Kingdom Hearts II
Kingdom Hearts II Final Mix

Final Arcana: Difference between revisions

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(This GIF doesn't accurately show this ability. It displays a few basic combo attacks and only the beginning of the actual ability before it loops back. This needs a better GIF.)
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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Final Arcana is an [[action ability]] exclusive to [[Final Form]]. It activates as a combo finisher against a single enemy. It causes Sora throw his Keyblades forward into an enemy, before coming back and creating a burst of energy.
In ''Kingdom Hearts II'', Final Arcana is an [[action ability]] exclusive to [[Final Form]]. It activates as a combo finisher against a single enemy. It causes Sora combine his Keyblades end-to-end before throwing them forward into an enemy as the spin rapidly. He then telekinetically pulls them apart and has them clash with each other three times, creating bursts of energy to further damage the target. If [[Finishing Plus]] is equipped, Sora may cancel the second half of the move with the next finisher.


==Learning Final Arcana==
==Learning Final Arcana==

Revision as of 09:51, 28 September 2018

You may be looking for Genie's "Final Arcana" limit.

Final Arcana (ファイナルアルカナム Fainaru Arukanamu?, lit. "Final Arcanum") is a technique that appears in Kingdom Hearts II. It allows the user to unleash a powerful finishing combo move on a single target.

Mechanics

In Kingdom Hearts II, Final Arcana is an action ability exclusive to Final Form. It activates as a combo finisher against a single enemy. It causes Sora combine his Keyblades end-to-end before throwing them forward into an enemy as the spin rapidly. He then telekinetically pulls them apart and has them clash with each other three times, creating bursts of energy to further damage the target. If Finishing Plus is equipped, Sora may cancel the second half of the move with the next finisher.

Learning Final Arcana

Kingdom Hearts II

  • Final Form has Final Arcana as a default ability.

See also