Crime & Punishment (ability): Difference between revisions
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{{Game|KH2|FM2|HD2}} | |||
{{expand|create=mechanics}} | |||
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | |||
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user's two Keyblades to unleash powerful spells. <!--meaning what exactly?--> | |||
==Mechanics== | |||
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. | |||
==Learning Crime & Punishment== | |||
===''Kingdom Hearts II''=== | |||
*Final Form has Crime & Punishment as a default ability. | |||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 18:23, 12 February 2015
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Improve it by adding what you know about the following issues. |
This article is about Final Form's ability. You may be looking for the arrowguns. |
Crime & Punishment (クライムペナルティ Kuraimu Penaruti , lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user's two Keyblades to unleash powerful spells.
Mechanics
In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form.
Learning Crime & Punishment
Kingdom Hearts II
- Final Form has Crime & Punishment as a default ability.