Hyper Healing: Difference between revisions
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*The [[Genji Shield]] has Hyper Healing as its equipment ability. | *The [[Genji Shield]] has Hyper Healing as its equipment ability. | ||
[[es:Salud de Hierro]] | |||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 08:57, 3 April 2015
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Hyper Healing (ハイパーヒーリング Haipā Hīringu ), dubbed as Second Wind in Kingdom Hearts, is an ability that appears in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II. It allows the user to recover health through the power of party members.
Mechanics
In Kingdom Hearts, Second Wind is a support ability that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip.
In Kingdom Hearts: Chain of Memories, Hyper Healing is an enemy card effect that restores some HP every time the user uses a friend card. It costs 40 CP to add to the deck and lasts for three reloads.
In Kingdom Hearts II, Hyper Healing is a support ability that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.
Learning Hyper Healing
Kingdom Hearts
- Donald learns Second Wind at level 35.
- Goofy learns Second Wind at level 33.
- Tarzan has Second Wind as a default ability.
- Ariel has Second Wind as a default ability.
- The Beast has Second Wind as a default ability.
Kingdom Hearts Final Mix
- Donald learns Hyper Healing at level 29.
- Goofy learns Hyper Healing at level 33.
- Tarzan has Hyper Healing as a default ability.
- Ariel has Hyper Healing as a default ability.
- The Beast has Hyper Healing as a default ability.
Kingdom Hearts: Chain of Memories
- The White Mushroom enemy card has Hyper Healing as its effect
- The Black Fungus enemy card can randomly activate Hyper Healing.
- The Darkside enemy card can mimic an enemy's Hyper Healing.
Kingdom Hearts II
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Nobody Guard has Hyper Healing as its equipment ability.
- The Save the Queen has Hyper Healing as its equipment ability.
Kingdom Hearts II Final Mix
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Genji Shield has Hyper Healing as its equipment ability.