Crime & Punishment (ability): Difference between revisions
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==Learning Crime & Punishment== | ==Learning Crime & Punishment== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
*Final Form has Crime & Punishment as a default ability. | *Final Form has Crime & Punishment as a natural default ability. | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 20:42, 4 July 2015
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Crime & Punishment (クライムペナルティ Kuraimu Penaruti , lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user's two Keyblades to unleash more powerful versions of their spells.
Mechanics
In Kingdom Hearts II, Crime & Punishment is an extension of the user's Magic action ability (Magic type) exclusive to Final Form. Template:Section-stub
Learning Crime & Punishment
Kingdom Hearts II
- Final Form has Crime & Punishment as a natural default ability.