Kingdom Hearts II
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Applause, Applause: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, Jack and Sora spin together as one unit, similar to a {{w|top}}. Afterwards, they alternate between two attacks, which are available through either the Attack or Reaction Command slot.{{nihongo|'''Downbeat'''|ダウンビート}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. With {{nihongo|'''Synchronization'''|アップリズム}} the duo switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands.  While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot.
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, in which Jack and Sora spin together as one unit, similar to a {{w|top}}. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot. {{nihongo|'''Downbeat'''|ダウンビート}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, {{nihongo|'''Synchronization'''|アップリズム}}, Sora and Jack switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands.  While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot.


==Learning Applause, Applause==
==Learning Applause, Applause==

Revision as of 16:24, 31 May 2015

This article is about the limit.
You may be looking for the ability from Kingdom Hearts.

Applause, Applause (アプローズプリーズ Apurōzu Purīzu?, lit. "Applause, Please") is a technique that appears in Kingdom Hearts II. It allows Sora and Jack Skellington to perform the limit, Dance Call.

Mechanics

In Kingdom Hearts II, Applause, Applause is an action ability exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with Dance Call (ダンスタイム Dansu Taimu?, lit. "Dance Time"), in which Jack and Sora spin together as one unit, similar to a top. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot. Downbeat (ダウンビート?), sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, Synchronization (アップリズム?), Sora and Jack switch positions and projectiles. After five alternations, the finishing move, Finale (フィナーレ?), becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands. While the Limit is active, the duo can move around freely. The limit can be cancelled early through the Stop (やめる Yameru?) command in the Limit slot.

Learning Applause, Applause

Kingdom Hearts II

  • Jack Skellington has Applause, Applause as a default ability.