Template talk:InfoKeyKHX: Difference between revisions
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{{ShardofTruth|time=21:53, 27 October 2014 (UTC)|talk=This is exactly what I had in mind, great work:-)<br> | {{ShardofTruth|time=21:53, 27 October 2014 (UTC)|talk=This is exactly what I had in mind, great work:-)<br> | ||
Could you implement the little Ex Card icons I just uploaded somehow? I also have the icons for power/speed/magic if needed or wanted but I think it's fine as it is.}} | Could you implement the little Ex Card icons I just uploaded somehow? I also have the icons for power/speed/magic if needed or wanted but I think it's fine as it is.}} | ||
{{TheSilentHero|time=07:21, 28 October 2014 (UTC)|happy=I'm glad you like it. I'd like to see how those icons will look, so could you please upload them for me?}} |
Revision as of 07:21, 28 October 2014
Wait, do you really understand how these Keyblade Bonuses in KHX work? The "Bonuses" are for the position of the three cards when you draw them from the deck. Then if the Type of the card in a slot matches the "slot bonus", that card will have multiplied (by the bonus number) attack power. So, the first slot doesn't need to be "power" and so all the slots. For example, Treasure Trove's Power-type bonus is for the third slot, not the first slot. Please fix that. Pea14733 ---- [光] 11:08, 27 July 2013 (UTC)
- Oh, I was really thinking that it was something like that, but wasn't sure. That's why Lady Luck has two Speed bonuses. Then I know how to make it. But the coding will become a little bigger, since I have to make variables for each level of the Keyblade. I will use SlotA/B/C for the type of card that receives the bonus in each Slot, and Bonus/A/B/C for the bonus of each slot.
I'm also cropping some cards, so maybe I will crop the symbols of each type to incorporate them in the template, as well as picking the Keychains of the ones I have. And I think the KHχ Keyblades are different because, as said in the monologue, they are "incomplete versions" that need the Cards to release their powers. "So, now, about that Keyblade, yours is the same because it is in an incomplete state, it needs “something” in order for it to draw its power." Thanks for the tip, Pea!!! - MateusinhoEX 18:50, 27 July 2013 (UTC)
- The template should take the item names as input and output the pictures, but linked to the item's page."We're werewolves, not swearwolves." (KrytenKoro) 17:57, 17 January 2014 (UTC)
Needs an update
This template really needs to change a lot to be useful again. I'm really bad with templates so if anyone more versed could look into it that be appreciated:
- The Keyblades change their appearances every 10 levels (0-10, 11-20, 21-30, 31-40) so I think we should tab them like this in the Re:coded manner.
- The stats would be listed as a table, it's important to note that the initial appearance (without any "+") also has stats, so it would be 11 rows for the first tab and only 10 after that.
- The stats are the three attack modifiers (different for every Keyblade, includes "Power", "Speed", "Magic" or is blank, meaning it's just x1.0) and the "Keyblade Bonus" (有効キーブレードボーナス) which is a additional damage output that is added if the current Raid Boss is weak against that Keyblade. And then there is also the "EX Card Bonus" which doesn't change but is different for every Keyblade, it basically just shows the order of Reverse and Upright cards that has to be achieved to get another attack bonus.
- I'm not sure how the recipes should be integrated but I think the template is not the right place, they should be probably just listed on the Keyblade's page, maybe even tabbed because there's is one for every level, meaning 40 at the moment.
- An overview can be found here, the recipes can be found on the individual pages such as here. --ShardofTruth 09:02, 18 October 2014 (UTC)
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