User talk:MateusinhoEX/Synthesis: Difference between revisions
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|RECitem1=Ether | |RECitem1=Ether | ||
|RECimage1=Ether KHREC.png{{!}}14px | |RECimage1=Ether KHREC.png{{!}}14px | ||
|RECdesc1=Raises your clock level by 1. | |||
|RECbuy1=200 | |||
|RECcapacity1=3 | |||
|RECmemory1=11% | |||
|358item1=Ether | |358item1=Ether | ||
|358image1=Ether KHD.png{{!}}14px | |358image1=Ether KHD.png{{!}}14px | ||
|BBSitem=Ether | |BBSitem=Ether | ||
|BBSimage=Ether KHII.png{{!}}128px | |BBSimage=Ether KHII.png{{!}}128px | ||
|BBSdesc=Can be used once to restore a large portion of the Focus Gauge | |||
|BBScapacity=4 | |||
|COMitem=Ether | |COMitem=Ether | ||
|COMimage=Ether (card).png{{!}}64px | |COMimage=Ether (card).png{{!}}64px |
Revision as of 13:23, 1 January 2013
We could try to expand this template to cover all types of items, like usable and key items.
- No other items have "Rank". We could just have a different but similar template instead."We're werewolves, not swearwolves." (KrytenKoro) 19:58, 28 December 2012 (UTC)
- I think the problem with rank is solved. Also, while working on the Items and Key Items part of the template, we could start to put the infobox on the Synthesis Materials pages. - MateusinhoEX - 12:50, 29 December 2012
- Okay, maybe we really should copy the coding to another page and make some changes to do an item template, because Items has a Sell parameter, but doesn't have a Rank parameter. With the Materials is the inverse in KH2. They can't be sold. - MateusinhoEX - 19:29, 29 December 2012
- We can probably keep the same template, it's similar enough. We can use the emdashes for N/A."We're werewolves, not swearwolves." (KrytenKoro) 21:02, 29 December 2012 (UTC)
- Okay, maybe we really should copy the coding to another page and make some changes to do an item template, because Items has a Sell parameter, but doesn't have a Rank parameter. With the Materials is the inverse in KH2. They can't be sold. - MateusinhoEX - 19:29, 29 December 2012
- I think the problem with rank is solved. Also, while working on the Items and Key Items part of the template, we could start to put the infobox on the Synthesis Materials pages. - MateusinhoEX - 12:50, 29 December 2012
Okay, but we'll have to add tables for item cards and item panels. I mean, a table for CoM and one for Re:C. - MateusinhoEX - 12:29, 30 December 2012
- Now, the table covers all items, including item commands. This template can be used as a base to make a Command Infobox, too. In it, we could put an animated Gif of the Command being used. What do you think? - MateusinhoEX - 12:49, 01 January 2013
- star-shaped
- Blazing/Blaze
- Frost
- Lightning/Thunder
- Shimmering/Shiny
- Lucid
- Power/Pulsing
- Dark
- Dense
- Twilight
- Mythril
- Gust
- Shining
- Fleeting
- Abounding
- spiral-shaped
- Bright/Soothing
- Energy/Wellspring
- Serenity/Mystery/Hungry
- Chaos
- Tech
- Combo
- Rune
- Power
- Aerial
- Range
- Manifest Illusion/Lost Illusion/Orichalcum/+
- Metal
- Iron
- Bronze
- Dark Ingot
- Silver
- Gold
- Mythril
- Orichalcum
- Mineral
- Moonstone
- Diamond
- Adamantite
- other
- Gear Component A/B/C/D
- Shield Tech/+/++
- Luck Tech
- Ankharite
- Premium Orb
- Secret
- Dream Pieces
- unknown
- Spirit (prob. star)
- Gale
- Dark Matter