Rejection of Fate: Difference between revisions
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Revision as of 07:07, 11 March 2019
Kingdom Hearts 358/2 Days Rejection of Fate | |||||
---|---|---|---|---|---|
"A weapon that enables your attacks to reach a wide area and deal immense damage." | |||||
Japanese | フェイトリベリオン | ||||
Rōmaji | Feito Riberion | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+52 | +1 | +48 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+6 | +2 | +3 | +1 | +6 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Offensive Block 2: Defender 3: Second Chance | |||||
Obtained | |||||
Ominous Gear ④ (Roxas/Xion) |
Kingdom Hearts 358/2 Days Rejection of Fate+ | |||||
---|---|---|---|---|---|
"An upgraded Rejection of Fate. Enables your attacks to reach a wide area and deal immense damage." | |||||
Japanese | フェイトリベリオン+ | ||||
Rōmaji | Feito Riberion+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+70 | +1 | +30 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+6 | +2 | +3 | +1 | +5 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Offensive Block 2: Defender 3: Damage Control | |||||
Obtained | |||||
Ominous Gear+ ④ (Roxas/Xion) |
The Rejection of Fate is a Keychain for Roxas's and Xion's Keyblades that appears in Kingdom Hearts 358/2 Days. It can be upgraded to the Rejection of Fate+. Like the True Light's Flight, this is a very Defense-oriented Keyblade, through its abilities.
Design
The Rejection of Fate has a short, sea green handle with a black pommel. Its guard is black and curves around the handle, but does not connect to the base of the handle. The shaft of the blade is silver and has semi-circular indentations on its sides. The teeth are comprised by two silver, triangular blades that overlap each other and slant downward. Both triangles have slanted, heart-shaped gaps in them. The Keychain token resembles the guard and handle.
Gameplay
The ground combo begins with a horizontal slash to the right and ends with a vertical slash upward, but this can be extended in an array similar to True Light's Flight. The aerial combo is an upward slash from the right leg, followed by a leftward slash, a rightward slash, and ends with a spin.