Hercules Memo: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(Ummm... why?)
(Redirected page to Labyrinth)
 
Line 1: Line 1:
{{Game|KHC}}
#REDIRECT [[Labyrinth]]
{{Reconstruct}}
In ''[[Kingdom Hearts coded]]'', Episode 4, [[Olympus Coliseum]] you will get instructions inside the data Olympus Coliseum. It explained the battle system of this data world or other data worlds. You can use magic and abilities with [[Hero's License]].
 
==List of Hercules Memo==
===Getting around in the Coliseum===
:Inside the Colosseum, there is a limit on all of Sora's actions.
:Debug Abilities and Support Abilities are unusable.
:(The only exception is Auto Reload if applied to held items)
:All actions, including Dodge Roll and Guard, are now restricted.
 
===Bug Level===
:The meter in the top right corner shows the Bug Level of every room.
:The Bug Level affects enemy strength, and can also influence the bug blocks.
:The color of the meter is significant.
::Yellow - Level 1: Metal blocks and damage blocks will transform into normal blocks or prize blocks.
::Red - Level 2: Damage from enemies will be multiplied by two.
::Flashing - Level 3: Damage from enemies will be multiplied by three.
 
===Battle===
:When you run into Heartless, a battle begins.
:The battle starts as soon as you select "Fight".
:You'll lose HP when enemy attacks make it through, so keep an eye on your remaining HP.
 
===Knockback===
:If you land several attacks in a row, your enemy will suffer a knockback.
:Looks like attacking a knockbacked enemy will always hit!
 
===Critical===
:When you attack, press the attack button at the right time to score a critical hit! It hits for more damage and causes a knockback more often.
:Sometimes, it might even trigger a special attack.
 
===Bug Level===
:The meter at the top left tracks the room's Bug Level.
:The Bug Level is different in every room. Breaking blocks and defeating enemies in a room seems to make it go down.
:The Bug Level affects the blocks.
:When the level falls to yellow (level 1), metal blocks and damage blocks will turn into normal blocks and prize blocks.
 
 
===Bug Level (Battle)===
:The damage taken from enemy attacks is affected by the Bug Level.
::Yellow --- Level 1: No change.
::Red ------ Level 2: Damage from enemies will be multiplied by two.
::Flashing - Level 3: Damage from enemies will be multiplied by three.
 
===Commands===
:Press the Command key during a battle to bring up the command menu.
::Fight --- Fight the battle automatically.
::License - Use the licenses you have.
::Item ---- Use the items you're holding.
 
===Hero's License===
:In here, you can use special powers from something called a Hero's License.
:Licenses can be gotten from blocks and fallen enemies, but they are limited the same way items are.
:At first, you can only use six kinds. They have all sorts of effects, so it's a good idea to experiment.
 
===Using Licenses===
:Press the Command key and select "License" from the menu.
 
===Preemptive Strikes===
:By attacking the enemy before the battle actually begins, you can score a preemptive strike!
:When the battle begins, you'll get a critical hit!
 
===Back Attack===
:If the enemy comes at you from behind, it's a back attack!
:When the battle begins, the enemy will have an opening to attack you...
 
===Getting to the Next Level===
:It looks like the way deeper into the Colosseum is hidden in the blocks.
:When you have nowhere else to go, try smashing blocks and see what happens.
 
===Warp Points===
:You can advance to the next level by using a warp point.
:Warp points are hidden under blocks, so you have to look around for them.
 
===Score===
:When you clear a level, you will have a score awarded according to your performance in defeating enemies and clearing out blocks. Your remaining HP is converted into a bonus score on top of this.
 
===Layers===
:It looks like this entire area is divided into layers.
:You can get to the next layer by finding the hidden warp points.
:There's a save area between layers. It's a good idea to take a break here, and prepare for what comes next.
 
===Party===
:No matter how many party members you have, battles work the same way!
:When you select "Fight", the action starts automatically!
:Keep an eye on your allies' HP, too!
 
===Licenses===
:The number of licenses you can have goes up when you gain allies, so be sure to mix and match.
 
===Commands===
:When Sora is unable to move, commands cannot be activated.
:Be sure not to let to Sora get knocked out!
 
===Strong Enemies===
:Some enemies are far stronger than the rest. These will be red dots on the radar.
:These dark shadows can be waiting in specific rooms or come after us, so we have to be careful.
:Either avoid them, or use licenses to beat them.
[[Category:Olympus Coliseum]]
[[Category:Kingdom Hearts coded]]

Latest revision as of 21:04, 23 May 2014

Redirect to: