Forum:Nightmare Stats Infobox: Difference between revisions

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Hey, Shard, are you sure -50% is x0.50? Correct me if I'm wrong, but the higher the percentage is, the higher is the resistance, but the damage multiplier is lower. As normal damage is x1.0, which would be the same as 0% resistance, less damage would be below that (x0.10 - x0.90) and higher damage would be above (x1.10 and above). For example, Julius has 40% of resistance to all elements except one, that is 70%. I'm pretty sure those resistances will be below x1.0, not above. Also, Yoggy Ram is resistant to fire, which means his resistance will be below x1.0, below the normal damage. His resistance is 45%, which would be, I think, x0.55. Am I right, or did I got something wrong? - {{User:MateusinhoEX/SigTemplate}} - 23:21, 31 May 2013 (UTC)
Hey, Shard, are you sure -50% is x0.50? Correct me if I'm wrong, but the higher the percentage is, the higher is the resistance, but the damage multiplier is lower. As normal damage is x1.0, which would be the same as 0% resistance, less damage would be below that (x0.10 - x0.90) and higher damage would be above (x1.10 and above). For example, Julius has 40% of resistance to all elements except one, that is 70%. I'm pretty sure those resistances will be below x1.0, not above. Also, Yoggy Ram is resistant to fire, which means his resistance will be below x1.0, below the normal damage. His resistance is 45%, which would be, I think, x0.55. Am I right, or did I got something wrong? - {{User:MateusinhoEX/SigTemplate}} - 23:21, 31 May 2013 (UTC)
:You're absolutely right. I guess than means two things: If you put so many stats in infoboxes in such a short time your brain melts and because you're the first to notice, nobody seems to pay attention to the stats at all. Now excuse me while I cry myself to sleep. {{User:ShardofTruth/Sig}} 18:19, 3 June 2013 (UTC)
:You're absolutely right. I guess than means two things: If you put so many stats in infoboxes in such a short time your brain melts and because you're the first to notice, nobody seems to pay attention to the stats at all. Now excuse me while I cry myself to sleep. {{User:ShardofTruth/Sig}} 18:19, 3 June 2013 (UTC)
:Okay, mister melted brain, thanks for the confirmation. And there's no need to cry XD. I will make Julius infobox and correct the ones I already made. Also, there's one more thing: after putting the description of which encounter the stats correspond in front of the name of the world, the link to that world's page will be broken. So, do you think I should make redirects, or just use another parameter in front of the world's name, to do not mess with the links? - {{User:MateusinhoEX/SigTemplate}} - 23:21, 31 May 2013 (UTC)
:Okay, mister melted brain, thanks for the confirmation. And there's no need to cry XD. I will make Julius infobox and correct the ones I already made. Also, there's one more thing: after putting the description of which encounter the stats correspond in front of the name of the world, the link to that world's page will be broken. So, do you think I should make redirects, or just use another parameter in front of the world's name, to do not mess with the links? - {{User:MateusinhoEX/SigTemplate}} - 13:35, 04 June 2013 (UTC)

Revision as of 13:36, 4 June 2013

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Forums: Index > The World that Never was > Nightmare Stats Infobox

Okay, I think you guys are starting to get used to me working on templates. I kinda like it XD. This time I'm working on four different templates at the same time, two of them for improvement of the Dream Eater pages. I am very happy people liked my first infobox, the Drive Forms one. So, those memories apart, I made an Infobox, for the nightmare stats, with three examples. This is more complicated than the Drive Forms and Items boxes, so I need your opinions and tips on how to improve it to be used. I put the whole Enemy infobox on the page, so, you can see the box as a whole. Please, take a look on the stats tabs and tell me what you guys think of it. - MateusinhoEX - 15:02, 20 May 2013 (UTC)

Looks pretty good. My only question is, what are the levels about? --Neumannz, The Dark Falcon 23:51, 20 May 2013 (UTC)
Like in BBS it's the combat level from the world selection screen. It's incorporated into the template because it rises after sealing the keyhole, something that is disregarded in the BBS template and but also used in the KHII template. ShardofTruth 12:01, 21 May 2013 (UTC)
Thanks, Neumannz. Thanks for explaining it, Shard. I still need info of a boss to make an example with one, tough. - MateusinhoEX - 14:47, 22 May 2013 (UTC)

I made an example of a boss for you and I noticed a few problems. First, the Stats tab doesn't show up if you don't add DDDfire (the Fire stat for Sprits). Second, The Resist box comes next to the world name if you don't add a second combat level. TheSilentHero (talk) 09:37, 25 May 2013 (UTC)

Okay, I think I know how to solve it. I will need to make a different box, one with another parameters. I think we can DDDB, as Spirits uses DDDS, Nightmares DDDN and Rare Nightmares DDDR. Then, the infobox could have different stats. But, in fact, the bosses also appear in two levels Silent. Remember the Secret Portals? I just need to know in which level they appear in these Portals. About DDDfire it's easy to solve, don't worry. - MateusinhoEX - 13:18, 25 May 2013 (UTC)
The Secret Portals have other base stats, just like Rare Dream Eaters. And not all bosses have Secret Portals. TheSilentHero (talk) 13:35, 25 May 2013 (UTC)
XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 10:22, 25 May 2013 (UTC)
Game Clear Data KHRECOM.png Here is a scan of a boss page that I have at hand at the moment. There are some things that are important here:
  • Not all bosses are Dream Eaters, though Tyranto Rex is also a boss appart from being a normal Dream Eater
  • Some bosses appear in Secret Portals with different stats in different places, other appear a second time with different stats in the same place and some only appear one time. This is especially complicated for bosses that appear on both sides. For example the Wargoyle on Sora's side has a first, a second and a Secret Portal appearance while the Wargoyle on Riku's side only has a normal and a Special Portal appearace. These five apperances have all different stats.
  • The bosses have two additional stats (リアクション耐久徳 & リアリティ耐久値倍率) that influence the battle and drop mechanic in a way that is not explained by the game (or by the lazy Bradygames staff for that matter) and makes things overly complicated, so they should be left out for now.
Okay, so it's clearly the bosses needs a variation of the infobox. This would solve the problem of Tyranto Rex, which would have all types of necessary boxes. I will use DDDBS for Sora's side bosses and DDDBR for Riku's side bosses. For variations, maybe we could use DDDBS2/DDDBR2, something like that. Now some questions:
  1. Which exactly changes with each variation? Just the level or the base stats? Each variation appear in different levels, or do they appear in the same level? I mean, not all variations in the same level, but each one in only one level.
  2. We could use different tabs for each variation, maybe numbered 1, 2, 3, in the order of appearance. Then, in the tab of the Secret Portal variation, we could write in worlds the name of the world and (Secret Portal) in front of it. (eg: Traverse Town (Secret Portal)). the same could apply to rare Nightmares and Special Portals.

EDIT:Apart from Bosses:

  1. Spirits and Nightmare have the sameElemental Resistances? If the Resistance is negative, it's above or below x1.00? I mean, -50%, for example. It's x1.50 or x0.50?

- MateusinhoEX - 13:50, 25 May 2013 (UTC)

Every variation has different base stats. Some appear in different levels, like the Traverse Town revisited bosses, and some appear in the same level. I don't know what the level for the Secret Portals is, though. TheSilentHero (talk) 14:32, 25 May 2013 (UTC)
Do resistances variate, too? - MateusinhoEX - 14:54, 25 May 2013 (UTC)
Resistances/weaknesses remain the same. TheSilentHero (talk) 15:05, 25 May 2013 (UTC)
Thanks, Silent. You're really helping me lately. You, Shard, FM, and the other guys, too. :) - MateusinhoEX - 20:45, 25 May 2013 (UTC)

Yeah, got an idea!!! Please, take a look at Xemnas Replica Data stats. There are two The World That Never Was stats, one for the First Form, another for the Final Form. So, maybe we could do the same with the Bosses in KH3D. I just have to remove the second level column of each location for that box. I think that will do it. - MateusinhoEX - 14:54, 25 May 2013 (UTC)

I think the template looks great! I just have three things for the spirit templae: Firstly, I think it's 'Link Attack', not 'Link Action' but this is just from memory. Secondly, is it possible to include all the attacks for each disposition? It can be listed besides the descriptions for each disposition but that my get a little cramped so a better solution could be to add a heading 'Attacks' beneath and list the dispositions and attacks in four rows there. Maybe the appropiate icon can be placed after each attack to make the template more appealing. Also where it says 'Pet its x or nudge its x', we can add 'Pet its x, nudge its x or feed it a x'. These are just suggestions though. TheFifteenthMember 16:06, 25 May 2013 (UTC)

Hey, FM, you got an interesting thing here. In fact, I was only working in the Nightmare stats infobox, but nothing stop us from making improvements on the Spirits. Maybe we oculd split the box between stats and attacks, in different tabs. We just need to find a way to add attacks withouth making the template cramped. I don't know if adding a "Attacks" header would work, because we would need to repeat the dispositions names. Maybe tabs or maybe listing those attacks in the article instead of the infobox. But it's really a good idea to improve the Spirits stats, too. - MateusinhoEX - 20:46, 25 May 2013 (UTC)
XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 21:50, 28 May 2013 (UTC)
Game Clear Data KHRECOM.png The the boss template turned out really good, great job. Although I still think a visual clue if the stats belong to a re-encountered boss would be useful because it gets confusing when there are a different rows of stats in the same location, I never really liked that aspect of the KHII template.

I'm not really sure if the Special Portals are level 40, I still haven't found a confirmation, but 4500 HP or more for Riku's Wargoyle doesn't sound right, that's more than the Lingering Will had in KHII. I watched a video of Riku's fight against the Special Portal Wargoyle and he has 9 bars + the starting bar meaning it's less than 2001 HP (one HP bar is around 200 HP points in the series). With its base HP value of 900 and a combat level of 12 (cleared La Cité des Cloches) it should be 1980 which would fit quite nicely. Julius on the other hand is confirmed to be on combat level 50.
The attacks should be listed in it's own section of the page like it's done with every other enemy or ally. Because the training toys actually bypass the conditions for a disposition change, resulting always in same (Confetti Candy -->Purple, Shield Cookie --> Blue, Block-it Chocolate --> Green, Ice Dream Cone --> Yellow), it's not really helpful to include them in the template. Also -50% is the same x0.50, we kept the system that used in the guides before KH3D:-)

Thanks again, Shard as always you helped a lot. Maybe you are right, Special Portals are in the same level as each worlds normal battle level after it being cleared. Your expalnation about the HP bars helped me a lot to understand that. About the clues to know which battle the stats belongs to, maybe we should just write the World name one time and in the others we write "Second Appearence" (or Rematch) and in the third "Special Portal". The worlds are specified in the World parameter. Or, maybe we could write rematch and Special Portal after the world's name in the Stats row, but the problem is that doing it would make the Infobox larger. i will think of a better solution, if those doesn't fit well. About the Resistances, thanks, I was doing them wrong. i tought -50% where x1.50. Thanks, Shard. Oh, anyway, can I ask you a favor? When you have time, is it possible to make an image of the five Difficulty Ranks for Link Portals, or at least of the Rank 1 (which is more probably) using
this image
. Thanks again!!! EDIT: To tell where the Bosses are reencountered, maybe we could use Notes. - MateusinhoEX - 18:50, 31 May 2013 (UTC)
The notes that you added are a good idea, thank you. We can use the same abbreviations Bradygames uses: 1st time/2nd time/Portal/Secret, this way we won't have problems with the column width. Anyway, do you just need the stars or the "Difficulty" writing too? You could always use the unicode though ★★★★ :-). Also, if you can make screenshots or know someone who can make them from KH3D, we still need good images of the last three trophies and all the Link Ability icons. ShardofTruth 21:57, 31 May 2013 (UTC)
Thanks for the stars, Shard. And sorry, but I can't take screenshots of KH3D and don't know anyone with didn't even a 3DS. Those Screenshots and GIFs I made using the KH3D oficial trailers. So, for screenshots, we could possibly find videos made using capture cards, as well for Links and Commands, and ask the owners of those videos if we can use them. It's the better thing I can think up of now, since Erry seems to be busy lately. - MateusinhoEX - 23:21, 31 May 2013 (UTC)

Hey, Shard, are you sure -50% is x0.50? Correct me if I'm wrong, but the higher the percentage is, the higher is the resistance, but the damage multiplier is lower. As normal damage is x1.0, which would be the same as 0% resistance, less damage would be below that (x0.10 - x0.90) and higher damage would be above (x1.10 and above). For example, Julius has 40% of resistance to all elements except one, that is 70%. I'm pretty sure those resistances will be below x1.0, not above. Also, Yoggy Ram is resistant to fire, which means his resistance will be below x1.0, below the normal damage. His resistance is 45%, which would be, I think, x0.55. Am I right, or did I got something wrong? - MateusinhoEX - 23:21, 31 May 2013 (UTC)

You're absolutely right. I guess than means two things: If you put so many stats in infoboxes in such a short time your brain melts and because you're the first to notice, nobody seems to pay attention to the stats at all. Now excuse me while I cry myself to sleep. ShardofTruth 18:19, 3 June 2013 (UTC)
Okay, mister melted brain, thanks for the confirmation. And there's no need to cry XD. I will make Julius infobox and correct the ones I already made. Also, there's one more thing: after putting the description of which encounter the stats correspond in front of the name of the world, the link to that world's page will be broken. So, do you think I should make redirects, or just use another parameter in front of the world's name, to do not mess with the links? - MateusinhoEX - 13:35, 04 June 2013 (UTC)