Shock Fall: Difference between revisions
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{{nihongo|'''Shock Fall'''|ショックフォール|Shokku Fōru}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It causes the user to jump up and then slam the Keyblade into the ground and hit nearby foes with the shockwave. | |||
==Mechanics== | |||
In ''Kingdom Hearts Re:coded'', Shock Fall is an [[Attack Command]] that has a memory consumption of 15% and a reload time of 21 seconds. | |||
== | ==Learning Shock Fall== | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
*[[Data-Sora]] can create Shock Fall through [[Command Conversion]]. | |||
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==Recipe== | |||
===''Kingdom Hearts Re:coded''=== | |||
Shock Fall is an Attack Command that can be converted through one recipe. | |||
*[[Triple Firaga]] + [[Stun Impact]] | |||
==Drops== | ==Drops== | ||
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Revision as of 19:32, 3 April 2011
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Gawrsh, aren't we here because of the picture?
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Shock Fall (ショックフォール Shokku Fōru ) is a technique that appears in Kingdom Hearts Re:coded. It causes the user to jump up and then slam the Keyblade into the ground and hit nearby foes with the shockwave.
Mechanics
In Kingdom Hearts Re:coded, Shock Fall is an Attack Command that has a memory consumption of 15% and a reload time of 21 seconds.
Learning Shock Fall
Kingdom Hearts Re:coded
- Data-Sora can create Shock Fall through Command Conversion.
Recipe
Kingdom Hearts Re:coded
Shock Fall is an Attack Command that can be converted through one recipe.