Twisted Hours: Difference between revisions
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*[[Aqua]] learns Twisted Hours after walking 7000 steps while [[Magic Pulse]] or [[Gold Rush]] is the equipped Finish command. | *[[Aqua]] learns Twisted Hours after walking 7000 steps while [[Magic Pulse]] or [[Gold Rush]] is the equipped Finish command. | ||
==See also== | |||
*[[Random End]] | |||
{{ability-stub}} | {{ability-stub}} | ||
[[Category:Kingdom Hearts Birth by Sleep Finish commands]] | [[Category:Kingdom Hearts Birth by Sleep Finish commands]] |
Revision as of 08:45, 29 November 2013
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Twisted Hours (クレイジーアワーズ Kureijī Awāzu , lit. "Crazy Hours") is a technique that appears in Kingdom Hearts Birth by Sleep. It allows the user to throw the Keyblade at enemies, possibly inflicting Slow or Stop.
Mechanics
Twisted Hours is a Level 3 Finish command that bears similarities to Strike Raid and related skills. The user throws the Keyblade at enemies, with a 50% chance of inflicting Slow or Stop. After the initial attack, two additional throws can be added by pressing when prompted.
Learning Twisted Hours
Kingdom Hearts Birth by Sleep
- Terra learns Twisted Hours after walking 7000 steps while Rising Rock or Gold Rush is the equipped Finish command.
- Ventus learns Twisted Hours after walking 7000 steps while Air Flair or Gold Rush is the equipped Finish command.
- Aqua learns Twisted Hours after walking 7000 steps while Magic Pulse or Gold Rush is the equipped Finish command.