Difficulty Level: Difference between revisions
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*HP from [[Bonus Level]]s is gained in +5 increments, instead of +10 increments in all other difficulties. (Maximum HP: 135 if Sora chooses Vitality in [[Dive to the Heart]].) | *HP from [[Bonus Level]]s is gained in +5 increments, instead of +10 increments in all other difficulties. (Maximum HP: 135 if Sora chooses Vitality in [[Dive to the Heart]].) | ||
*MP from Bonus Levels is gained in +2 increments, instead of +5 increments in all other difficulties. | *MP from Bonus Levels is gained in +2 increments, instead of +5 increments in all other difficulties. | ||
*Sora begins the game with | *Sora begins the game with 58 AP (64 with pre-equipped Soldier's Earring). | ||
*[[Situation Command]]s take twice as long to build up. | *[[Situation Command]]s take twice as long to build up. | ||
*Sora receives 2. | *Sora receives 2.33x the damage from enemies and deals the same damage to enemies compared to Standard. | ||
*Compared to Standard or Proud, EXP gained is three-quarters of the normal amount. | *Compared to Standard or Proud, EXP gained is three-quarters of the normal amount. | ||
*Sora learns 3 default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. | *Sora learns 3 default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. |