Combo Boost: Difference between revisions
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(i have no idea what that's talking about, considering what combination boost actually does...) |
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{{game|KH2|FM2|358}} | {{game|KH2|FM2|358}} | ||
{{Youmay|the ability that appears in ''Kingdom Hearts II'' and ''Kingdom Hearts 358/2 Days''|[[Combo Boost (Re:coded)|the ability that appears in ''Kingdom Hearts Re:coded'']]}} | |||
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by each hit as the combo continues. In ''Kingdom Hearts II'', Combo Boost requires 3 AP to equip. | {{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by each hit as the combo continues. In ''Kingdom Hearts II'', Combo Boost requires 3 AP to equip. | ||
Revision as of 17:52, 24 May 2011
This article is about the ability that appears in Kingdom Hearts II and Kingdom Hearts 358/2 Days. You may be looking for the ability that appears in Kingdom Hearts Re:coded. |
Combo Boost (コンボアップ Konbo Appu , lit. "Combo Up") is an ability which appears in Kingdom Hearts II, Kingdom Hearts II Final Mix, and Kingdom Hearts 358/2 Days. In Kingdom Hearts II and Kingdom Hearts II Final Mix, it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in Kingdom Hearts 358/2 Days, it increases the damage inflicted by each hit as the combo continues. In Kingdom Hearts II, Combo Boost requires 3 AP to equip.
Learning Combo Boost
Kingdom Hearts II
- Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
- The Decisive Pumpkin has Combo Boost as its Equipment Ability.
Kingdom Hearts II Final Mix
- Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
- The Decisive Pumpkin has Combo Boost as its Equipment Ability.
Kingdom Hearts 358/2 Days
Weapons with Combo Boost
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Skill Gear+ | 1 | 1 | 1 | 1 | |||||||||||||||
Technical Gear | 1 | 1 | 2 | 2 | 1 | 1 | |||||||||||||
Duel Gear | 2 | ||||||||||||||||||
Duel Gear+ | 1 | 1 | 2 | 1 | 1 | ||||||||||||||
Duel Gear++ | 1 | 1 | 1 | 1 | 1 | ||||||||||||||
Loaded Gear+ | 1 | 1 | 1 | 1 | |||||||||||||||
Chrono Gear | 1 | 1 | 1 | 1 | |||||||||||||||
Chrono Gear+ | 1 | ||||||||||||||||||
Phantom Gear | 1 | 1 | 1 | 1 | |||||||||||||||
Phantom Gear+ | 1 | 1 | |||||||||||||||||
Phantom Gear++ | 1 | 1 | |||||||||||||||||
Lift Gear | 1 | 1 | 2 | 1 | 1 | ||||||||||||||
Lift Gear+ | 1 | 1 | |||||||||||||||||
Nimble Gear | 1 | ||||||||||||||||||
Nimble Gear+ | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||
Wild Gear | 1 | 1 | 1 | 1 | 1 | 2 | |||||||||||||
Ominous Gear+ | 1 | 1 | 2 | 1 | 1 | 1 | 2 | ||||||||||||
Fearless Gear | 2 | ||||||||||||||||||
Fearless Gear+ | 1 | ||||||||||||||||||
Prestige Gear | 1 | ||||||||||||||||||
Prestige Gear+ | 3 | 2 | |||||||||||||||||
Crisis Gear | 1 | 1 | 2 | 3 | |||||||||||||||
Omega Gear | 1 | ||||||||||||||||||
Omega Gear+ | 1 | 1 | 2 | 1 | |||||||||||||||
Hazard Gear | 1 | 1 | |||||||||||||||||
Hazard Gear+ | 2 | 1 | 1 | ||||||||||||||||
Rage Gear | 1 | ||||||||||||||||||
Rage Gear+ | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||
Champion Gear | 1 | 1 | 1 | ||||||||||||||||
Ultimate Gear+ | 1 | 1 | 1 | ||||||||||||||||
Pandora's Gear | 1 | 1 | |||||||||||||||||
Pandora's Gear+ | 1 | 1 | |||||||||||||||||
Zero Gear | 1 | 1 | 1 | 1 |