark Form on his left. He dual-wields Oathkeeper and Oblivion in a similar fashion to Roxas, but whereas Roxas wields Oblivion in his right hand and Oathkeeper in his left, Sora does the opposite.
A heart symbol is visible on Sora's sleeves and hood; on the hood, the heart is half in black on Sora's left side, and half outlined in silver on his right side. While the coat largely resembles Light Form, the left sleeve is black. The pants are black on the left and grey on the right, with grey back pockets; white kanji are imprinted on the front of each pant leg, with the kanji for "darkness" (闇) on the left side and the kanji for "light" (光) on the right side. The shoes are a fusion of Light Form and Dark Form's, with white collars, black toe boxes and heels outlined in white, and grey vamps and quarters.
Mechanics
In Kingdom Hearts III, Double Form OKP is the second Formchange of the Oathkeeper Keyblade following Light Form, while Double Form OBV is the second Formchange of the Oblivion Keyblade following Dark Form. Double Form's fighting style is very similar to Roxas's fighting style.
The Finish command has Sora raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy.
Abilities
Actions | ||
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Ability | Description | |
Aerial Sweep | Launch a horizontal spinning attack toward a target high above. | |
Spinning Strike | Launch a vertical spinning attack toward a target down below. | |
Launching Thrust | While performing a combo, press to launch enemies into the air. | |
Combo Master | Continue combos even if your swings miss the enemy. | |
Guardbreaker | Prevent your weapon from being deflected. | |
Dark Syphon | Recover MP when you take dark damage. Stack the ability to increase its effect. | |
Hidden Potential | Gain additional Strength and Magic when battling powerful foes. | |
Form Actions | ||
Ability | Description | |
Double Blast | Unleash a forward shockwave to send enemies flying. Your magic stat determines damage. (Combo finisher) | |
Equilibrium Burst | Call forth both the light and darkness to attack the enemy. Your magic stat determines damage. (Combo finisher) | |
Flash Charge | A sweeping strike followed by a devastating thrust. Your magic stat determines damage. (Combo finisher) | |
Mirage Thrust | Pierce the enemy with light and darkness. Your magic stat determines damage. (Combo finisher) | |
Dual Guard | Press to guard against attacks from all directions. | |
Dual Smasher | Press after a successful block to counter with crossed Keyblades. (Reprisal ability) | |
Sonic Step | While grounded, tilt and press to roll in that direction and evade attacks. | |
Ultimate Finish | Unlock your Keyblade’s full potential and perform a powerful move. |
Strategy
Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of Ultimate Form, Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.
Some caution should be used when in Double Form, as the final combo finisher Mirage Thrust's long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |