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Could you check the JP BbS videos real quick just to confirm that the error was on our end, and not in the original game?{{User:KrytenKoro/Sig}} 01:02, 27 July 2016 (UTC) | Could you check the JP BbS videos real quick just to confirm that the error was on our end, and not in the original game?{{User:KrytenKoro/Sig}} 01:02, 27 July 2016 (UTC) | ||
:[https://youtu.be/yMUw0uBNSZE?list=PL2D12458CA0371BDF&t=643 This video with the specified timestamp] shows Aqua walking into the Gully, which flashes 渓谷 on screen, and [https://youtu.be/-bhB3mjv4z8?list=PL2D12458CA0371BDF&t=157 This video] shows 集落 as Aqua walks into the Indian Camp. {{User:Chitalian8/Sig}} 01:19, 27 July 2016 (UTC) | :[https://youtu.be/yMUw0uBNSZE?list=PL2D12458CA0371BDF&t=643 This video with the specified timestamp] shows Aqua walking into the Gully, which flashes 渓谷 on screen, and [https://youtu.be/-bhB3mjv4z8?list=PL2D12458CA0371BDF&t=157 This video] shows 集落 as Aqua walks into the Indian Camp. {{User:Chitalian8/Sig}} 01:19, 27 July 2016 (UTC) | ||
The theory behind that is that all room names with that prefix (specifically in the Japanese names) count as an "area" akin to Castle That Never Was or Underworld, even if we aren't splitting them off, so the area can be handled as a subjection with those rooms discussed as its components.{{User:KrytenKoro/Sig}} 17:15, 27 July 2016 (UTC) | The theory behind that is that all room names with that prefix (specifically in the Japanese names) count as an "area" akin to Castle That Never Was or Underworld, even if we aren't splitting them off, so the area can be handled as a subjection with those rooms discussed as its components.{{User:KrytenKoro/Sig}} 17:15, 27 July 2016 (UTC) | ||
:Makes sense to me. {{User:Chitalian8/Sig}} 17:24, 27 July 2016 (UTC) | :Makes sense to me. {{User:Chitalian8/Sig}} 17:24, 27 July 2016 (UTC) | ||
:Mechanism is an accurate translation of Karakuri.{{User:KrytenKoro/Sig}} 23:34, 27 July 2016 (UTC) |
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