Talk:Abilities (KH): Difference between revisions

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Refresh my memory, does the abilities menu list the last name for any of these guys?{{User:KrytenKoro/Sig}} 15:50, 4 March 2015 (UTC)
Refresh my memory, does the abilities menu list the last name for any of these guys?{{User:KrytenKoro/Sig}} 15:50, 4 March 2015 (UTC)
== Invincibility changes? ==
In Everglow's video on HD 1.5 ReMIX when fighting Sephiroth, he mentions in the description that the invincibility for Sonic Blade/Rave, Strike Raid, Ars Arcanum and Ragnarok have all been changed, especially to give invincibility only on the first attacks (save for Strike Raid). Can someone please confirm this? I only have vanilla KH, and this may be changes that applied to the original Final Mix as well. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 20:16, 9 December 2016 (UTC)

Revision as of 20:16, 9 December 2016

List

get shared abilities

  • Fire: Unleashes a small burst of flame. Consumes a small amount of MP.
  • Fira: Unleashes a potent burst of flame. Consumes a small amount of MP.
  • Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
  • Blizzard: Unleashes a gust of frost. Consumes a small amount of MP.
  • Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
  • Blizzaga: Unleashes a gust of frost. Longest range. Consumes a small amount of MP.
  • Thunder: Calls bolts of lightning to the target area. Consumes 1 MP.
  • Thundara: Calls a powerful lightning storm to target area. Consumes 1 MP.
  • Thundaga: Calls a great maelstrom of lightning to the target area. Consumes 1 MP.
  • Cure: Restores a little HP to one character. Consumes 1 MP.
  • Cura: Restores a lot of HP to one character. Consumes 1 MP.
  • Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
  • Gravity: Wrings a percentage of HP from the target. Effective against enemies with lots of HP. Consumes 1 MP.
  • Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
  • Graviga: Wrings a percentage of HP from the target. Wider area of effect than Gravira. Consumes 1 MP.
  • Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
  • Stopra: Prevents targets from taking action for a limited time. Wider area of effect. Consumes 2 MP.
  • Stopga: Prevents targets from taking action for a limited time. Widest area of effect. Consumes 2 MP.
  • Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.
  • Aerora: Deploys a barrier that absorbs damage. Damages enemies on contact. Consumes 2 MP.
  • Aeroga: Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP.

Unique, Common, Special(?)

What is the source of the categories we have on this page? Shared is clearly stated in the game, but I don't know about the others. What do the guides say? Semi-related, what comes up when you sort the ability list in the menu? --Neumannz, The Dark Falcon 05:41, 28 December 2012 (UTC)

I do not remember the guides saying anything about special/unique/common abilities. The abilities were stacked in a table of "Here it is, this is how you earn it."
The term special came from, according to the third introduction paragraph: "Sora also has a set of Special Abilities, very similar to the unique abilities, which do cost MP; in Kingdom Hearts II Final Mix these abilities are replicated for Limit Form..." Interesting enough, all special abilities are obtained outside of basic leveling up/weapon abilities.
Unique abilities, as taken from the article: "Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques..."
Common abilities: "Common abilities are the passive abilities that represent personal upgrades, and have effects such as increasing the duration of a Summon, or allowing the character to regenerate MP by taking damage. Common abilities are not unique to any character..."--Xion4ever 14:04, 28 December 2012 (UTC)

Yes, but if those are in the article just because we put them there, and they aren't ever called that in-game or in-guide, then we'd be better off calling them what they are, action and support. --Neumannz, The Dark Falcon 15:27, 28 December 2012 (UTC)

All the game calls the unique abilities is "Special Attack", "Support Skill", and "Defense Skill". "Unique" and "common" are my names for the categorizations, and if they're being confused as formal names, then we can switch them for something else. However, although the game recognizes the "type" and sorts the abilities by it, no formal name is given that I know of. Maybe Shard or Erry would have some way of peering at the game code to see if a name is given there? I don't know. In any case, no, there's not a formal name for the distinction, although the distinction exists."We're werewolves, not swearwolves." (KrytenKoro) 07:53, 29 December 2012 (UTC)

So when you sort, what does it do? Does it do it automatically, or do you pick some sorting criteria? --Neumannz, The Dark Falcon 06:26, 30 December 2012 (UTC)

"Type" is one of the criteria, and it sorts all abilities (except Combo Plus and Air Combo Plus, which are annoyingly placed within the active abilities) in the order given on this article."We're werewolves, not swearwolves." (KrytenKoro) 12:10, 30 December 2012 (UTC)
This is an annoying one. "Unique" and "common" are basically misnomers, since there are plenty of "common abilities" that only Sora learns. I am all for giving them different names, either "action" and "support", or maybe "skill" and "support", if you want to move the Combo Pluses up to where the game puts them. --Neumannz, The Dark Falcon 00:43, 8 January 2013 (UTC)
Action and support is fine. I really don't like having the Combo Pluses where the game puts them, though, as it makes no sense."We're werewolves, not swearwolves." (KrytenKoro) 03:00, 8 January 2013 (UTC)
Well, if you consider it directly affects the actions Sora can makes, it somewhat fits in. But it's not an "action" per se, which is why I suggest calling it "skill" instead. --Neumannz, The Dark Falcon 03:37, 8 January 2013 (UTC)

KHHD

The Abilities list is as follows, when sorted by type (only gonna do the beginning, though):

  • EXP Zero (0 AP)
  • Dodge Roll
  • Guard
  • Counterattack
  • Combo Master (3 AP)
  • Combo Plus
  • Air Combo Plus
  • Critical Up
  • Slapshot
  • Sliding Dash
  • Aerial Sweep
  • etc...

Which brings us once again to revisit the categories we have on the page. (YAY) --Neumannz, The Dark Falcon 21:51, 26 April 2013 (UTC)

Yeah, whatever, fine. Action and support it is, make sure to note in the lead that it is an implied separation based on the list organization, not an explicit characteristic."We're werewolves, not swearwolves." (KrytenKoro) 05:40, 27 April 2013 (UTC)

"Damage Asper"

Wouldn't this be "Damage Aspir"? 70.191.168.131 07:35, 23 March 2014 (UTC)

While there doesn't seem to be any actual meaning to either "asper" or "aspir", since it's clearly a reference to Osmose, I would say, yes, it should be "Aspir". Thoughts? --Neumannz, The Dark Falcon 19:28, 23 March 2014 (UTC)
Osmose has been translated as both Aspir and Asper; while the link to Osmose is correct, the traditional translation used by FF may not be. My translation was attempting to provide a correct translation."We're werewolves, not swearwolves." (KrytenKoro) 22:00, 12 December 2014 (UTC)

Shared abilities

These work for all party members, correct? Not just Donald and Goofy. TheFifteenthMember 20:13, 5 October 2014 (UTC)

Well, I don't remember ever seeing footage of Tarzan gliding, now that I think about it... --Neumannz, The Dark Falcon 05:08, 6 October 2014 (UTC)
In that case, the information on the article is wrong. We should get a few more sources before we make a judgement though. TheFifteenthMember 19:11, 12 October 2014 (UTC)

Evolution

Is this a special attack, defense skill, or support skill? TheFifteenthMember 18:58, 12 October 2014 (UTC)

Don't know. I've never seen the actual description. What we have is some kind of paraphrasing. --Neumannz, The Dark Falcon 21:44, 12 October 2014 (UTC)

Table

GreninjaIcon%28SSBU%29.png
TheSilentHero used Substitute! — 08:01, 3 March 2015 (UTC)
I wanted to play Kingdom Hearts Final Mix and I wanted to see when you learn each ability with the different dream weapons. But this table is a real mess. To find out which dream weapon goes with which level, you need to click on the references. So I thought I should try to improve it and I did so here. What do you think?


I'm not very fond of how the columns are uneven width and the format is different from our other ability tables, but I can see how this would help. What if we instead copied the level-based abilities to a separate table (perhaps collapsed?), for ease of reference?
Also, do we have the cability to make citations appear in mouseover, as on wikipedia? Or, is it possible to do that "note" variant of the cite, where it's handled differently? We could have notes KHW, KHR, KHS, etc.?"We're werewolves, not swearwolves." (KrytenKoro) 15:41, 3 March 2015 (UTC)
professor-layton.jpg
TheSilentHero Critical thinking is the key to success! — 17:40, 3 March 2015 (UTC)
Well, we have Template:Note. But if we're going to use notes, I think it's better to split the table in tabs for KH and FM.


Nah, I was thinking of notes that you didn't have to mouseover. Actually, something closer to notes a thru f would work best, and we could apply them throughout. Somewhat like this, but using whatever coding wikipedia does."We're werewolves, not swearwolves." (KrytenKoro) 18:18, 3 March 2015 (UTC)
As far as splitting the tables, I'm working on backchecking the numbers, and should have a rough draft up tonight."We're werewolves, not swearwolves." (KrytenKoro) 18:18, 3 March 2015 (UTC)

Thanks to Porple, we now have hover-references! --Neumannz, The Dark Falcon 05:31, 4 March 2015 (UTC)

Jack, Peter, Donald, Beast

Refresh my memory, does the abilities menu list the last name for any of these guys?"We're werewolves, not swearwolves." (KrytenKoro) 15:50, 4 March 2015 (UTC)

Invincibility changes?

In Everglow's video on HD 1.5 ReMIX when fighting Sephiroth, he mentions in the description that the invincibility for Sonic Blade/Rave, Strike Raid, Ars Arcanum and Ragnarok have all been changed, especially to give invincibility only on the first attacks (save for Strike Raid). Can someone please confirm this? I only have vanilla KH, and this may be changes that applied to the original Final Mix as well. --SneaselSawashiro (talk) 20:16, 9 December 2016 (UTC)