Code Break: Difference between revisions
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{{game|DDD}} | {{game|DDD}} | ||
{{images|gif displaying Code Break}} | {{images|gif displaying Code Break; gif displaying each suboroutine}} | ||
{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is | {{Expand|add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine | ||
[[File:RS Sprite Code Break KH3D.png|right]]{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | |||
==Mechanics== | |||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] for [[The Grid]]. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. | |||
===AUTO DESTRUCT=== | |||
<!--GIF OF AUTO DESTRUCT | |||
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.{{fact}}--can we get names for these? Create articles since they are enemies?-- | |||
;Code | |||
:BLAHBLAHBLAH OVER 9000 BLAHBLAH | |||
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. | |||
{{-}} | |||
===DISC JAMMER=== | |||
===ENERGY JAMMER=== | |||
===MOVING SPARK=== | |||
===PRIZE BOX=== | |||
===PRIZE SHOT=== | |||
===SWITCH TARGET=== | |||
===TRANSPORT=== | |||
===UNLOCK=== | |||
<!--farm this out: | |||
There are numerous subroutines that can be used with this Reality shift: | There are numerous subroutines that can be used with this Reality shift: | ||
*'''SWITCH TARGET''': Used on enemies to make them fight the other enemies. | *'''SWITCH TARGET''': Used on enemies to make them fight the other enemies. | ||
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*'''ENERGY JAMMER''': Used against [[Commantis]] to prevent it from recharging its health.<!--necessary to win the battle--> | *'''ENERGY JAMMER''': Used against [[Commantis]] to prevent it from recharging its health.<!--necessary to win the battle--> | ||
*'''TRANSPORT''': Used against CLU's [[Recognizer]]s to make them neutral and usable for transportation. | *'''TRANSPORT''': Used against CLU's [[Recognizer]]s to make them neutral and usable for transportation. | ||
*'''UNLOCK''': Used on locks to allow passage into the lower portions of the [[Dock]]. | *'''UNLOCK''': Used on locks to allow passage into the lower portions of the [[Dock]].--> | ||
{{ability-stub}} | {{ability-stub}} | ||
[[Category:Reality Shifts]] | [[Category:Reality Shifts]] |
Revision as of 15:40, 22 August 2012
Gawrsh, aren't we here because of the picture?
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This article needs some images!
Please upload a picture of gif displaying Code Break; gif displaying each suboroutine. |
{{Expand|add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine
Code Break (コードブレイク Kōdo Bureiku ) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
AUTO DESTRUCT
- ENERGY JAMMER: Used against Commantis to prevent it from recharging its health.
- TRANSPORT: Used against CLU's Recognizers to make them neutral and usable for transportation.
- UNLOCK: Used on locks to allow passage into the lower portions of the Dock.-->