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Air Spiral: Difference between revisions

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==Mechanics==
==Mechanics==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
In ''Kingdom Hearts II'', Air Spiral is an Action Ability that requires 2 Ability Points to equip. It is learned after defeating the [[Dark Thorn]] in [[Beast's Castle]], thus completing the first episode and granting access to [[Olympus Coliseum]] if [[The Land of Dragons]] hasn't.
In ''Kingdom Hearts II'', Air Spiral is an Action Ability that requires 2 Ability Points to equip.


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
In ''Kingdom Hearts Re:coded'', Air Spiral is an Attack Command that consumes 13% of memories and has a normal reload time of 12 seconds.
In ''Kingdom Hearts Re:coded'', Air Spiral is an Attack Command that consumes 13% of memories and has a normal reload time of 12 seconds.
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Revision as of 21:49, 28 November 2011

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Air Spiral KHREC.png

Air Spiral (エアスパイラル Ea Supairaru?) is an Action Ability in Kingdom Hearts II and an Attack Command in Kingdom Hearts Re:coded. It allows the user to attack multiple enemies by spinning vertically.

Mechanics

Kingdom Hearts II

In Kingdom Hearts II, Air Spiral is an Action Ability that requires 2 Ability Points to equip.

Kingdom Hearts Re:coded

In Kingdom Hearts Re:coded, Air Spiral is an Attack Command that consumes 13% of memories and has a normal reload time of 12 seconds.