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| {{Game|KHC}}
| | #REDIRECT [[Labyrinth]] |
| {{Reconstruct}}
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| In ''[[Kingdom Hearts coded]]'', Episode 4, [[Olympus Coliseum]] you will get instructions inside the data Olympus Coliseum. It explained the battle system of this data world or other data worlds. You can use magic and abilities with [[Hero's License]].
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| ==List of Hercules Memo==
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| ===Getting around in the Coliseum===
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| :Inside the Colosseum, there is a limit on all of Sora's actions.
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| :Debug Abilities and Support Abilities are unusable.
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| :(The only exception is Auto Reload if applied to held items)
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| :All actions, including Dodge Roll and Guard, are now restricted.
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| ===Bug Level===
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| :The meter in the top right corner shows the Bug Level of every room.
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| :The Bug Level affects enemy strength, and can also influence the bug blocks.
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| :The color of the meter is significant.
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| ::Yellow - Level 1: Metal blocks and damage blocks will transform into normal blocks or prize blocks.
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| ::Red - Level 2: Damage from enemies will be multiplied by two.
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| ::Flashing - Level 3: Damage from enemies will be multiplied by three.
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| ===Battle===
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| :When you run into Heartless, a battle begins.
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| :The battle starts as soon as you select "Fight".
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| :You'll lose HP when enemy attacks make it through, so keep an eye on your remaining HP.
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| ===Knockback===
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| :If you land several attacks in a row, your enemy will suffer a knockback.
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| :Looks like attacking a knockbacked enemy will always hit!
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| ===Critical===
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| :When you attack, press the attack button at the right time to score a critical hit! It hits for more damage and causes a knockback more often.
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| :Sometimes, it might even trigger a special attack.
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| ===Bug Level===
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| :The meter at the top left tracks the room's Bug Level.
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| :The Bug Level is different in every room. Breaking blocks and defeating enemies in a room seems to make it go down.
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| :The Bug Level affects the blocks.
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| :When the level falls to yellow (level 1), metal blocks and damage blocks will turn into normal blocks and prize blocks.
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| ===Bug Level (Battle)===
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| :The damage taken from enemy attacks is affected by the Bug Level.
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| ::Yellow --- Level 1: No change.
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| ::Red ------ Level 2: Damage from enemies will be multiplied by two.
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| ::Flashing - Level 3: Damage from enemies will be multiplied by three.
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| ===Commands===
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| :Press the Command key during a battle to bring up the command menu.
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| ::Fight --- Fight the battle automatically.
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| ::License - Use the licenses you have.
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| ::Item ---- Use the items you're holding.
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| ===Hero's License===
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| :In here, you can use special powers from something called a Hero's License.
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| :Licenses can be gotten from blocks and fallen enemies, but they are limited the same way items are.
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| :At first, you can only use six kinds. They have all sorts of effects, so it's a good idea to experiment.
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| ===Using Licenses===
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| :Press the Command key and select "License" from the menu.
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| ===Preemptive Strikes===
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| :By attacking the enemy before the battle actually begins, you can score a preemptive strike!
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| :When the battle begins, you'll get a critical hit!
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| ===Back Attack===
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| :If the enemy comes at you from behind, it's a back attack!
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| :When the battle begins, the enemy will have an opening to attack you...
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| ===Getting to the Next Level===
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| :It looks like the way deeper into the Colosseum is hidden in the blocks.
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| :When you have nowhere else to go, try smashing blocks and see what happens.
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| ===Warp Points===
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| :You can advance to the next level by using a warp point.
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| :Warp points are hidden under blocks, so you have to look around for them.
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| ===Score===
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| :When you clear a level, you will have a score awarded according to your performance in defeating enemies and clearing out blocks. Your remaining HP is converted into a bonus score on top of this.
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| ===Layers===
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| :It looks like this entire area is divided into layers.
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| :You can get to the next layer by finding the hidden warp points.
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| :There's a save area between layers. It's a good idea to take a break here, and prepare for what comes next.
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| ===Party===
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| :No matter how many party members you have, battles work the same way!
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| :When you select "Fight", the action starts automatically!
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| :Keep an eye on your allies' HP, too!
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| ===Licenses===
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| :The number of licenses you can have goes up when you gain allies, so be sure to mix and match.
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| ===Commands===
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| :When Sora is unable to move, commands cannot be activated.
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| :Be sure not to let to Sora get knocked out!
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| ===Strong Enemies===
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| :Some enemies are far stronger than the rest. These will be red dots on the radar.
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| :These dark shadows can be waiting in specific rooms or come after us, so we have to be careful.
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| :Either avoid them, or use licenses to beat them.
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| [[Category:Olympus Coliseum]]
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| [[Category:Kingdom Hearts coded]]
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