Difficulty Level: Difference between revisions

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*HP from [[Bonus Level]]s is gained in +5 increments, instead of +10 increments in all other difficulties. (Maximum HP: 135 if Sora chooses Vitality in [[Dive to the Heart]].)
*HP from [[Bonus Level]]s is gained in +5 increments, instead of +10 increments in all other difficulties. (Maximum HP: 135 if Sora chooses Vitality in [[Dive to the Heart]].)
*MP from Bonus Levels is gained in +2 increments, instead of +5 increments in all other difficulties.
*MP from Bonus Levels is gained in +2 increments, instead of +5 increments in all other difficulties.
*Sora begins the game with 60 AP (66 with pre-equipped Soldier's Earring).
*Sora begins the game with 58 AP (64 with pre-equipped Soldier's Earring).
*[[Situation Command]]s take twice as long to build up.
*[[Situation Command]]s take twice as long to build up.
*Sora receives 2.66x{{?}} the damage from enemies and deals the same damage to enemies compared to Standard.
*Sora receives 2.33x the damage from enemies and deals the same damage to enemies compared to Standard.
*Compared to Standard or Proud, EXP gained is three-quarters of the normal amount.
*Compared to Standard or Proud, EXP gained is three-quarters of the normal amount.
*Sora learns 3 default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]].
*Sora learns 3 default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]].
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