Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Twisted Hours: Difference between revisions

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*[[Aqua]] learns Twisted Hours after walking 7000 steps while [[Magic Pulse]] or [[Gold Rush]] is the equipped Finish command.
*[[Aqua]] learns Twisted Hours after walking 7000 steps while [[Magic Pulse]] or [[Gold Rush]] is the equipped Finish command.


==See also==
*[[Random End]]
{{ability-stub}}
{{ability-stub}}
[[Category:Kingdom Hearts Birth by Sleep Finish commands]]
[[Category:Kingdom Hearts Birth by Sleep Finish commands]]

Revision as of 08:45, 29 November 2013

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Twisted Hours (クレイジーアワーズ Kureijī Awāzu?, lit. "Crazy Hours") is a technique that appears in Kingdom Hearts Birth by Sleep. It allows the user to throw the Keyblade at enemies, possibly inflicting Slow or Stop.

Mechanics

Twisted Hours is a Level 3 Finish command that bears similarities to Strike Raid and related skills. The user throws the Keyblade at enemies, with a 50% chance of inflicting Slow or Stop. After the initial attack, two additional throws can be added by pressing X when prompted.

Learning Twisted Hours

Kingdom Hearts Birth by Sleep

  • Terra learns Twisted Hours after walking 7000 steps while Rising Rock or Gold Rush is the equipped Finish command.
  • Ventus learns Twisted Hours after walking 7000 steps while Air Flair or Gold Rush is the equipped Finish command.
  • Aqua learns Twisted Hours after walking 7000 steps while Magic Pulse or Gold Rush is the equipped Finish command.

See also