Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Game:Xigbar: Difference between revisions

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Revision as of 13:42, 12 February 2019

Xigbar

Xigbar (Sharpshooter) KHII.png

Xigbar KHD.png

Japanese シグバール
Rōmaji Shigubāru

Type Organization XIII
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Variations
Xigbar's Replica Data
Braig
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
Xigbar

Kingdom Hearts 358/2 Days
The Organization's No. II, a master of the arrowgun and spatial manipulation. As a long-range fighter, he'll try to keep foes from closing in by warping away as he fires.
The full salvo attack he uses in desperate situations is truly devastating.
Enemy Card
Xigbar (card).png
Ability Duration Cost
Shot Charge 2 reloads 80 CP
Description
Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
Obtained
[1]
Location HP Strength Defense EXP
The World That Never Was 1300 0
Physical Fire Blizzard
x0.25 x0.25
Thunder Dark Neutral
x0.25 x0.25

Rewards
Magnet Element[KH II], MP +5[KH II FM] (Sora)
Item Slot (Donald)
HP +5 (Goofy)
World(s)
The World That Never Was
Mission HP EXP STR/DEF
Story Mode Mission Mode
61 900 2700 0 53
Fire Blizzard Thunder Aero
x1.40 x1.56 x0.59 x1.75
Ignite Freeze Jolt Air-Toss
x0 x0.02 x0.02 x0
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

Story Mode
Munny x—
Mission Mode
Munny xExpression error: Unrecognized punctuation character "—".
World(s)
Olympus Coliseum
Xigbar

Xigbar KHII.png

Japanese シグバール
Rōmaji Shigubāru

Type Organization XIII
Game Kingdom Hearts II Final Mix
Variations
Xigbar
Braig
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
Location HP Strength Defense EXP
The World That Never Was 2896 0
Physical Fire Blizzard
x0.25 x0.25
Thunder Dark Neutral
x0.25 x0.25

Rewards
Defense Boost
World(s)
Radiant Garden

Xigbar is a boss in both Kingdom Hearts II at The World That Never Was, and Kingdom Hearts 358/2 Days at Olympus Coliseum.

Strategy

Kingdom Hearts II

Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and an HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the Reaction Command "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle.

For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with a combo. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. To grant Sora maximum mobility in this fight, make use of abilities that grant aerial combos. Leveling up Master Form to acquire the Aerial Dodge ability not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with aerial combos.

Throughout the battle, Xigbar frequently shifts the shape of the arena. In one shift, Xigbar narrows the arena, firing at Sora rapidly from the opposite end. In the second, Xigbar converts the arena into a narrow box-shaped path, with a single platform extending into the middle of the arena, over which Xigbar hovers. In the third, Xigbar creates a box-shaped arena with an intersection of platforms meeting in the middle. Xigbar combos to bombards Sora with laser arrows; Sora must strike him with a finishing move to shift the arena back.

Later in the fight, Xigbar charges large, blue laser arrows, several of which ricochet around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar also begins firing multiple shots in quick succession.

When low on HP, Xigbar adds a new attack to his repertoire. He shifts the arena again into a small, square platform, and fires a barrage of laser arrows while rotating in a circle. He then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him. This can be avoided by jumping to the far left corner of the platform, then running counter-clockwise, behind Xigbar's shots. The final phase of this attack can be avoided fairly easily, as Sora's movement speed is just fast enough to outrun Xigbar's shots. This is easily Xigbar's most dangerous attack, capable of stunning Sora until the attack is over, rendering him unable to heal while stunned. Alternately, Limits can be used to avoid it.

Xigbar's normal attacks can be blocked with Guard, Reflect or Warp Snipe. Due to Xigbar's constantly teleporting and shifting the face of the arena, getting close enough to do damage can be difficult. Make good use of Sora's various abilities to stay mobile while evading or deflecting Xigbar's long-range attacks.

Replica Data

In the data rematch, Xigbar begins by transforming the stage. Xigbar no longer needs to reload his weapons, so the only way to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. His shots now move much faster as well. When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it.

Kingdom Hearts 358/2 Days

Xigbar challenges Roxas as the other finalist in the Olympus Coliseum's games. This battle is not a fight to the finish, but immediately ends once Xigbar's health is lowered enough.

Xigbar occasionally leaps back and fires two shots at Roxas from the air. Xigbar only performs this attack twice in a row. If Roxas travels out of his range, he teleports to a nearby location. Xigbar can only fire sixteen shots before running out of ammo; so exploit the chance to get closer to deal some damage while Xigbar stops to Reload. Dodge Roll, and Glide allows Roxas to dodge his shots while staying mobile. The bullets can also be blocked.

Videos

Xigbar—Kingdom Hearts II Final Mix Data Xigbar—Kingdom Hearts II Final Mix Xigbar—Kingdom Hearts 358/2 Days
  1. ^ Becomes available after clearing Kingdom Hearts II Final Mix in the original Japanese version, clearing "Sora's Story" and "Reverse/Rebirth" in the original English version, and completing Kingdom Hearts 358/2 Days in Kingdom Hearts HD 1.5 ReMIX.