Code Break: Difference between revisions
KrytenKoro (talk | contribs) |
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: IF POWER == 0 THEN | : IF POWER == 0 THEN | ||
: POWER=GET_ENERGY() | : POWER=GET_ENERGY() | ||
: POWER *= 9999;--semicolon or colon?-- | : POWER *= 9999;<--semicolon or colon?--> | ||
: EXPLOSION(POWER) | : EXPLOSION(POWER) | ||
:}</code> | :}</code> |
Revision as of 20:56, 22 August 2012
Gawrsh, aren't we here because of the picture?
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Please upload a picture of gif displaying Code Break; gif displaying each suboroutine. |
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article needs more information!
Improve it by adding what you know about the following issues. This article lacks: add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine |
Code Break (コードブレイク Kōdo Bureiku ) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
AUTO DESTRUCT
- Code
AUTO_DISTRUCT
- {
- IF POWER == 0 THEN
- POWER=GET_ENERGY()
- POWER *= 9999;<--semicolon or colon?-->
- EXPLOSION(POWER)
}
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.
DISC JAMMER
ENERGY JAMMER
MOVING SPARK
PRIZE BOX
PRIZE SHOT
SWITCH TARGET
SWITCH TARGET is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.
- Code
SWITCH_TARGET
- {
- DE = GET_NIGHTMARE()
- TAR = DE.TARGET()
- IF TAR != ENEMY THEN
- TAR.SWITCH(ENEMY)
}
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.