Aerial Dodge: Difference between revisions
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{{Game|KH2|FM2|KH3}} | {{Game|KH2|FM2|KH3}} | ||
[[File:Aerial Dodge KHII.gif|300px|thumb|right]] | [[File:Aerial Dodge KHII.gif|300px|thumb|right|In ''Kingdom Hearts II'', Aerial Dodge allows Sora to jump in midair, deflecting enemy attacks.]] | ||
{{nihongo|'''Aerial Dodge'''|エアドッジ|Ea Dojji|lit. "Air Dodge"}} is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to | {{nihongo|'''Aerial Dodge'''|エアドッジ|Ea Dojji|lit. "Air Dodge"}} is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to dodge in midair. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge. | In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows [[Sora]] to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge. | ||
In ''Kingdom Hearts III'', Aerial Dodge is a movement ability that costs 3 {{AP}} to equip. It is activated by pressing {{button|s}} and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If [[Air Slide]] is equipped, Aerial Dodge replaces Air Slide in combat. | |||
==Learning Aerial Dodge== | ==Learning Aerial Dodge== | ||
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*Sora learns Aerial Dodge LV3 after leveling Master Form to level 7. | *Sora learns Aerial Dodge LV3 after leveling Master Form to level 7. | ||
*Master Form learns Aerial Dodge MAX at level 7. | *Master Form learns Aerial Dodge MAX at level 7. | ||
===''Kingdom Hearts III''=== | |||
*[[Sora]] has Aerial Dodge as a default ability. | |||
==Other appearances== | ==Other appearances== |
Revision as of 03:05, 28 August 2019
Aerial Dodge (エアドッジ Ea Dojji , lit. "Air Dodge") is a technique introduced in Kingdom Hearts II. It allows the user to dodge in midair.
Mechanics
In Kingdom Hearts II, Aerial Dodge is a growth ability that costs 3 AP to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing , in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge.
In Kingdom Hearts III, Aerial Dodge is a movement ability that costs 3 AP to equip. It is activated by pressing and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If Air Slide is equipped, Aerial Dodge replaces Air Slide in combat.
Learning Aerial Dodge
Kingdom Hearts II
- Master Form has Aerial Dodge LV1 as a default ability.
- Sora learns Aerial Dodge LV1 after leveling Master Form to level 3.
- Master Form learns Aerial Dodge LV2 at level 3.
- Sora learns Aerial Dodge LV2 after leveling Master Form to level 5.
- Master Form learns Aerial Dodge LV3 at level 5.
- Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
- Master Form learns Aerial Dodge MAX at level 7.
Kingdom Hearts III
- Sora has Aerial Dodge as a default ability.
Other appearances
Kingdom Hearts Chain of Memories
In Kingdom Hearts Chain of Memories, Riku possesses a movement skill while in Dark Mode that is similar to Aerial Dodge. It is triggered in Chain of Memories by pressing twice, and in Kingdom Hearts Re:Chain of Memories by pressing twice.
- Aerial Dodge (Riku) KHCOM.gif
Riku using Aerial Dodge in Kingdom Hearts Chain of Memories.
- Aerial Dodge (Riku) KHRECOM.gif
Riku using Aerial Dodge in Kingdom Hearts Re:Chain of Memories.
Kingdom Hearts II
During his second fight against Xemnas's armored form, Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.