Disposition: Difference between revisions

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(Terrible article is terrible. There's so much potential content that can be added to this to deserve its own page. Next I'm moving this to "Disposition"; why are we randomly making things plural, huh?)
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{{merge|Dream Eater training}}
{{merge|Dream Eater training}}
'''Dispositions''' are a game mechanic introduced in [[Kingdom Hearts 3D: Dream Drop Distance]]. Each Spirit Dream Eater is born with one of four random Dispositions, and may switch to one of the others depending on how it is treated. The dispositions determine both the behavior and eyes of the Spirit; for certain Spirits, hidden paths on the [[Ability Link]] can be unlocked by switching to the dispositions indicated by yellow or violet eyes.
'''Dispositions''' are a gameplay mechanic introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Each Spirit Dream Eater the player creates is born in one of four dispositions and may switch to others depending how it is treated. Dispositions determine both the behavior and eye color of a Spirit, and some even unlock hidden paths on a Spirit's [[Ability Link]].
 
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A Spirit can switch dispositions depending on how it is petted and nudged, fed, or played with. Each combination of petting certain body parts and nudging the others is linked to one of the four dispositions.<!--how do foods and games determine dispositions?-->

Revision as of 23:06, 12 August 2012

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Dispositions are a gameplay mechanic introduced in Kingdom Hearts 3D: Dream Drop Distance. Each Spirit Dream Eater the player creates is born in one of four dispositions and may switch to others depending how it is treated. Dispositions determine both the behavior and eye color of a Spirit, and some even unlock hidden paths on a Spirit's Ability Link.