Finishing Leap: Difference between revisions
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{{game|KH2|FM2}} | {{game|KH2|FM2}} | ||
[[File:Finishing Leap KHIIFM.gif|thumb|250px]] | [[File:Finishing Leap KHIIFM.gif|thumb|250px|In ''Kingdom Hearts II'', Finishing Leap makes the user leap into the air to jam their Keyblade onto the ground, causing a five-way slanted-energy-geyser blast to erupt that launches foes; the user also rebounds off via the vaulting motion from the stab, allowing them to be airborne.]] | ||
{{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|lit. "Finish Rise"}} is an ability that appears in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | {{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|lit. "Finish Rise"}} is an ability that appears in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | ||
==Mechanics== | ==Mechanics== |
Revision as of 09:51, 11 January 2019
Finishing Leap (フィニッシュライズ Finisshu Raizu , lit. "Finish Rise") is an ability that appears in Kingdom Hearts II. It allows the user to jump high into the air while attacking at the end of an attack combo.
Mechanics
In Kingdom Hearts II, Finishing Leap is an action ability used by pressing at the end of a ground attack combo, and costs 5 AP to equip. Sora charges the Keyblade before sending an explosive energy to the ground, generating a five-way blast that sends him, his target, and other nearby enemies into the air for an easy transition into aerial attacks. Finishing Leap is equal to Guard Break in damage, and deals Neutral damage as well, bypassing defenses.
Learning Finishing Leap
Kingdom Hearts II
- Sora learns Finishing Leap after defeating the Experiment.
Kingdom Hearts II Final Mix
- Sora learns Finishing Leap after defeating the Blizzard Lord and Volcanic Lord.