Game:Marluxia: Difference between revisions

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→‎Data Rematch: expanding with moves and strategy
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===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===
====Data Rematch====
====Data Rematch====
Marluxia's data rematch is naturally significantly stronger and has more HP and he gains access to the abilities used by his Absent Silhouette and ''Chain of Memories'' boss fights only modified and expanded.
Marluxia's data rematch is naturally significantly stronger and has more HP. He gains access to the abilities used by his Absent Silhouette and ''Chain of Memories'' boss fights, only modified and expanded.


Marluxia's melee attacks mostly now use teleportation, rapidly teleporting in and out while executing swift combos, making it harder to counter. He gains the ability to summon Drones that can fire lasers and have their own HP bar, raise thorns from the ground, create four circles of thorns that can exude dark energy to pull Sora in before unleashing thorns, and coat himself in an armor of pink energy that prevents attacks until it breaks and allows Marluxia to unleash the shockwave attack he used in ''Chain of Memories''. His armor can be instantly broken using Fire-based attacks.
It is recommended to equip Counter Impact to deal with certain moves in this fight. Its high speed and wide area of attack are very important. Counter Kick is not recommended, as it lasts too long and covers a smaller area.


After about five bars of his health have been depleted, Marluxia will inflict a Doom counter on Sora that begins at 15 and slowly ticks down on its own. In order to end the counter, Sora must deplete Marluxia's armor and use the Dispel Situation Command. While at this, Marluxia turns the simulation into a dark thorny area with dark circles at the center which will raise a large dark skull and can pull Sora in. In this phase, his retaliation point is lower, but using Dispel mid-combo without reaching his retaliation point will reset his revenge value. Afterwards, he will keep the ability and also gains a new attack where he can create the four circles only he flies and then slams down his Scythe, briefly transforming the simulation and raising thorns everywhere. When his health is depleted to 1, he will once again invoke the Doom counter, but this time, it begins at 99 and rapidly depletes from there. Sora must land the final blow on Marluxia before the counter hits zero.
If Marluxia teleports close to Sora, he is doing his five-hit combo. He will start with one slash, teleport, do one slash, teleport, do two slashes, and do one final slash where he is glowing pink, which is unblockable. He will then re-appear and be open for attack. Block the first four hits, dodge the fifth, then jump and attack to close on on his position for a combo.
 
If Marluxia throws a large spinning scythe, he is doing his three-hit scythe spin combo. The scythe will start by spinning vertically along the ground toward Sora, then spin horizontally, then Marluxia will re-appear with a pink aura and catch the scythe, then throw his scythe vertically for the final hit. This final hit is unnblockable. Marluxia will re-appear in the last scythe's path to catch it, and will be open to attack. Block the first two hits, dodge the third, then jump and attack to get to Marluxia's position. Alternatively, enter focus at the end and Airstep to him to attack.
 
If Marluxia charges up a large black tornado under him, he will do his tornadoes-into-armor combo. The tornado will pull Sora in, then Marluxia will do one unblockable pink swing. He will follow up with another tornado, then jump into the air and crash down with a large pink shockwave. This shockwave move will give him armor, and will make him immune to stagger for its duration. However, one Fire spell will instantly destroy his armor. If his armor is not destroyed, then he will resume using other moves, and the armor should wear off after a couple moves have completed. There are several ways to handle this:
* Guard the first tornado and reprisal the pink hit to get an opening to attack. The rest of the move is cancelled.
* Roll a couple times to avoid the first tornado and unblockable slash, then guard as the second tornado pulls Sora in to block some small hits. Retreat and jump to avoid the pink shockwave, then cast a Fire to break Marluxia's armor. If Sora is close enough, then attack to reach him and combo, but if Sora is far away, then Airstep and attack instead.
* Jump and air slide away to avoid the first tornado, then glide and Sora will still be too far away for the second tornado to connect. When Marluxia jumps, cast a Fire and Airstep to combo him after the Fire connects.
* If Sora does not have any MP to cast Fire for removing the armor, focus on blocking and dodging Marluxia's attacks as normal until MP recharge completes, or the armor goes away on its own. While it is possible to deplete his armor earlier through reprisals, doing so is very dangerous since he cannot stagger in this state.
 
If Marluxia summons five floating pink flower buds, he will be doing his flower buds combo. The buds will automatically shoot at Sora, but not until after Marluxia finishes some physical combos. He will do three slashes followed by one unblockable pink slash, one upper slash, pause, then two slashes and one unblockable pink slash. Once Sora has destroyed all of the flower buds, Marluxia will re-appear in the center of the stage. Block Marluxia's first three swings, use Counter Impact to destroy some buds and be invincible to the unblockable swing, then immediately guard to block Marluxia's next swing. Wait a short moment, then guard two hits and reprisal the unblockable third. Use Thunder quickly to destroy any remaining buds, or guard their shots and reprisal to destroy them instead. Marluxia will repeat his earlier combo if Sora takes too long to destroy all the buds. Once all buds are destroyed, run to the middle of the stage to attack Marluxia as he re-appears.
 
If Marluxia twirls his scythe and hits the ground with its base, he will do one of his dark pool combos. A small dark pool will appear below Sora, and Marluxia will do a twirling overhead swing. When he lands, a second pool will appear, then Marluxia will rush with an unblockable pink swing as a third pool appears. The twirling swing can be blocked, however the rest of the move cannot. When this move starts, run out of the first pool and be prepared to block Marluxia's twirling swing. The knockback should push Sora away from the second pool. Continue running and Marluxia will rush with the pink slash, so dodge as he approaches. This dodge should get Sora away from the third pool as well.
 
The second dark pool combo instead summons four large pools around the arena, each centered on one of the Nobody crosses. He will perform a tornado in three of the pools, one at a time, then slash at Sora six times rapidly, with the last hit breaking Sora's guard. Dodge roll repeatedly to avoid getting sucked into the pools, but be prepared to block after the third tornado. Risk dodge after the guard break and attack.
* Marluxia will often perform this dark pool combo right after the other one, but not always. Be prepared just in case.
* It is also possible to air slide away from the tornadoes, however it must be timed so that Sora will land on the ground for the final block - otherwise, there will not be an opportunity to attack.
 
When Marluxia's revenge value is hit, he will yell "Settle down!" and sometimes perform a quick pink unblockable slash. Sometimes his slash will be blocked by the arena's edge and be cancelled, but be ready to dodge whenever he says that line, just in case.
 
After about five bars of HP have been depleted, Marluxia will start his ultimate attack. He will rise into the air with his scythe swinging like a pendulum, then trigger a small scene where he whispers in Sora's ear and casts a Doom counter on him, which starts at 15 and decrements every few seconds. The stage will turn black with a pool of darkness in the middle, and Marluxia will gain armor, which will need to be depleted to end the move. He will start with a tornado in the center of the pool, then teleport to Sora and do a five-hit slash combo, with the last slash being unblockable. He will re-appear in the middle of the stage, where he will be open to attack. Occasionally the air above the pool will have a red glow, meaning a gigantic black skull will emerge from it soon after. This tends to line up with when Marluxia goes back to the center, but if he is in the center and the skull is about to appear, do not approach until it does - Sora can take damage when the skull rises. Marluxia will repeat his five-hit combo into middle-teleport until his armor is depleted. Run away immediately when this move starts, and dodge roll to avoid getting pulled in by the tornado. For the five-hit combo, block the first four hits, use Counter Impact to deal some quick damage and be immune to the fifth hit, then Airstep to Marluxia when he appears with the skull above him at the center of the stage, and attack. When Marluxia's armor has been depleted, use the Dispel Situation Command to remove the Doom counter and end the move.
* Using a Shotlock after Airstepping to Marluxia will usually deplete most, if not all, of his remaining armor.
* PRO Code players will need to use a very specific, very aggressive combo to deplete all of Marluxia's armor in time. When attacking Marluxia in the center after the Airstep, Marluxia will break out after one full combo and retaliate with a pink slash, but he will not yell "settle down!". Dodge the pink slash, then enter focus to slow time and carefully watch where Marluxia teleports afterwards. Airstep to him and attack until he vanishes, where now he will actually yell "settle down!". Marluxia will re-appear in the center with a tornado attack, but it will go into his six-hit guard-break spin from the dark pool combo. Block as Sora is pulled in, then risk dodge after the guard break and relentlessly attack Marluxia. He will take about two full combos before teleporting out, but he is still vulnerable and close by, so continue to mash attack to deplete the last bit of armor, and activate the Dispel command immediately.
 
After Marluxia's ultimate attack has ended, he will be in his second phase. During this phase he has a couple of new attacks:
* He can go directly into his armor-granting move without doing two tornadoes at the start. Deal with this the same as before, by casting a quick Fire at him, or otherwise stalling until the armor runs out on its own.
* He can turn the stage black and re-summon the black skull from his ultimate attack. His sequence of actions will be the same: tornado, then five-hit combo with unblockable finisher, then teleport to the center of the stage and open to attack after the skull rises. Dodge roll away from the tornado and stay at the edge of the stage, block four hits but dodge the fifth this time, and Airstep to Marluxia at the center to attack. If Sora misses the attack window, Marluxia will teleport away and move on to his next attack, even though the stage is still black for a few moments.
 
At about four bars of HP left, Marluxia will enter his third phase, starting with his dark explosion combo. He starts by rising in the air with his scythe spinning behind him, then will throw his scythe vertically along the ground, catch it, throw an unblockable scythe, summon four black pools on one side of the arena, and slam the ground, turning the entire arena black for a few moments. Block the first spinning scythe, dodge the second, Doubleflight into the air to gain height, and wait until Marluxia slams the ground. Wait until the pink pillar around him has disappeared, but his Scythe is still in the ground, then Airstep to him for a chance to attack.
 
During the third phase, Marluxia gains one new move:
* He can perform an extended version of his scythe spin combo. He will perform the three-hit combo, rush to Sora for a quick unblockable pink slash, then perform the three-hit combo again and be open to attack when he catches the scythe. Block the first two hits, dodge the next two, block the next two, dodge the last one, and finally Airstep to him to attack.
 
When Marluxia's HP has been depleted to 1, he will do a variation of his ultimate attack. He will rise into the air with his pendulum-swinging scythe and whisper in Sora's ear again, this time giving him a Doom counter of 99 that decrements rapidly. He will then throw a vertically-spinning scythe that will repeatedly attack Sora. Block the first five hits, then dodge the sixth. Block four more hits, and dodge the fifth. Block two hits, and dodge three hits in a row. Marluxia will summon four dark pools and slam the ground one last time, turning the arena black. Try to get close to him, then jump to avoid the slam and attack to use Falling Slash on him for the final blow.
 
For PRO Code players, due to the heavy reliance on magic to make the fight easier (Fire on the armor, Thunder on the buds), it is not recommended to use Wizard's Ruse healing unless Marluxia is close to defeat, and Sora has a lot of MP available.


==Deck construction==
==Deck construction==
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