Flowmotion: Difference between revisions

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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.


Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide|Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Super Jump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean?
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide|Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Superjump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean?
  When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.-->
  When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.-->


In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|c}}/{{button|s}} to [[Air Slide]] into a wall, or by landing on certain environmental features, such as rails. Using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, but certain magics will now cause it to activate, such as [[Blizzard]] and [[Aero]]. Also, Sora can be staggered while in Flowmotion.
In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|c}}/{{button|s}} to [[Air Slide]] into a wall, or by landing on certain environmental features, such as rails. Using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, but certain magics will now cause it to activate, such as [[Blizzard]] and [[Aero]]. Also, Sora can be staggered while in Flowmotion.


Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|s}} to use a [[Super Slide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}} to perform a [[Super Jump]] that boosts the user to a great height, though Super Jump can no longer be chained. The {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} action returns, linked to {{button|x}}, though they are now slightly different. The Kick Dive ability has become a Slashing Attack and the [[Shock Dive]] ability no longer generates a wide spreading shockwave.
Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|s}} to use a [[Super Slide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}} to perform a [[Superjump]] that boosts the user to a great height, though Super Jump can no longer be chained. The {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} action returns, linked to {{button|x}}, though they are now slightly different. The Kick Dive ability has become a Slashing Attack and the [[Shock Dive]] ability no longer generates a wide spreading shockwave.


==List of Flowmotion commands==
==List of Flowmotion commands==
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