User talk:ShardofTruth: Difference between revisions
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I'm pretty sure that を isn't part of the name. Should it be changed to just 掟の書?--[[User:LeafShinobi|LeafShinobi]] ([[User talk:LeafShinobi|talk]]) 00:01, 23 November 2018 (UTC) | I'm pretty sure that を isn't part of the name. Should it be changed to just 掟の書?--[[User:LeafShinobi|LeafShinobi]] ([[User talk:LeafShinobi|talk]]) 00:01, 23 November 2018 (UTC) | ||
:You're right, I corrected it. Thanks for double checking. --{{User:ShardofTruth/Sig}} 06:29, 23 November 2018 (UTC) |
Revision as of 06:29, 23 November 2018
Archives |
Textures
Do you if someone has ripped blinking and other facial animation textures from KHBBS and KHBBSFM? I can't find them wherever I look. ChrisShade (talk) 07:37, 9 February 2018 (UTC)
- They can can be unpacked though, what do you need exactly? I could upload them. --ShardofTruth 17:55, 10 February 2018 (UTC)
- I need Ventus, Terra, Aqua & Vanitas. Thanks. ChrisShade (talk) 03:08, 11 February 2018 (UTC)
- I put everything I found in here, look out for filenames containing "ex" since these are often reserved for original characters. Can you open dds files? If not I can convert them to png but that will take one more day since I don't have the means to do that right now. --ShardofTruth 14:38, 11 February 2018 (UTC)
- I'm fine with DDS files, though some of these textures look WAY too big. Did you take them from BBSHD? Because I was actually looking for the ones from the original PSP version. Also, do you know where I can find get all 3 textures for Sora's Crown? ChrisShade (talk) 18:26, 11 February 2018 (UTC)
- You can find the crown textures here: bronze, silver, gold. I'm trying to get the psp textures. --ShardofTruth 16:38, 12 February 2018 (UTC)
- Any luck with the PSP textures? ChrisShade (talk) 13:56, 15 February 2018 (UTC)
- No, I even checked different releases. The psp versions uses a different kind of image file for the special effects and it's still not understood how the animation in this game works so I think you're out of luck. If you reduce the resolution of the HD files, couldn't that work out? --ShardofTruth 08:23, 17 February 2018 (UTC)
- Speaking of PSP versions, do you have a PMO of Mysterious Figure from BBSFM? ChrisShade (talk) 04:51, 1 March 2018 (UTC)
- Yes, but it's the normal Unknown model without weapons or anything, since they are only effects. --ShardofTruth 16:52, 1 March 2018 (UTC)
- In the textures you sent me, I found some facial animation textures for KH1 Riku in there. Does this mean there was a KH1 Riku PMO in BBSFM? ChrisShade (talk) 15:32, 23 June 2018 (UTC)
- Yes, together with the Door to Darkness. The scene from 0.2 was probably originally intended for BBS. --ShardofTruth 17:42, 23 June 2018 (UTC)
- Could you send me that PMO of KH1 Riku? ChrisShade (talk) 06:22, 24 June 2018 (UTC)
- No problem, but I don't have access to the files at the moment, maybe next week. --ShardofTruth 15:01, 24 June 2018 (UTC)
- Do you know if there's a way to rip models from KH ReCoM? Also unpacking the facial animation textures? Just looking for Dark Mode Riku. How did you unpack txa files anyway? ChrisShade (talk) 07:46, 26 June 2018 (UTC)
- I think someone successfully ripped models from ReCoM using PCSX2 with NinjaRipper or 3DReaperDX, I'm not sure and I can't find the thread anymore. You can always extract textures like this too, probably getting all facial animations in the process. Have you tried extracting the txa files with the modding tools? The PS3 version also uses the gtf format, so I could convert them like the other textures. Anyway, you'll find the Riku models from BBS here. --ShardofTruth 17:43, 5 July 2018 (UTC)
- Yeah, if you could convert the textures for me, that would be great. ChrisShade (talk) 18:29, 5 July 2018 (UTC)
- While you're converting the textures, are you able to do the same for KHDDD? Maybe from the HD version? ChrisShade (talk) 01:16, 13 July 2018 (UTC)
- No luck with the texture converting? 05:43, 22 July 2018 (UTC)ChrisShade (talk)
- While you're converting the textures, are you able to do the same for KHDDD? Maybe from the HD version? ChrisShade (talk) 01:16, 13 July 2018 (UTC)
- Yeah, if you could convert the textures for me, that would be great. ChrisShade (talk) 18:29, 5 July 2018 (UTC)
- I think someone successfully ripped models from ReCoM using PCSX2 with NinjaRipper or 3DReaperDX, I'm not sure and I can't find the thread anymore. You can always extract textures like this too, probably getting all facial animations in the process. Have you tried extracting the txa files with the modding tools? The PS3 version also uses the gtf format, so I could convert them like the other textures. Anyway, you'll find the Riku models from BBS here. --ShardofTruth 17:43, 5 July 2018 (UTC)
- Do you know if there's a way to rip models from KH ReCoM? Also unpacking the facial animation textures? Just looking for Dark Mode Riku. How did you unpack txa files anyway? ChrisShade (talk) 07:46, 26 June 2018 (UTC)
- No problem, but I don't have access to the files at the moment, maybe next week. --ShardofTruth 15:01, 24 June 2018 (UTC)
- Could you send me that PMO of KH1 Riku? ChrisShade (talk) 06:22, 24 June 2018 (UTC)
- Yes, together with the Door to Darkness. The scene from 0.2 was probably originally intended for BBS. --ShardofTruth 17:42, 23 June 2018 (UTC)
- In the textures you sent me, I found some facial animation textures for KH1 Riku in there. Does this mean there was a KH1 Riku PMO in BBSFM? ChrisShade (talk) 15:32, 23 June 2018 (UTC)
- Yes, but it's the normal Unknown model without weapons or anything, since they are only effects. --ShardofTruth 16:52, 1 March 2018 (UTC)
- Speaking of PSP versions, do you have a PMO of Mysterious Figure from BBSFM? ChrisShade (talk) 04:51, 1 March 2018 (UTC)
- No, I even checked different releases. The psp versions uses a different kind of image file for the special effects and it's still not understood how the animation in this game works so I think you're out of luck. If you reduce the resolution of the HD files, couldn't that work out? --ShardofTruth 08:23, 17 February 2018 (UTC)
- Any luck with the PSP textures? ChrisShade (talk) 13:56, 15 February 2018 (UTC)
- You can find the crown textures here: bronze, silver, gold. I'm trying to get the psp textures. --ShardofTruth 16:38, 12 February 2018 (UTC)
- I'm fine with DDS files, though some of these textures look WAY too big. Did you take them from BBSHD? Because I was actually looking for the ones from the original PSP version. Also, do you know where I can find get all 3 textures for Sora's Crown? ChrisShade (talk) 18:26, 11 February 2018 (UTC)
- I put everything I found in here, look out for filenames containing "ex" since these are often reserved for original characters. Can you open dds files? If not I can convert them to png but that will take one more day since I don't have the means to do that right now. --ShardofTruth 14:38, 11 February 2018 (UTC)
- I need Ventus, Terra, Aqua & Vanitas. Thanks. ChrisShade (talk) 03:08, 11 February 2018 (UTC)
Getting the textures files from the HD games is a major pain, I have like 14,000 files for ReCoM and my texture extracting script is crashing every two minutes with different errors and I don't even know if I find these textures among them. Maybe it's easier to wait until rpcs3 gets in better shape. --ShardofTruth 19:00, 13 August 2018 (UTC)
- Could I trouble you for more HD textures, full armored Ventus, full masked Vanitas, Armor of the Master and No Heart? ChrisShade (talk) 06:58, 23 September 2018 (UTC)
KH 2.8
Do you know if there's progress in ripping anything from KH 2.8? I was particularly looking to see if there's a proper texture for the Kingdom Key from DDD. After all, the existing one looks like it's for Shadow Sora or something. ChrisShade (talk) 07:50, 8 May 2018 (UTC)
- Hey, any news or anything? ChrisShade (talk) 16:57, 7 June 2018 (UTC)
- Sadly not I'm afraid. I think all that is accomplished at the moment is to either convert or directly use the Unreal 4 models (bit not textures) of 0.2, but I don't have access to anything. Maybe you should contact Xeeynamo about this. --ShardofTruth 18:39, 10 June 2018 (UTC)
- On another note, KHUX Keyblades are 100% sprites, right? ChrisShade (talk) 01:54, 19 June 2018 (UTC)
- They are, even though the glowing effect for the levels 35+ are animations. --ShardofTruth 16:15, 19 June 2018 (UTC)
- So I got in contact with Xeeynamo, he told me he never did anything with the DDD portion of 2.8. He DID link me to a bunch of tools here. His words were, and I quote "There are some tools floating around for DDD, both N3DS and PS4; I can link you them, but I do not how to use them since KH DDD was never my interest". ChrisShade (talk) 01:39, 27 June 2018 (UTC)
- By the way, did you ever download the KH3D pmo Noesis plugin that MayBeePah once uploaded? All of his dropbox links are now dead. ChrisShade (talk) 03:56, 11 July 2018 (UTC)
- There wasn't any Noesis plugin as far as I remember, MayBeePah converted the models to obj directly. You can find them here. The textures are another complicated matter, I think the format was never actually researched except by a Italian translation group, who didn't release any tools I think. You probably could everything by using the Citra emulator, I think it has texture dumping, maybe even model dumping. I don't have any time to look into that though.--ShardofTruth 18:00, 16 July 2018 (UTC)
- By the way, did you ever download the KH3D pmo Noesis plugin that MayBeePah once uploaded? All of his dropbox links are now dead. ChrisShade (talk) 03:56, 11 July 2018 (UTC)
- So I got in contact with Xeeynamo, he told me he never did anything with the DDD portion of 2.8. He DID link me to a bunch of tools here. His words were, and I quote "There are some tools floating around for DDD, both N3DS and PS4; I can link you them, but I do not how to use them since KH DDD was never my interest". ChrisShade (talk) 01:39, 27 June 2018 (UTC)
- They are, even though the glowing effect for the levels 35+ are animations. --ShardofTruth 16:15, 19 June 2018 (UTC)
- On another note, KHUX Keyblades are 100% sprites, right? ChrisShade (talk) 01:54, 19 June 2018 (UTC)
- Sadly not I'm afraid. I think all that is accomplished at the moment is to either convert or directly use the Unreal 4 models (bit not textures) of 0.2, but I don't have access to anything. Maybe you should contact Xeeynamo about this. --ShardofTruth 18:39, 10 June 2018 (UTC)
Armored Ventus Nightmare Keyblade
You know how people(including me) are totally convinced that () is NOT Armored Ventus Nightmare's Keyblade? Well, it's actually not. That Keyblade texture is actually for the Anti-Sora's you face off against in Riku's Dream Dive into Sora's Dream before you fight Armored Ventus Nightmare. I used GLIntercept on Citra and got this. You might wanna change the wiki. Too bad I can't rip models with Citra. 14:45, 30 July 2018 (UTC)ChrisShade (talk)
- You were right, the textures are looking extremely different, so I used them for the Kingdom Key instead. How does it look? I'm not sure if there are more effects missing, but you're the expert on this matter. Sorry for the BBS textures, I don't have much time at the moment, I'm constantly ripping KHUX stuff. --ShardofTruth 19:57, 30 July 2018 (UTC)
- Yeah, it looks good now. Although it might need some UV editing at the teeth, and I see some weird blue color inside it. So I made my own image, here. And the textures I wanted are not BBS but Re:COM HD, maybe even KH1HD. I wanted Dark Mode Riku's Facial animations. ChrisShade (talk) 23:11, 30 July 2018 (UTC)
Your Archive Page
Are you aware that all your links to your Archive 4 page actually links to your Archive 3 page? It's been like that for ages. ChrisShade (talk) 10:51, 3 August 2018 (UTC)
- Yes, completely missed that. --ShardofTruth 19:00, 13 August 2018 (UTC)
- And now it's a red link. Your problem is that your Archive 1 and 2 links are URLed as Archive_1 and Archive_2, while your Archive 3 is URLed as Archive3. And when you edited your Archive 4, you put it as Archive4. I tested it, and Archive 4 is supposed to be URLed as Archive_4. ChrisShade (talk) 05:02, 14 August 2018 (UTC)
Screenshots
I was reading the article about the "Battle Report" which appears at the end of the game, and I was wondering what programs/settings you used to capture the screenshots from that part of the game. Did you use an emulator instead of real hardware? If so, what renderer/filtering/resolution did you use? Did you edit the images afterwards? Because, my screenshots look blurry compared to yours, even at the same resolution. DemetriusDemigod (talk) 12:58, 12 August 2018 (UTC)
- I used emulator's for all battle screens with the exceptions of BBS, these are just PSP screenshots. The GBA/NDS screens are native resolution, for the PS2 games I used PCSX2 with the following graphic plugin. At least I think these are the settings I used, this was really some time ago. It it's possible I reduce the image size after taking the screenshot in a higher resolution, I really don't know anymore. --ShardofTruth 19:00, 13 August 2018 (UTC)
KH2 Interdiction
Do we have the ability to get a KH2 render of one of Xemnas's Interdiction?"We're werewolves, not swearwolves." (KrytenKoro) 21:18, 13 November 2018 (UTC)
- I tried some things but since the dual swords are not a model but some sort of effect, I couldn't get hold of it. Soxra is the only one I know who made a render with the ethereal blades, but I'm not sure how genuine it is. I could crop this one if you like, in the end it won't look that much different from the KHD image. --ShardofTruth 22:50, 21 November 2018 (UTC)
Rulebook
I'm pretty sure that を isn't part of the name. Should it be changed to just 掟の書?--LeafShinobi (talk) 00:01, 23 November 2018 (UTC)