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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | ||
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide|Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[ | Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide|Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Superjump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean? | ||
When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | ||
In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|c}}/{{button|s}} to [[Air Slide]] into a wall, or by landing on certain environmental features, such as rails. Using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, but certain magics will now cause it to activate, such as [[Blizzard]] and [[Aero]]. Also, Sora can be staggered while in Flowmotion. | In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|c}}/{{button|s}} to [[Air Slide]] into a wall, or by landing on certain environmental features, such as rails. Using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, but certain magics will now cause it to activate, such as [[Blizzard]] and [[Aero]]. Also, Sora can be staggered while in Flowmotion. | ||
Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|s}} to use a [[Super Slide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}} to perform a [[ | Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|s}} to use a [[Super Slide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}} to perform a [[Superjump]] that boosts the user to a great height, though Super Jump can no longer be chained. The {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} action returns, linked to {{button|x}}, though they are now slightly different. The Kick Dive ability has become a Slashing Attack and the [[Shock Dive]] ability no longer generates a wide spreading shockwave. | ||
==List of Flowmotion commands== | ==List of Flowmotion commands== |
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