|
|
Line 28: |
Line 28: |
| Huh. Well, I would say that the Ball of Yarn, the Fountains, the Drum, and the Pixiedust Orbs should probably be a separate category (or maybe just a separate variety of props), since they can't really be targeted, but the others probably are fine. --{{User:Neumannz/SigTemplate}} 16:58, 1 July 2012 (UTC) | | Huh. Well, I would say that the Ball of Yarn, the Fountains, the Drum, and the Pixiedust Orbs should probably be a separate category (or maybe just a separate variety of props), since they can't really be targeted, but the others probably are fine. --{{User:Neumannz/SigTemplate}} 16:58, 1 July 2012 (UTC) |
| :Alright. Should we create a second article of props for special cases such as the ball of yarn, fountains, drum, etc.? Or just create another section on this article titled "miscellaneous props?"--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 20:25, 1 July 2012 (UTC) | | :Alright. Should we create a second article of props for special cases such as the ball of yarn, fountains, drum, etc.? Or just create another section on this article titled "miscellaneous props?"--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 20:25, 1 July 2012 (UTC) |
| | |
| | ==Dream Drop Distance Props== |
| | {{Xion4ever|time=15:43, 4 August 2012 (UTC)|text=ENX and I have been trying to come up with the props found in DDD. I lack the game at the moment so I'm unable to help there. The only thing ENX remembers of are the leaves Riku can walk on at Symphony of Sorcery in the Golden Wood area. The rest, such as the stingray, were with Reality Shift or Flowmotion. So, is this the only prop in the entire game? Or, are we wanting to consider the Reality Shift/Flowmotion objects and add them in?}} |
Revision as of 15:43, 4 August 2012
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CaelumLucisCaliga Talk! - I smile because... ...I have no idea what's going on. — 18:06, 1 July 2011 (EDT)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Is this article even needed? It was made several months ago and hasn't been touched since...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KrytenKoro - "That's when we bumped into Hannity. Sean Hannity. See the thing about this dude is, at first he's fair, right? And you're like "Wow!" But then BOOM. The dude's balanced, too. And you're like, HOLY SHIT." TALK -
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Yes, it is needed, as these things plainly have HP bars and are interactable objects. They also have plot significance in Halloween Town, KHD. It just needs expanding.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CaelumLucisCaliga Talk! - Join the Darkness. We have cookies. Dark Chocolate Chip Cookies! — 12:11, 2 July 2011 (EDT)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Major expanding. I'll do the best I can later. Right now I got a book report to do.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
So, let me see if I have this straight for what each prop needs:
- Prop [Title]
- Prop Image
- Prop Description (What game it's in. Where- what worlds- it's at. When it appears (EX: Junk Sweep garbage appears only during Junk Sweep mini-game; Honey Bees appear in Twilight Town and Hundred Acre Wood during mini-game; etc. Why it's important (Halloween Town, DAYS only)
- Prop Appearance Section
That it? NOTE: Not necessarily in that order, but you get the idea.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xion4ever Who am I? — 17:51, 2 July 2011 (EDT)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KrytenKoro - "Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life." TALK -
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
That should about do it, yeah, but this doesn't need to be every single interact-able object (and I believe the bees already have a page). This is for the objects that have HP bars.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I've done a world sweep of Kingdom Hearts II. My results can be found in a table, here. EDIT: Also, none of the props in Kingdom Hearts II had an HP bar. Nothing. Not the dead souls, the torches, the explosives- nothing. I haven't been through Days yet, but perhaps the props there have HP bars? I'm not sure. The only props that immediately come to mind for Days is the bones used by Zero in Halloween Town to show Heartless locations.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xion4ever Who am I? — 17:34, 20 May 2012 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- I wouldn't count something a prop just because it fills the command gauge up: practically anything can do that. The spinner, the postbox, the popcorn machine, and the like would work: they drop something of use. So yeah, BBS would be included.--Xion4ever 18:18, 22 May 2012 (UTC)
Birth by Sleep Prop Question
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Okay. I added BBS props to the article. However, I left some off due to one specific reason: they don't have HP bars. Also, I'm not entirely sure we would count these as props. Here is the list:
- Castle of Dreams, Ventus: Ball of Yarn (Cinderella's Room, Mousehole, Wardrobe Room)
- Dwarf Woodlands, Aqua/Terra: Stove (Vault); Spinning Wheel Lever (Underground Waterway) [Pardon unprofessional names]
- Radiant Garden, Terra/Ventus/Aqua: Water Fountains (Fountain Court)
- Disney Town, Terra/Ventus/Aqua: Generator (Gizmo Gallery)
- Neverland, Terra/Ventus/Aqua: Drum (Indian Camp); Totum Pole (Indian Camp)
- Neverland, Ventus/Terra: Rocks (Cliff Path)
- Neverland, Aqua: Pixiedust Orbs (Rainbow Falls: Base/Rainbow Falls: Ascent)
I have physically written out the descriptions and other information that would go into the table. I just need to know if we want to include these. Thanks.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xion4ever Promise... — 16:47, 1 July 2012 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Huh. Well, I would say that the Ball of Yarn, the Fountains, the Drum, and the Pixiedust Orbs should probably be a separate category (or maybe just a separate variety of props), since they can't really be targeted, but the others probably are fine. --Neumannz, The Dark Falcon 16:58, 1 July 2012 (UTC)
- Alright. Should we create a second article of props for special cases such as the ball of yarn, fountains, drum, etc.? Or just create another section on this article titled "miscellaneous props?"--Xion4ever 20:25, 1 July 2012 (UTC)
Dream Drop Distance Props
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ENX and I have been trying to come up with the props found in DDD. I lack the game at the moment so I'm unable to help there. The only thing ENX remembers of are the leaves Riku can walk on at Symphony of Sorcery in the Golden Wood area. The rest, such as the stingray, were with Reality Shift or Flowmotion. So, is this the only prop in the entire game? Or, are we wanting to consider the Reality Shift/Flowmotion objects and add them in?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xion4ever Who am I? — 15:43, 4 August 2012 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|