Kingdom Hearts Re:Chain of Memories
Kingdom Hearts HD 1.5 ReMIX

Dark Impulse (KHRECOM): Difference between revisions

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{{game|REC|HD1}}
{{game|REC|HD1}}
{{Youmay|the Command|[[Dark Impulse (Command)|Terra's Command Style]]}}  
{{Youmay|the Command|[[Dark Impulse (Command)|Terra's Command Style]]}}  
[[File:Dark Impulse KHRECOM.gif|thumb|right|Riku using Dark Impulse in Castle Oblivion.]]
[[File:Dark Impulse KHRECOM.gif|thumb|right|300px]]
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.



Revision as of 06:16, 19 February 2016

This article is about the Command.
You may be looking for Terra's Command Style.
Dark Impulse KHRECOM.gif

Dark Impulse (ダークインパルス Dāku Inparusu?) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

The attack is initiated by shooting a large ball of dark energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.

Mechanics

In Kingdom Hearts Re:Chain of Memories, Dark Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy while in Dark Mode.

Learning Dark Impulse

Kingdom Hearts Re:Chain of Memories

See also