Status Effects/Draft: Difference between revisions

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==Status Effects in games==
==Status Effects in games==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
'''Stop''' - This is caused by the spell [[Stop]]. The spell causes an enemy to freeze for a certain duration of time. This effect is especially useful in the [[Phantom]] fight. In ''[[Kingdom Hearts]]'', by using stop on the clock hand, the hand freezes for a while so that your teammates do not die as quickly.
'''Stop''' - This is caused by the spell [[Stop]]. The spell causes an enemy to freeze for a certain duration of time. This effect is especially useful in the [[Phantom]] fight. In ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', by using stop on the clock hand, the hand freezes for a while so that your teammates do not die as quickly.


'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
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===Positive Effects===
===Positive Effects===
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''[[Kingdom Hearts]]'' and ''Kingdom Hearts: Chain of Memories''. However, [[Xaldin]] can use a similar ability in ''[[Kingdom Hearts II]]''.
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''Kingdom Hearts: Chain of Memories''. However, [[Xaldin]] can use a similar ability in ''[[Kingdom Hearts II]]''.


'''Invincibility''' - An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in [[Olympus Coliseum]], [[Hercules]] is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.
'''Invincibility''' - An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in [[Olympus Coliseum]], [[Hercules]] is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.
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