Map Card: Difference between revisions
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*'''Roulette Room''' - A room where Map Card Roulettes are easier to get and you get to choose the Map Card you receive. Only in Re:COM. | *'''Roulette Room''' - A room where Map Card Roulettes are easier to get and you get to choose the Map Card you receive. Only in Re:COM. | ||
*These Map Cards are colored Red. | *These Map Cards are colored Red. In ''Re:Chain of Memories'', they are indicated by a red letter R. | ||
===Status Map Cards=== | ===Status Map Cards=== |
Revision as of 06:28, 23 February 2009
Map Cards are cards used to open the rooms contained within the various worlds in Kingdom Hearts: Chain of Memories.
There are five varieties of Map Cards and each type of Map Card synthesizes/creates a different type of room. Additionally, each card that is received is randomly numbered from 0 to 9. To open a door to a room, Map Cards must be matched to the number on the door and/or meet other special card requirements as stated by the door. Like all other 0 cards that can be used in the game, 0 value Map Cards function as 'break' cards, meaning that if no other card of a required value is available in the stockpile, a 0 numbered Map Card can be used to 'break' the door, which consequently resets the counter to start back at 1 for all following doors.
List of Map Cards
Enemy Map Cards
- Tranquil Darkness - A room where only a few Heartless appear.
- Teeming Darkness - A room where many Heartless appear. Enemies are more likely to drop enemy cards.
- Feeble Darkness - A room where Heartless with weak cards appear.
- Almighty Darkness - A room where Heartless with strong cards appear. Enemies are more like to drop enemy cards.
- Sleeping Darkness - A room where Heartless are drowsy and easy to ambush.
- Looming Darkness - A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.
- Premium Room - A room where victory often leads to Premium Bonuses.
- White Room - A room where only White Mushrooms appear. But what happens when you help them out?
- Black Room - A room where only Black Fungi appear. But what happens when you defeat one?
- Bottomless Darkness - A room that is pitch black with only Shadow Heartless. Only in Re:COM.
- Roulette Room - A room where Map Card Roulettes are easier to get and you get to choose the Map Card you receive. Only in Re:COM.
- These Map Cards are colored Red. In Re:Chain of Memories, they are indicated by a red letter R.
Status Map Cards
- Martial Waking - A room where attack cards are more effective.
- Sorcerous Waking - A room where magic cards are more effective.
- Alchemic Waking - A room where item cards are more effective.
- Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
- Stagnant Space - A room where the Heartless move slowly.
- Strong Initiative - A room where striking first in the field does additional damage to Heartless.
- Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.
- These Map Cards are colored Green.
Bounty Map Cards
- Calm Bounty - A room containing treasure.
- Guarded Trove - A room where treasure is guarded by Heartless.
- False Bounty - A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
- Moment's Reprieve - A room where you can save your progress.
- Moogle Room - A room where cards can be traded with moogles at the Moogle Shop.
- Mingling Worlds - A room where anything could happen.
- Random Joker - A card that can fulfill any criterion except Key cards. Only in Re:COM.
- These Map Cards are colored Blue.
Keycards
Cards used to Unlock Special Rooms. Colored Gold.
Key of Beginnings *Key of Beginnings - Usually the first Keycard obtained on that floor. A room where untold stories unfold.
Key of Guidance *Key of Guidance - Usually obtained after unlocking the Key of Beginnings card. A room where untold stories unfold.
Key to Truth *Key to Truth - Usually obtained after unlocking the Key of Guidance card. A room where untold stories unfold.
- Key to Rewards - A room containing special treasure.
Special Rooms
Unknown Room
Conqueror's Respite
Room of Rewards
The Room of Rewards in each world contains a treasure chest with a specific card or sleight the first time it is opened. A Room of Rewards starts off with a reward from set 1, and if you have a completed Sora's Story save file on your memory card, it will also contain a second treasure chest with a reward from set 2. Once the world's unique treasure has been obtained, a Room of Rewards will operate like a Calm Bounty room.
World | Set 1 | Set 2 |
Agrabah | Blazing Donald (CoM) Warp (Re:CoM) |
Luxord |
Atlantica | Quake | Demyx |
Castle Oblivion | Super Glide (Re:CoM) |
Star Seeker |
Destiny Islands | Megalixir | Photon Debugger |
Halloween Town | Gravity Raid (CoM) Bind (Re:CoM) |
Bond of Flame |
Hollow Bastion | Mushu | Xigbar |
Monstro | Aqua Splash | Xaldin |
Never Land | Thunder Raid | Follow the Wind |
Olympus Coliseum | Metal Chocobo | Monochrome |
Traverse Town | Warp (CoM) Stardust Blitz (Re:CoM) |
Saïx |
Twilight Town | Warp (CoM) Stardust Blitz (Re:CoM) |
Roxas |
Wonderland | Lionheart | Xemnas |