Forum:Redirected abilities: Difference between revisions

(I've done a by game list, just for KH and COM for now. This is mostly for my own organisational benefit.)
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@Amaury: It says there is an ability in the article...why is it described but not listed in the bullet points below? {{User:ANX219/Sig}} 01:22, 23 October 2014 (UTC)
@Amaury: It says there is an ability in the article...why is it described but not listed in the bullet points below? {{User:ANX219/Sig}} 01:22, 23 October 2014 (UTC)
:Ghostly Terror isn't an ability. Ghostly Scream is, however. - [[User:Amaury|Amaury]] ([[User talk:Amaury|talk]]) 01:34, 23 October 2014 (UTC)
:Ghostly Terror isn't an ability. Ghostly Scream is, however. - [[User:Amaury|Amaury]] ([[User talk:Amaury|talk]]) 01:34, 23 October 2014 (UTC)
:Agree with KSM and Neumannz. The main ability is the "holder" for all of the following commands, which should simply be redirects. ''However'', in the special case of subcommands which are similar to full commands (as with Dark Cannon as part of Session and as its own attack in BBS), the full command should have additional coverage of the subcommand version as "other appearances" (which I believe is what is currently done on that page).
:Not sure how to deal with RC-chains, though, which are invoked outside of Limits. For example Bump > Meteor Spike. Thoughts?{{User:KrytenKoro/Sig}} 21:13, 12 January 2015 (UTC)


==KH==
==KH==
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