Kingdom Hearts Re:coded

No Ignite: Difference between revisions

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{{game|RCO}}
{{game|RCO}}
{{nihongo|'''No Ignite'''|炎上無効|Enjō Mukō|lit. "Blaze Null"}} is an [[ability]] available in ''[[Kingdom Hearts Re:coded]]''. It prevents enemies from igniting the user.
{{nihongo|'''No Ignite'''|炎上無効|Enjō Mukō|lit. "Blaze Null"}} is an ability that appears in ''[[Kingdom Hearts Re:coded]]''. It prevents enemies from [[ignite (Status)|igniting]] the user.
 
==Mechanics==
In ''Kingdom Hearts Re:coded'', No Ignite is an [[accessory ability]].


==Learning No Ignite==
==Learning No Ignite==
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*The [[Fire Charm]] has No Ignite as its ability.
*The [[Fire Charm]] has No Ignite as its ability.


{{ability-stub}}
==See also==
*[[No Freeze]]
*[[No Jolt]]
*[[No Air-Toss]]
*[[No Slow]]
*[[No Fip-Foot]]
*[[No Shoe-Glue]]
*[[No Blind]]
*[[No Defense Cut]]
*[[No Command Lock]]
*[[No Clock Rewind]]


[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]

Revision as of 03:42, 26 June 2014

No Ignite (炎上無効 Enjō Mukō?, lit. "Blaze Null") is an ability that appears in Kingdom Hearts Re:coded. It prevents enemies from igniting the user.

Mechanics

In Kingdom Hearts Re:coded, No Ignite is an accessory ability.

Learning No Ignite

Kingdom Hearts Re:coded

See also