Dodge Roll: Difference between revisions
(Undo revision 694140 by Chainoffire (talk)) |
KrytenKoro (talk | contribs) |
||
Line 13: | Line 13: | ||
In ''[[Kingdom Hearts II]]'', Dodge Roll is a [[Reaction Command]]. | In ''[[Kingdom Hearts II]]'', Dodge Roll is a [[Reaction Command]]. | ||
In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is a [[growth ability]] | In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. It costs 3 {{AP}} to equip. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting the left analog stick, and if [[Quick Run]] is equipped, it can only be executed by quickly pressing {{button|s}}. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels. It is triggered by pressing {{button|dsy}} and a direction on the control pad. | In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels. It is triggered by pressing {{button|dsy}} and a direction on the control pad. |
Revision as of 18:16, 14 February 2016
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
Gawrsh, aren't we here because of the picture?
| |
---|---|
This article needs some images!
Please upload a picture of Dodge Roll being used in other games. |
Dodge Roll (ドッジロール Dojji Rōru ) is a technique introduced in Kingdom Hearts. It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.
Mechanics
In Kingdom Hearts, Dodge Roll is a combat ability used by Sora. It is executed by pressing and pushing the left analog stick in any direction, though can be tapped without a direction if Guard is not equipped. It costs 1 AP to equip.
In Kingdom Hearts: Chain of Memories, Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In Kingdom Hearts Re:Chain of Memories, it is executed by pressing .
In Kingdom Hearts II, Dodge Roll is a Reaction Command.
In Kingdom Hearts II Final Mix, Dodge Roll is also a growth ability that allows Sora to perform a combat roll by pressing . Leveling it up increases the distance of the roll. It costs 3 AP to equip. If Guard is equipped, Dodge Roll can only be executed by also tilting the left analog stick, and if Quick Run is equipped, it can only be executed by quickly pressing .
In Kingdom Hearts 358/2 Days, Dodge Roll is an ability panel that can be leveled up from Dodge Roll LV1 to Dodge Roll LV2 and Dodge Roll LV3 by linking Dodge Roll LV+ Ⓛ (ドッジアップⓁ Dojji Appu Ⓛ , lit. "Dodge Up Ⓛ") panels. It is triggered by pressing and a direction on the control pad.
In Kingdom Hearts Birth by Sleep, Dodge Roll is a movement command exclusive to Ventus. It is activated by pressing and a direction on the left analog stick, though can be tapped without a direction if a Block-type command is not equipped. It has a maximum level of 4.
In Kingdom Hearts Re:coded, Dodge Roll is a Bonus Booster ability that can be leveled up from Dodge Roll Lv.1 to Dodge Roll Lv.2. It is triggered by pressing and holding a direction on the control pad, though can be tapped without a direction if a Block-type command is not equipped.
In Kingdom Hearts 3D: Dream Drop Distance, Dodge Roll is a movement command that is triggered by moving the circle pad and pressing , though can be tapped without a direction if a Block-type command is not equipped. It can be used to initiate Flowmotion.
Learning Dodge Roll
Kingdom Hearts
- Sora learns Dodge Roll after defeating the Guard Armor in the Third District.
Kingdom Hearts: Chain of Memories
- Sora has Dodge Roll as a default ability.
Kingdom Hearts II
- Sora can use Dodge Roll as a Reaction Command against Minute Bombs.
Kingdom Hearts II Final Mix
- Limit Form has Dodge Roll LV1 as a default ability.
- Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
- Limit Form learns Dodge Roll LV2 at level 3.
- Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
- Limit Form learns Dodge Roll LV3 at level 5.
- Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
- Limit Form learns Dodge Roll MAX at level 7.
Kingdom Hearts 358/2 Days
- Dodge Roll is a clear bonus for Mission 05.
- Dodge Roll ③ is a clear bonus for Mission 51.
- Dodge Roll LV+ Ⓛ can be purchased for 600 Heart Points once Roxas is promoted to Agent rank.
Panels that link to Dodge Roll
- Dodge Rush Ⓛ: Allows you to knock enemies aside when you perform a dodge roll.
- Dodging Deflect Ⓛ: Allows you to bounce back enemy attacks when you perform a dodge roll.
- Dodge Combo Ⓛ: Allows you to transition swiftly from a dodge roll back to the offensive.
- Auto-Dodge Ⓛ: Allows you to automatically avoid enemy attacks sometimes.
Kingdom Hearts Birth by Sleep
- Ventus has Dodge Roll as an initial command.
- Ventus can purchase Dodge Roll for 200 munny.
Kingdom Hearts Re:coded
- Data-Sora learns and levels up Dodge Roll by linking the CPU to the respective Bonus Boosters in the first and seventh sections of the Stat Matrix.
Kingdom Hearts 3D: Dream Drop Distance
- Sora and Riku have Dodge Roll as an initial command.
Other appearances
In the Kingdom Hearts: Chain of Memories manga, Sora is surprised that the ability is different from its incarnation in his original adventure.