Kingdom Hearts (game)
Kingdom Hearts Final Mix
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Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Treasure Magnet: Difference between revisions

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*Peter Pan has Treasure Magnet as a default ability.
*Peter Pan has Treasure Magnet as a default ability.


===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
*The [[Bouncywild]] card has Draw as its effect.
*The [[Bouncywild]] card has Draw as its effect.
*The [[Black Fungus]] enemy card can randomly activate Draw.
*The [[Darkside]] enemy card can mimic an enemy's Draw.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===

Revision as of 03:30, 9 September 2012

Treasure Magnet (ドロー Dorō?, lit. "Draw"), dubbed as Draw in Kingdom Hearts: Chain of Memories and Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It allows the user to attract dropped prizes and items from a greater distance away. Powering up the ability increases the range of the effect.

Mechanics

In Kingdom Hearts, Treasure Magnet is a Common ability that costs 2 AP to equip.

In Kingdom Hearts: Chain of Memories, Draw is an enemy card effect that costs 10 CP to add to the deck and lasts for five reloads.

In Kingdom Hearts II, Draw is a Support ability that costs 3 AP to equip. It is also a Gummi Ability that costs 4 AP to equip and can be equipped up to two times.

In Kingdom Hearts 358/2 Days, Treasure Magnet is an Ability Panel that can be leveled up from Treasure Magnet LV1 to Treasure Magnet LV2 and Treasure Magnet LV3 by linking T. Magnet LV+ Ⓛ (ドローアップⓁ Dorō Appu Ⓛ?, lit. "Draw Up Ⓛ") panels to it.

In Kingdom Hearts Birth by Sleep, Treasure Magnet is a Prize ability that can be installed up to five times.

Learning Treasure Magnet

Kingdom Hearts

  • Sora learns Treasure Magnet at levels 12 and 30 with the Dream Rod, levels 27 and 39 with the Dream Shield, and levels 33 and 60 with the Dream Sword.
  • Donald learns Treasure Magnet at levels 30 and 45.
  • Goofy learns Treasure Magnet at levels 18 and 42.
  • Aladdin has Treasure Magnet as a default ability.
  • Jack Skellington has Treasure Magnet as a default ability.
  • Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts Final Mix

  • Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
  • Donald learns Treasure Magnet at levels 34 and 39.
  • Goofy learns Treasure Magnet at levels 18 and 51.
  • Aladdin has Treasure Magnet as a default ability.
  • Jack Skellington has Treasure Magnet as a default ability.
  • Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts: Chain of Memories

  • The Bouncywild card has Draw as its effect.
  • The Black Fungus enemy card can randomly activate Draw.
  • The Darkside enemy card can mimic an enemy's Draw.

Kingdom Hearts II

  • Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
  • Donald learns Draw after saving the Medallion.
  • Goofy learns Draw after defeating the Grim Reaper at the Black Pearl.
  • Master Form has Draw as a default ability.
  • Mulan has Draw as a default ability.
  • Jack Sparrow has three copies of Draw as default abilities.
  • The Follow the Wind has Draw as its Equipment Ability.
  • The Draw Ring has Draw as its Equipment Ability.

Gummi

GA Draw.png

Kingdom Hearts II Final Mix

  • Roxas learns Draw at the beginning of the Third Day in Critical Mode.
  • Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up Limit Form to level four.
  • Donald learns Draw after defending the Medallion on board the Interceptor.
  • Goofy learns Draw after defeating the Grim Reaper on board the Black Pearl.
  • Limit Form has Draw as a default ability.
  • Master Form has two copies of Draw as default abilities.
  • Mulan has Draw as a default ability.
  • Jack Sparrow has three copies of Draw as default abilities.
  • The Follow the Wind has Draw as its Equipment Ability.
  • The Draw Ring has Draw as its Equipment Ability.

Gummi

GA Draw.png

Kingdom Hearts 358/2 Days

  • Treasure Magnet KHD.png Treasure Magnet is a clear bonus for Mission 29.
  • Treasure Magnet KHD.png Treasure Magnet ③ can be purchased for 1500 Heart Points once Roxas is promoted to Expert rank.
  • T. Magnet LV+ KHD.png T. Magnet LV+ Ⓛ can be purchased for 800 Heart Points and once again for 1600 Heart Points once Roxas is promoted to Master rank.

Kingdom Hearts Birth by Sleep