Kingdom Hearts 3D: Dream Drop Distance

Code Break: Difference between revisions

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{{game|DDD}}
{{game|DDD}}
{{images|gif displaying Code Break}}
{{images|gif displaying Code Break; gif displaying each suboroutine}}
{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is the Reality Shift of [[The Grid]]. It allows Sora and Riku to hack into Dream Eaters, Guards and turrets and reprogram them.  
{{Expand|add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine
[[File:RS Sprite Code Break KH3D.png|right]]{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects.


==Mechanics==
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] for [[The Grid]]. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
===AUTO DESTRUCT===
<!--GIF OF AUTO DESTRUCT
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.{{fact}}--can we get names for these? Create articles since they are enemies?--
;Code
:BLAHBLAHBLAH OVER 9000 BLAHBLAH
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.
{{-}}
===DISC JAMMER===
===ENERGY JAMMER===
===MOVING SPARK===
===PRIZE BOX===
===PRIZE SHOT===
===SWITCH TARGET===
===TRANSPORT===
===UNLOCK===
<!--farm this out:
There are numerous subroutines that can be used with this Reality shift:
There are numerous subroutines that can be used with this Reality shift:
*'''SWITCH TARGET''': Used on enemies to make them fight the other enemies.
*'''SWITCH TARGET''': Used on enemies to make them fight the other enemies.
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*'''ENERGY JAMMER''': Used against [[Commantis]] to prevent it from recharging its health.<!--necessary to win the battle-->
*'''ENERGY JAMMER''': Used against [[Commantis]] to prevent it from recharging its health.<!--necessary to win the battle-->
*'''TRANSPORT''': Used against CLU's [[Recognizer]]s to make them neutral and usable for transportation.
*'''TRANSPORT''': Used against CLU's [[Recognizer]]s to make them neutral and usable for transportation.
*'''UNLOCK''': Used on locks to allow passage into the lower portions of the [[Dock]].
*'''UNLOCK''': Used on locks to allow passage into the lower portions of the [[Dock]].-->
<!--To be extended-->
{{ability-stub}}
{{ability-stub}}
[[Category:Reality Shifts]]
[[Category:Reality Shifts]]

Revision as of 15:40, 22 August 2012

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture of gif displaying Code Break; gif displaying each suboroutine.

{{Expand|add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine

RS Sprite Code Break KH3D.png

Code Break (コードブレイク Kōdo Bureiku?) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.

Mechanics

In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.

AUTO DESTRUCT

  • ENERGY JAMMER: Used against Commantis to prevent it from recharging its health.
  • TRANSPORT: Used against CLU's Recognizers to make them neutral and usable for transportation.
  • UNLOCK: Used on locks to allow passage into the lower portions of the Dock.-->