Game:Vexen: Difference between revisions

m
→‎Data Rematch: typo fixes
m (→‎Data Rematch: typo fixes)
Line 425: Line 425:
The battle against Vexen's Data Rematch will flow similarly to the battle against his Absent Silhouette. The only differences will be the amount of HP he has, the pattern in which he uses his attacks, and a deadly new ability.
The battle against Vexen's Data Rematch will flow similarly to the battle against his Absent Silhouette. The only differences will be the amount of HP he has, the pattern in which he uses his attacks, and a deadly new ability.


His desperation move occurs at around 5.5 HP bars left, where Vexen as he reaches that point will become invincible during a certain moment, and he will create four ice blocks around himself that orbit around will try to and hurl at Sora as they regenerate. Staying near Vexen during his desperation move will most likely inflict major amounts of damage at lower levels and at low maximum HP amounts, causing a one-hit K.O. should [[Second Chance]] and [[Once More]] are not equipped. Vexen will fly around chasing/ramming into Sora occasionally and may even hurl all four of his ice blocks at once. Vexen during the DM's final moments will cause a large icicle that erupts from the center of the arena, with its width covering nearly the whole area.
His desperation move occurs at around 5.5 HP bars left, where Vexen as he reaches that point will become invincible during a certain moment. From there, the usual special effect of the screen turning dark will occur and Vexen will create four ice blocks around himself that orbit around will try to and hurl at Sora as they regenerate per each one thrown. Staying near Vexen during his desperation move will most likely inflict major amounts of damage at lower levels and at low maximum HP amounts, causing a one-hit K.O. if [[Second Chance]] and [[Once More]] are not equipped. Vexen will fly around chasing/ramming into Sora occasionally and may even hurl all four of his ice blocks at once. Vexen during the DM's final moments will cause a large icicle that erupts from the center of the arena, with its width covering nearly the whole area.


Comet can be used to avoid damage throughout this desperation move by delaying the Reaction Commands and taking advantage of the invincibility to attack normally with no fear of retaliation, although Sora will need to use an Ether and perform Comet again to last through the whole technique if his MP isn't high enough at the time. Vexen's shield also cannot be broken during the DM, even if it can be attacked, but it can be brought down to 1 HP. The final attack of the DM usually requires a long-lasting invincible bypass, but finding a way to stay in the air for long periods of time around the edges of the battlefield can also avoid the attack. Outside of long invincible bypasses like Donald's Comet, deft dodging, solid focus on Vexen's actions and precise movement is needed to avoid most of the attack's beginning portions, and Sora must keep his distance at all times.
Comet can be used to avoid damage throughout this desperation move by delaying the Reaction Commands and taking advantage of the invincibility to attack normally with no fear of retaliation, although Sora will need to use an Ether and perform Comet again to last through the whole technique if his MP isn't high enough at the time. Vexen's shield also cannot be broken during the DM, even if it can be attacked, but it can be brought down to 1 HP. The final attack of the DM usually requires a long-lasting invincible bypass, but finding a way to stay in the air for long periods of time around the edges of the battlefield can also avoid the attack. Outside of long invincible bypasses like Donald's Comet, deft dodging, solid focus on Vexen's actions and precise movement is needed to avoid most of the attack's beginning portions, and Sora must keep his distance at all times.