Kingdom Hearts II
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Crime & Punishment (ability): Difference between revisions

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#REDIRECT [[Final Form#Abilities]]
{{Game|KH2|FM2|HD2}}
{{expand|create=mechanics}}
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}}
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user's two Keyblades to unleash powerful spells. <!--meaning what exactly?-->
 
==Mechanics==
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]].
 
==Learning Crime & Punishment==
===''Kingdom Hearts II''===
*Final Form has Crime & Punishment as a default ability.
 
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Revision as of 18:23, 12 February 2015

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Improve it by adding what you know about the following issues.

This article is about Final Form's ability.
You may be looking for the arrowguns.

Crime & Punishment (クライムペナルティ Kuraimu Penaruti?, lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user's two Keyblades to unleash powerful spells.

Mechanics

In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form.

Learning Crime & Punishment

Kingdom Hearts II

  • Final Form has Crime & Punishment as a default ability.