Talk:Antiform: Difference between revisions

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U-turn, then moves a little forward from the original position.  
U-turn, then moves a little forward from the original position.  
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== MP Charge Trigger ==
The following statement was written in the Mechanics section. "Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear." I don't believe this is true at all, especially considering Drive Form's specific ability to completely refill MP upon use. If anyone can argue otherwise, please feel free to replace the sentence.
P.S. I'm not 100% sure, but just wanted to suggest that Anti-form can't be triggered when not in combat, making it particularly useful to enter form right before a boss battle (esp against Organization members).--[[Special:Contributions/75.80.16.254|75.80.16.254]] 18:06, 22 February 2012 (UTC)

Revision as of 18:06, 22 February 2012

Attacks

The guide doesn't have what was listed her. Someone needs to go through and rewrite the descriptions based on other ability descriptions, and confirm which attacks are which. We have at least one extra one here."We're werewolves, not swearwolves." (KrytenKoro) 08:44, 25 September 2011 (UTC)


Attacks
Attack Description
Scratch On the ground, Sora scratches, rolls forwards and attacks with both hands clasped together.
Kick-Up On the ground, when the enemy is at long range, Sora scratches and repels the enemy with a kick.
Dance Kick On the ground, when numerous enemies are nearby, Sora spin kicks repeatedly.
Side Spin With Square during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.
Wild Dance Combo finish on the ground: Sora moves around the enemy and scratches repeatedly. Impact attack to end.
Ground Flash Combo finish on the ground when numerous enemies are nearby - Sora scratches and repels the enemies to finish the move.
Midair Doom Moving from a ground combo, Sora seems to burst into darkness which rips at the enemy, carrying them into the air, diving down at the end.
Air Dance Kick In the air: uppercut, three kicks, forward moving punch at the end.
Air Giant Wheel During a combo in the air: knee, 8x kicks, somersault kick, scratch.
Anti Wild Dance Combo finish in the air: Sora kicks at high speeds and dives down to the ground at the end, blowing away enemies caught in the combo.
Dark Void Combo finish in the air when numerous enemies are nearby. Dark element magic blasts all around.
Ability Description
Anti Glide By pressing Square on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.

Unclear claims

  • Press Square during ground combos. This will quickly move Sora around and keep the enemy from being able to retaliate many times. Plus, it keeps the combo going.
  • Strength is lowered.
  • When Sora grabs onto a ledge in Anti Form, he will hang on by his foot instead of his hand.

I'm not sure where to mention these, and at least the strength one has no backing that I can see."We're werewolves, not swearwolves." (KrytenKoro) 08:55, 25 September 2011 (UTC)

Well the press Square during ground combos thing, you can put it in Strategy, and the "When Sora grabs onto a ledge in Anti Form, he will hang on by his foot instead of his hand." put it in Trivia--Lukethehedgehog 13:23, 1 December 2011 (UTC)

It's not just that I don't know where to put them...it's also unclear what they're talking about, except for the ledge one."We're werewolves, not swearwolves." (KrytenKoro) 05:33, 22 December 2011 (UTC)

Combo finishers

Okay, we have official material that says Anti Form cannot defeat bosses. If that's been false this whole time, someone needs to provide a video so we can confirm it."We're werewolves, not swearwolves." (KrytenKoro) 16:22, 1 February 2012 (UTC)

I have read this article several times before and I have never seen it saying that Anti Form can't defeat bosses. What is the official material saying it can't defeat bosses?--Heartless Emblem.pngXabrynAquaCharm.png22:40, 2 February 2012 (UTC)
I'll check the guide when I got home, but I had read the Bradygames guide as saying it couldn't...erg, if I've been saying something mistaken this whole time..."We're werewolves, not swearwolves." (KrytenKoro) 22:57, 2 February 2012 (UTC)

Just ask Erry to test it, he's probably got the code for unlocking Anti Form in the Drive menu. --Neumannz, The Dark Falcon 23:03, 2 February 2012 (UTC)

I just confirmed it against Xemnas, Anti Form can beat bosses. Sorry for being retarded, everyone."We're werewolves, not swearwolves." (KrytenKoro) 03:55, 3 February 2012 (UTC)
Proof --Neumannz, The Dark Falcon 04:24, 3 February 2012 (UTC)

Abilities

From http://m.gamefaqs.com/ps2/915410-kingdom-hearts-ii/faqs/40906

Abilities
---------


- Action

アンチ地上引っかき/Anti Snare
Description: Used on the ground. Attacks straight ahead with both hands after 
grabbing.

アンチ地上蹴り上げ/Anti Kick Up
Description: Used when an enemy is at medium range. Grabs the enemy, turns and 
kicks them up.

アンチ地上ダンス蹴り/Anti Dance Kick
Description: Used with multiple close enemies. Kicks many times using movements 
similar to break dancing.

アンチ地上横回転/Anti Side Spin
Description: Used by hitting Square during a ground combo. After turning and 
kicking up the enemy, spins many times, hitting the enemy with both hands, then 
knocks them into the air.
(Pressing the attack button at the point of turning away unleashes a Dark 
spin.)

アンチ地上乱舞/Anti Wild Dance
Description: Ground combo finisher. Moves all around the enemy for an instant, 
then swoops down on them.
(Pressing the attack button at the point of moving around the enemy unleashes a 
Dark swooping attack.)

アンチ地上一閃/Anti Flash
Description: A combo finisher when many enemies are close. Stands for a second, 
then moves in all directions indtantly, hitting 3-4 enemies and knocking them 
into the air.

アンチ空中ダンス蹴り/Anto Air Dance Kick
Description: Used in the air. Kicks with both legs after an upper, knocking 
them ahead.

アンチ空中大車輪/Anti Air Great Wheel
Description: Used in the middle of an air combo. Gets close with a knee strike, 
spins at the enemy to kick 8 times, deals a heel strike from above, then hits 
at the left.

アンチ空中乱舞/Anti Air Wild Dance
Description: Air combo finisher. Punches and kicks many times rapidly while 
moving forward, then swoops down to attack.
(Pressing the attack button during the multiple hits unleashes a Dark swooping 
attack.)

アンチ空中ドーム/Anti Air Dome
Description: An air combo finisher when many enemies are close. Spins above the 
enemies like drawing a big sphere, and attacks many times with dark blades.

アンチグライド/Anti Glide
Description: Used by pressing Square on the ground. Jumps backwards, does a 
U-turn, then moves a little forward from the original position. 

MP Charge Trigger

The following statement was written in the Mechanics section. "Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear." I don't believe this is true at all, especially considering Drive Form's specific ability to completely refill MP upon use. If anyone can argue otherwise, please feel free to replace the sentence.

P.S. I'm not 100% sure, but just wanted to suggest that Anti-form can't be triggered when not in combat, making it particularly useful to enter form right before a boss battle (esp against Organization members).--75.80.16.254 18:06, 22 February 2012 (UTC)