Walkthrough:Kingdom Hearts/Agrabah: Difference between revisions
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|image=Kurt Zisa KH.png | |image=Kurt Zisa KH.png | ||
|size=200px | |size=200px | ||
|hp= | |hp=1,500 | ||
|strength= | |strength=42 | ||
|defense= | |defense=34 | ||
|status= | |status= | ||
|mpr= | |mpr=64 | ||
|exp= | |exp=20,000 | ||
|physical= | |physical=x1.0 | ||
|fire= | |fire=x0.49 | ||
|blizzard= | |blizzard=x0.5 | ||
|thunder= | |thunder=x1.0 | ||
|gravity= | |gravity=x0.02 | ||
|stop= | |stop=x0.0 | ||
|ko=x0.5 | |||
|other=x0.5 | |||
|difficulty=★★★★★ | |difficulty=★★★★★ | ||
|prize=[[|<font color="white"></font>]] | |prize=[[|<font color="white"></font>]] | ||
|emblem=Heartless Emblem.png | |emblem=Heartless Emblem.png | ||
|strategy=A superboss found in the desert outside of Agrabah. It can summon a barrier that protects it from harm. Keep hitting the barrier to remove it so you can damage Kurt Zisa. It also flies around the battlefield, making it difficult to hit it with physical attacks. | |strategy=A superboss found in the desert outside of Agrabah. It can summon a barrier that protects it from harm. Keep hitting the barrier to remove it so you can damage Kurt Zisa. It also flies around the battlefield, making it difficult to hit it with physical attacks.}} | ||
}} |
Revision as of 09:42, 5 December 2011
Agrabah
After the second trip to Traverse Town, Agrabah will be your next destination.
You'll be inside a warehouse upon landing. Go outside and explore the town. You'll soon find a carpet in a house; release it and it will fly into the desert, but don't worry about that now. Soon, you'll also find a woman named Jasmine hiding behind some crates. Suddenly, Jafar will appear and send the Heartless to attack you.
Now go into the desert and you'll find a young man, Aladdin, trapped in sand. Attack the Heartless until a cutscene begins with the Genie helping the party take care of the Heartless. You'll soon be back in Agrabah, where Aladdin will join the party. Your main goal now is to unlock all the gates and doors and reach the palace entrance. In one area, you'll sometimes find some Black Fungus; as they have high exp, they are worth attacking for quick level-up, but they are rare, and have around a 1/10 (estimated) chance of appearing.
Soon, you'll find yourself in the palace, but Iago will steal the lamp, and you'll be forced to fight a boss.
Pot Centipede | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
500 | 18 | 15 | 25 | 250 | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
x1.0 | x0.49 | x0.5 | x1.0 | ||
Gravity | Stop | KO | Other | ||
x0.04 | x0.3 | x0.5 | x0.5 | ||
Rewards | Ray of Light | ||||
This boss can call on more Pot Spiders to regenerate its body. It can break through rubbish that blocks pathways around the town. |
After defeating the Pot Centipede, head back towards the Cave of Wonders, where you'll find yourself in another boss battle.
Cave of Wonders Guardian | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
380 | 18 | 15 | 26 | 400 | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
x1.0 | x0.49 | x0.5 | x1.0 | ||
Gravity | Stop | KO | Other | ||
x0.04 | x0.3 | x0.5 | x0.5 | ||
Rewards | N/A | ||||
One of Jafar's traps in insure you will not be able to reach Jasmine and save this world. Take out the eyes, then enter through the mouth. |
You'll now find yourself wondering the inside of the cave. There are some water tunnels along this path. Some treasures require Aladdin in the party, as only Abu can activate them.
Soon, you'll find yourself in a battle with Jafar and a reluctent Genie.
<tabber> Boss: Jafar=
Jafar | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
500 | 18 | 15 | 27 | 600 | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
x1.0 | x0.49 | x0.5 | x1.0 | ||
Gravity | Stop | KO | Other | ||
x0.04 | x0.3 | x0.5 | x0.5 | ||
Rewards | Blizzard Upgrade | ||||
Jafar uses powerful spells on his foes to keep them away from him. Sometimes, he may levitate from one pillar to another. |
|-| Boss: Genie=
Genie | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
N/A | 18 | 15 | N/A | N/A | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
x0.0 | x0.0 | x0.0 | x0.0 | ||
Gravity | Stop | KO | Other | ||
x0.0 | x0.0 | x0.0 | x0.0 | ||
Rewards | See below | ||||
Jafar has ordered Genie to attack the party as part of his second wish. As Genie is very loyal to Aladdin, he will fight with great reluctance. Sometimes, Genie will drop orbs to help his friends out:
|
</tabber>
After defeating Jafar, a hole will appear on the ground. Jump down for another battle with Genie Jafar and Iago.
<tabber> Boss: Genie Jafar=
Genie Jafar | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
750 | 18 | 15 | 29 | 730 | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
x1.0 | x0.0 | x0.5 | x0.0 | ||
Gravity | Stop | KO | Other | ||
x0.04 | x0.3 | x0.5 | x0.5 | ||
Rewards | Fire Upgrade, Ansem's Report 1 | ||||
Jafar used his final wish to become an all-powerful genie, which resulted in him becoming, well, this. He can only be harmed if his lamp is attacked, which is in the hands of Iago. Watch out for the molten rocks that Jafar might throw every now and then. |
|-| Boss: Iago=
Iago | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
750 | 18 | 15 | 29 | 730 | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
x1.0 | x0.0 | x0.5 | x0.0 | ||
Gravity | Stop | KO | Other | ||
x0.04 | x0.3 | x0.5 | x0.5 | ||
Rewards | Fire Upgrade, Ansem's Report 1 | ||||
When Jafar became a genie, he send his parrot spy, Iago, to protect his lamp and to ensure that nobody attacked it. Iago will fly around the battlefield with he lamp. Focus on attacking Iago as Genie Jafar is impervious to any kind of attack. |
</tabber>
Jafar is then sealed inside his lamp, taking Iago with him. However, somebody has kidnapped Jasmine. You must now escape the Cave of Wonders. After that, Aladdin will leave the party, and the Cave of Wonders will be closed. Genie then becomes a summonable character for Sora. After exiting Agrabah, two pathways become unlocked, but both are guaded by Monstro. After completing that world, you'll be taken back to Agrabah, but it's optinal to re-enter.
There are some stuff that you'll need certain skills for, so come back later for the Trinity Push, some treasure chests and an optinal boss. Upon returning after leaving, Aladdin will rejoin the party and the Cave of Wonders is unlocked again.
Optinal Boss
This boss can be fought after defeating Behemoth on Hollow Bastion. You need to talk to the magic Carpet to reach it.
Kurt Zisa | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
1,500 | 42 | 34 | 64 | 20,000 | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
x1.0 | x0.49 | x0.5 | x1.0 | ||
Gravity | Stop | KO | Other | ||
x0.02 | x0.0 | x0.5 | x0.5 | ||
Rewards | [[|]] | ||||
A superboss found in the desert outside of Agrabah. It can summon a barrier that protects it from harm. Keep hitting the barrier to remove it so you can damage Kurt Zisa. It also flies around the battlefield, making it difficult to hit it with physical attacks. |