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Defense follows similar mechanics as [[Strength]] and are both primary factors of successive battle, so having high values in both areas can denote a good balance and also success in battle. | Defense follows similar mechanics as [[Strength]] and are both primary factors of successive battle, so having high values in both areas can denote a good balance and also success in battle. | ||
==Different Users for Defense== | |||
===Terra, Ventus, and Sora=== | |||
These three use their defense the same way. They jolt their arm up and use the Keyblade to help block. [[Terra]]'s animation for the block is a jolt up, [[Ventus]]'s is a flip around, and [[Sora]]'s differs in all games in the series, but it is every time a different animation of jolts. | |||
===Aqua and Riku=== | |||
[[Aqua]] and [[Riku]] both use different defenses from the rest, because they both use energy shields. Riku's can only go in front of him, while Aqua's can go all around, which is similar to Sora's [[Reflect]] Command in [[Kingdom Hearts II]]. | |||
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[[fr:Défense]] | [[fr:Défense]] | ||
[[Category:Game elements]] | [[Category:Game elements]] |
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