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| {{KeybladeSpyMaster|time=23:46, 13 June 2014 (UTC)|text=Yeah, but we'd have to wait for a while. Xion is out for a couple of days.}} | | {{KeybladeSpyMaster|time=23:46, 13 June 2014 (UTC)|text=Yeah, but we'd have to wait for a while. Xion is out for a couple of days.}} |
| | {{Xion4ever|time=04:52, 14 June 2014 (UTC)|talktext=Xion is out for a couple of days. Ha ha. Making in-game references to all the times Xion was asleep?</day193> Aha..ha..I blame the late night driving. >_< |
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| | First, I really really don't see the need to go through <big>every. single. image.</big> and resize them. Why? Truth we told, you're taking a already high quality image and making it bigger...So what? We use images throughout the Wiki, yes, but ninety percent of them are resized using <nowiki>[[File:Image.png|200px]]</nowiki>. I'd rather see some activity on the [[Props|num]][[Theater Mode|erous]] [[Forum:MegaProject: Arise|other]] [[Moogle Shop|projects]] [[Forum:Updating our Projects|and]] [[Kingdom Hearts II (manga)|art]][[Kingdom Hearts 358/2 Days (manga)|icles]] that need work. I think I would sell a kidney for the 3D Moogle Shop table... |
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| | As per your question... I've always considered character artworks (such as [[:File:Young Sora (Art) KH.png]]) and weapons ([[:File:Soul Eater (Art).png]] and [[:File:Stirring Ladle (Art).png]]) to be okay. Images I think should be left alone: artwork images such as [[:File:Smile (Art).png]], and most concept artwork ([[:File:Sora (D23 Expo Japan 2013) Sketch.png]]). What was never as clear to me is the concept artwork. Compare [[:File:Axe Flapper (Art).png]] with [[:File:Sora (Concept) 2 (Art).png]]. Axe Flapper, at least to me, looks fine being transparent. Sora's concept artwork two? Not so much. It doesn't look hideous, but I don't know if being transparent is the way to go.}} |
Revision as of 04:52, 14 June 2014
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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. — TheFifteenthMember 21:05, 13 June 2014 (UTC)
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I don't know much about images but I've noticed that many concept art images have been made transparent. I want to know whether that's correct, though. I thought the white background was intentional to represent paper for any shading the artist may have used. Thoughts?
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KeybladeSpyMaster - I do it for my family, my home, my friends! I do it for her! TALK - Welcome to Spy Force One. - 02:15 PM Fri, June 13, 2014 MST
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YOU'RE WRONG! GOSH, FM!
Ok, now that my sarcastic, non-existent anger is taken care of (this is what happens when I don't see my friends for too long), here's how I understand it. Byzantinefire has been uploading several bigger images to the wiki. To center his efforts, Xion4ever directed him to the list of images on the Project update Forum, and he's been working on that. There was a little problem with it after a day (yesterday), because some of the images he was uploading were of lower quality, and others were edited rather badly. But it was supposed to have been taken care of. That's all I know.
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So concept art is supposed to be transparent? That's what I need clarified here.
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KeybladeSpyMaster - I do it for my family, my home, my friends! I do it for her! TALK - Welcome to Spy Force One. - 02:28 PM Fri, June 13, 2014 MST
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I think so. See, I just go with what Xion4ever says as far as images go. She pointed Byz to the forum, where I assume (though I haven't had time to check all of them) the images Byz has been uploading are listed. Several of the images he uploaded were there when I checked yesterday, so I assume the concept art is on that list. The only image I fought against becoming transparent (and it's not on the list) is Smile (Art), because it's an artwork that, like you said, has a shadow and such. But it wasn't on that list in the first place. Let me check the list for the images Byz has uploaded, and I'll get back on whether the images should be made transparent, but as far as I know those concept art images should be transparent.
EDIT: I would just check against that list. The images Byz has uploaded as transparent are on that list, but not all concept art images are on that list. I don't know if that answers your concerns enough. That's just how I see it from my point: a bystander on a massive project.
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Sounds like we need to establish which art should be transparent and which art should be left white (or have someone knowledgeable explain it to us *cough*Xion*cough).
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KeybladeSpyMaster - I do it for my family, my home, my friends! I do it for her! TALK - Welcome to Spy Force One. - 04:46 PM Fri, June 13, 2014 MST
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Yeah, but we'd have to wait for a while. Xion is out for a couple of days.
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Xion is out for a couple of days. Ha ha. Making in-game references to all the times Xion was asleep?</day193> Aha..ha..I blame the late night driving. >_<
First, I really really don't see the need to go through every. single. image. and resize them. Why? Truth we told, you're taking a already high quality image and making it bigger...So what? We use images throughout the Wiki, yes, but ninety percent of them are resized using [[File:Image.png|200px]]. I'd rather see some activity on the numerous other projects and articles that need work. I think I would sell a kidney for the 3D Moogle Shop table...
As per your question... I've always considered character artworks (such as File:Young Sora (Art) KH.png) and weapons (File:Soul Eater (Art).png and File:Stirring Ladle (Art).png) to be okay. Images I think should be left alone: artwork images such as File:Smile (Art).png, and most concept artwork (File:Sora (D23 Expo Japan 2013) Sketch.png). What was never as clear to me is the concept artwork. Compare File:Axe Flapper (Art).png with File:Sora (Concept) 2 (Art).png. Axe Flapper, at least to me, looks fine being transparent. Sora's concept artwork two? Not so much. It doesn't look hideous, but I don't know if being transparent is the way to go.
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Xion4ever Never forget... — 04:52, 14 June 2014 (UTC)
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