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The '''Kingdom Hearts Trading Card Game''' is a collectible card game originally released by ''[[wikipedia:Takara Tomy|Tomy]]'' in Japan and translated into English and released in the U.S. by ''[[wikipedia:Fantasy Flight Games|Fantasy Flight Games]]'' in 2007. There are currently seven card sets in Japan and four in the United States. The card sets released in North America thus far are: | The '''Kingdom Hearts Trading Card Game''' is a collectible card game originally released by ''[[wikipedia:Takara Tomy|Tomy]]'' in Japan and translated into English and released in the U.S. by ''[[wikipedia:Fantasy Flight Games|Fantasy Flight Games]]'' in 2007. There are currently seven card sets in Japan and four in the United States. The card sets released in North America thus far are: | ||
[[File:ALL SETS.png|thumb|250px|The four sets of cards released in the United States]] | [[File:ALL SETS.png|thumb|250px|The four sets of cards released in the United States]] | ||
*[[Card:Base Set|Base set]] | *[[Card:Base Set|Base set]]—The first set of cards in the Japanese counterpart | ||
*[[Card:A Darkness Awakened|A Darkness Awakened]] | *[[Card:A Darkness Awakened|A Darkness Awakened]]—The second and third sets from the Japanese counterpart | ||
*Light & | *Light & Darkness—A combination of the fourth Japanese set and promotional cards released by Tomy in packs of [[wikipedia:Pocky|Pocky]] | ||
*Break of | *Break of Dawn—The fourth set released by Fantasy Flight Games, consisting of reprints from earlier sets to fit in with the new layout for the cards as well as cards from the currently unreleased Japanese sets | ||
Much to the chagrin of its fanbase, Fantasy Flight Games announced that they were discontinuing their published trading card games, including the Kingdom Hearts trading card game. | Much to the chagrin of its fanbase, Fantasy Flight Games announced that they were discontinuing their published trading card games, including the Kingdom Hearts trading card game. | ||
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'''Player/Light''': A large amount of cards are categorized as Light, and, as such, allow the easiest construction of decks. | '''Player/Light''': A large amount of cards are categorized as Light, and, as such, allow the easiest construction of decks. | ||
'''Player/Dark''': A player with one of these cards may not play Friend, Magic/Friend, or Attack cards. Instead, they may play Dark/Heartless cards in place of Friend cards. Cards categorized as Dark are smaller in number than those categorized under Light, although they have the | '''Player/Dark''': A player with one of these cards may not play Friend, Magic/Friend, or Attack cards. Instead, they may play Dark/Heartless cards in place of Friend cards. Cards categorized as Dark are smaller in number than those categorized under Light, although they have the advantage of having a much wider range of Dark/Heartless cards, as opposed to Friend cards, as Dark/Heartless ignore the "Unique Card" rule. | ||
'''Player/XIII''': These cards function exactly as Dark/Player cards, but play Nobody cards in place of Dark/Heartless. The Player/XIII cards also have access to Equipment cards, which give them devastating effects, such as the ability to Challenge their opponent twice in one turn. Player/XIII cards may also use other Player/XIII cards in their deck as Friend cards. Nobody cards ignore the "Unique Card" rule, but Player/XIII cards used as Friends do not. | '''Player/XIII''': These cards function exactly as Dark/Player cards, but play Nobody cards in place of Dark/Heartless. The Player/XIII cards also have access to Equipment cards, which give them devastating effects, such as the ability to Challenge their opponent twice in one turn. Player/XIII cards may also use other Player/XIII cards in their deck as Friend cards. Nobody cards ignore the "Unique Card" rule, but Player/XIII cards used as Friends do not. | ||
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===World Racer (Rushing build)=== | ===World Racer (Rushing build)=== | ||
A World Racer deck relies on fulfilling the World Count 13 victory condition. These decks typically have lots of draw power, lots of healing cards and cards that will help them clear their World zone of Dark cards so that they can play more World cards. | A World Racer deck relies on fulfilling the World Count 13 victory condition. These decks typically have lots of draw power, lots of healing cards and cards that will help them clear their World zone of Dark cards so that they can play more World cards. However, this deck will not include many cards to help them win Challenges and rely on the HP gain they can use to restore the HP lost in Challenges. | ||
===Jack of all Trades (Balanced deck)=== | ===Jack of all Trades (Balanced deck)=== |
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