Crime & Punishment (ability): Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. | In ''Kingdom Hearts II'', Crime & Punishment is an [[action extention ability (Mage type)]] exclusive to [[Final Form]]. | ||
{{Section-stub}}<!--compare normal vs. Final spells--> | {{Section-stub}}<!--compare normal vs. Final spells--> | ||
Revision as of 20:32, 4 July 2015
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article is about Final Form's ability. You may be looking for the arrowguns. |
Crime & Punishment (クライムペナルティ Kuraimu Penaruti , lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user's two Keyblades to unleash more powerful versions of their spells.
Mechanics
In Kingdom Hearts II, Crime & Punishment is an action extention ability (Mage type) exclusive to Final Form. Template:Section-stub
Learning Crime & Punishment
Kingdom Hearts II
- Final Form has Crime & Punishment as a default ability.