Map Card: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 19: Line 19:
*'''Roulette Room''' - A room where Map Card Roulettes are easier to get and you get to choose the Map Card you receive. Only in Re:COM.
*'''Roulette Room''' - A room where Map Card Roulettes are easier to get and you get to choose the Map Card you receive. Only in Re:COM.


*These Map Cards are colored Red.
*These Map Cards are colored Red. In ''Re:Chain of Memories'', they are indicated by a red letter R.


===Status Map Cards===
===Status Map Cards===

Revision as of 06:28, 23 February 2009

File:RoomSynthesis.jpg
Room Synthesis Screen. Cards shown are Moment's Reprieve and Key of Beginning.

Map Cards are cards used to open the rooms contained within the various worlds in Kingdom Hearts: Chain of Memories.

There are five varieties of Map Cards and each type of Map Card synthesizes/creates a different type of room. Additionally, each card that is received is randomly numbered from 0 to 9. To open a door to a room, Map Cards must be matched to the number on the door and/or meet other special card requirements as stated by the door. Like all other 0 cards that can be used in the game, 0 value Map Cards function as 'break' cards, meaning that if no other card of a required value is available in the stockpile, a 0 numbered Map Card can be used to 'break' the door, which consequently resets the counter to start back at 1 for all following doors.

List of Map Cards

Enemy Map Cards

  • Tranquil Darkness - A room where only a few Heartless appear.
  • Teeming Darkness - A room where many Heartless appear. Enemies are more likely to drop enemy cards.
  • Feeble Darkness - A room where Heartless with weak cards appear.
  • Almighty Darkness - A room where Heartless with strong cards appear. Enemies are more like to drop enemy cards.
  • Sleeping Darkness - A room where Heartless are drowsy and easy to ambush.
  • Looming Darkness - A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.
  • Premium Room - A room where victory often leads to Premium Bonuses.
  • White Room - A room where only White Mushrooms appear. But what happens when you help them out?
  • Black Room - A room where only Black Fungi appear. But what happens when you defeat one?
  • Bottomless Darkness - A room that is pitch black with only Shadow Heartless. Only in Re:COM.
  • Roulette Room - A room where Map Card Roulettes are easier to get and you get to choose the Map Card you receive. Only in Re:COM.
  • These Map Cards are colored Red. In Re:Chain of Memories, they are indicated by a red letter R.

Status Map Cards

  • Martial Waking - A room where attack cards are more effective.
  • Sorcerous Waking - A room where magic cards are more effective.
  • Alchemic Waking - A room where item cards are more effective.
  • Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
  • Stagnant Space - A room where the Heartless move slowly.
  • Strong Initiative - A room where striking first in the field does additional damage to Heartless.
  • Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.
  • These Map Cards are colored Green.

Bounty Map Cards

  • Calm Bounty - A room containing treasure.
  • Guarded Trove - A room where treasure is guarded by Heartless.
  • False Bounty - A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
  • Moment's Reprieve - A room where you can save your progress.
  • Moogle Room - A room where cards can be traded with moogles at the Moogle Shop.
  • Mingling Worlds - A room where anything could happen.
  • Random Joker - A card that can fulfill any criterion except Key cards. Only in Re:COM.
  • These Map Cards are colored Blue.

Keycards

Cards used to Unlock Special Rooms. Colored Gold.

Key of Beginnings *Key of Beginnings - Usually the first Keycard obtained on that floor. A room where untold stories unfold.

Key of Guidance *Key of Guidance - Usually obtained after unlocking the Key of Beginnings card. A room where untold stories unfold.

Key to Truth *Key to Truth - Usually obtained after unlocking the Key of Guidance card. A room where untold stories unfold.

  • Key to Rewards - A room containing special treasure.

Special Rooms

Unknown Room

Conqueror's Respite

Room of Rewards

The Room of Rewards in each world contains a treasure chest with a specific card or sleight the first time it is opened. A Room of Rewards starts off with a reward from set 1, and if you have a completed Sora's Story save file on your memory card, it will also contain a second treasure chest with a reward from set 2. Once the world's unique treasure has been obtained, a Room of Rewards will operate like a Calm Bounty room.

World Set 1 Set 2
Agrabah Blazing Donald (CoM)
Warp (Re:CoM)
Luxord
Atlantica Quake Demyx
Castle Oblivion
Super Glide (Re:CoM)
Star Seeker
Destiny Islands Megalixir Photon Debugger
Halloween Town Gravity Raid (CoM)
Bind (Re:CoM)
Bond of Flame
Hollow Bastion Mushu Xigbar
Monstro Aqua Splash Xaldin
Never Land Thunder Raid Follow the Wind
Olympus Coliseum Metal Chocobo Monochrome
Traverse Town Warp (CoM)
Stardust Blitz (Re:CoM)
Saïx
Twilight Town Warp (CoM)
Stardust Blitz (Re:CoM)
Roxas
Wonderland Lionheart Xemnas