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'''Enemy Cards''' appear in ''[[Kingdom Hearts: Chain of Memories]]'' as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's [[World Cards|world]]. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains. | '''Enemy Cards''' appear in ''[[Kingdom Hearts: Chain of Memories]]'' as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's [[World Cards|world]]. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains. | ||
''Kingdom Hearts Re:Chain of Memories'' modifies the effects of the [[Darkball]] and [[Ansem, Seeker of Darkness]] Enemy Cards, as their original effects were only usable in [[Link Mode]], which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's effect is reduced to its elemental resistances. ''Kingdom Hearts Re:Chain of Memories'' also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, [[Zexion]], can be obtained through normal gameplay, while the other seven are obtained as [[Kingdom Hearts Re:Chain of Memories#Clear Bonus|game completion bonuses]]. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as [[Bounty|Bounties]] once every other card has been collected. | ''Kingdom Hearts Re:Chain of Memories'' modifies the effects of the [[Darkball]] and [[Ansem, Seeker of Darkness]] Enemy Cards, as their original effects were only usable in [[Link Mode]], which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's practical effect is reduced to its elemental resistances. ''Kingdom Hearts Re:Chain of Memories'' also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, [[Zexion]], can be obtained through normal gameplay, while the other seven are obtained as [[Kingdom Hearts Re:Chain of Memories#Clear Bonus|game completion bonuses]]. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as [[Bounty|Bounties]] once every other card has been collected. | ||
Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use [[Attack Cards|Attack]] and [[Magic Cards|Magic]] versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "[[Honey Bee]]", "[[Marluxia (Second Form)]]", and "[[Marluxia (Third Form)]]". However, character bosses can also use | Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use [[Attack Cards|Attack]] and [[Magic Cards|Magic]] versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "[[Honey Bee]]", "[[Marluxia (Second Form)]]", and "[[Marluxia (Third Form)]]". However, character bosses can also use various Enemy Cards as passive abilities, in the same manner that Sora and Riku can. | ||
==List of Enemy Cards== | ==List of Enemy Cards== |
Revision as of 02:42, 23 August 2010
Enemy Cards appear in Kingdom Hearts: Chain of Memories as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's world. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.
Kingdom Hearts Re:Chain of Memories modifies the effects of the Darkball and Ansem, Seeker of Darkness Enemy Cards, as their original effects were only usable in Link Mode, which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's practical effect is reduced to its elemental resistances. Kingdom Hearts Re:Chain of Memories also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, Zexion, can be obtained through normal gameplay, while the other seven are obtained as game completion bonuses. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as Bounties once every other card has been collected.
Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use Attack and Magic versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "Honey Bee", "Marluxia (Second Form)", and "Marluxia (Third Form)". However, character bosses can also use various Enemy Cards as passive abilities, in the same manner that Sora and Riku can.
List of Enemy Cards
Card | Name | Effect | Description | Limit | CP |
Shadow | Incrementor (ナンバープラス Nanbā Purasu , lit. "Number Plus") |
Increases the value of all cards by 1. | 2 reloads | 25 | |
Soldier | Combo Plus (コンボプラス Konbo Purasu ) |
Adds an extra hit to normal combos. | 3 reloads | 15 | |
Large Body | Guard (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") |
Deflects frontal physical attacks and completely nullifies damage. | 1 reload | 40 | |
Red Nocturne | Fire Boost (ファイアアップ Faia Appu , lit. "Fire Up") |
Increases the strength of fire-based abilities. | 1 reload | 20 | |
Blue Rhapsody | Blizzard Boost (ブリザドアップ Burizado Appu , lit. "Blizzard Up") |
Increases the strength of ice-based abilities. | 1 reload | 20 | |
Yellow Opera | Thunder Boost (サンダーアップ Sandā Appu , lit. "Thunder Up") |
Increases the strength of lightning-based abilities. | 1 reload | 20 | |
Green Requiem | Cure Boost (ケアルアップ Kearu Appu , lit. "Cure Up") |
Increases the potency of healing abilities. | 1 reload | 20 | |
Powerwild | Retrograde (ナンバーリバース Nanbā Ribāsu , lit. "Number Reverse") |
Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. | 1 reload | 30 | |
Bouncywild | Draw (ドロー Dorō ) |
Attracts fallen cards and items for easy retrieval. | 5 reloads | 10 | |
Air Soldier | Reload Kinesis (ムーブリロード Mūbu Rirōdo , lit. "Move Reload") |
Allows reloads while in motion. | 3 reloads | 30 | |
Bandit | Combo Finish (コンボフィニッシュ Konbo Finisshu ) |
Makes the first strike as powerful as a combo finish. | 1 reload | 30 | |
Fat Bandit | Back Attack (バックアタック Bakku Atakku ) |
Deals more damage when striking enemies from behind. | 2 reloads | 40 | |
Barrel Spider | Quickload (クイックリロード Kuikku Rirōdo , lit. "Quick Reload") |
Reloads cards instantly. | 3 reloads | 30 | |
Search Ghost | Drain (ドレイン Dorein ) |
Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. | 1 reload | 35 | |
Sea Neon | Random Values (スロットナンバー Surotto Nanbā , lit. "Slot Number") |
Randomizes the values of cards you use. | 1 reload | 20 | |
Screwdiver | Decrementor (ナンバーオフ Nanbā Ofu , lit. "Number Off") |
Decreases the values of all cards by 1. | 1 reload | 15 | |
Aquatank | Auto-Reload (オートリロード Ōto Rirōdo ) |
Automatically reloads cards when they run out. | 1 reload | 30 | |
Wight Knight | Float (レビテト Rebiteto , lit. "Levitate") |
Alters gravity to boost jumping ability. | 3 reloads | 15 | |
Gargoyle | Vanish (バニシュ Banishu ) |
Makes you invisible and reduces your chances of being hit. | 1 reload | 30 | |
Pirate | All Zeros (ナンバー0 Nanbā 0 , lit. "Number 0") |
Changes the values of all cards to 0. | 1 reload | 30 | |
Air Pirate | Item Bracer (アイテムベール Aitemu Bēru , lit. "Item Veil") |
Stops enemies from breaking item cards you use. | 3 reloads | 30 | |
Darkball | CardblindTemplate:CoM (カードブライン Kādoburain ) Duel Trigger[KH Re:CoM] (デュエルトリガー Dueru Torigā ) |
Hide the cards you hold from hostile eyes.Template:CoM Next card activates card duel regardless of the number.[KH Re:CoM] |
3 reloadsTemplate:CoM 1 reload[KH Re:CoM] |
25 | |
Defender | Protect (プロテス Purotesu ) |
Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. | 1 reload | 30 | |
Wyvern | Reload Lock (リロードガード Rirōdo Gādo , lit. "Reload Guard") |
Stops the reload counter from counting reloads. | 3 reloads | 20 | |
Wizard | Magic Boost (マジックアップ Majikku Appu , lit. "Magic Up") |
Disables use of summon cards to power up magic cards. | 1 reload | 30 | |
Neoshadow | Bio (バイオ Baio ) |
Causes enemies' HP to gradually drop. | 1 reload | 30 | |
White Mushroom | Hyper Healing (ハイパーヒーリング Haipā Hīringu ) |
Restores some HP every time you use a friend card. | 3 reloads | 40 | |
Black Fungus | Random Flush (ランダムフラッシュ Randamu Furasshu ) |
Activates a random enemy card effect. | 1 reload | 40 | |
Creeper Plant | Leaf Bracer (リーフベール Rīfu Bēru , lit. "Leaf Veil") |
Stops enemies from breaking Cure abilities you use. | 1 reload | 35 | |
Tornado Step | Reload Haste (リロードヘイスト Rirōdo Heisuto , lit. "Reload Haste") |
Subtracts 2 from the reload counter. | 1 reload | 30 | |
Crescendo | Summon Boost (サモンアップ Samon Appu , lit. "Summon Up") |
Disables use of magic cards to power up summon cards. | 1 reload | 30 | |
Guard Armor | Wide Attack (ワイドアタック Waido Atakku ) |
Slightly extends the range of attack cards. | 30 attacks | 30 | |
Parasite Cage | Dispel (デスペル Disuperu ) |
Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. | 1 use | 60 | |
Trickmaster | Value Break (ナンバーブレイク Nanbā Bureiku , lit. "Number Break") |
Decreases value of the enemy's card when your card is broken. | 10 card breaks taken | 25 | |
Darkside | Mimic (イミテーション Imitēshon , lit. "Imitation") |
Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. | 1 use | 99 | |
Card Soldier | Attack Haste (アタックヘイスト Atakku Heisuto ) |
Increases the speed of attack cards. | 30 attacks | 55 | |
Hades | Berserk (バーサク Bāsaku ) |
Boosts the power of attack cards when low on HP (when the gauge is flashing red). Resistant to fire, but stunned by ice. |
30 attacks | 40 | |
Jafar | Attack Bracer (アタックベール Atakku Bēru , lit. "Attack Veil") |
Stops enemies from breaking attack cards you use. | 20 attacks | 65 | |
Oogie Boogie | Regen (リジェネ Rijen ) |
Gradually restores HP. HP returns more quickly when low. | 10 uses | 40 | |
Ursula | Shell (シェル Sheru ) |
Halves the damage from enemies' magic attacks. | 5 hits taken | 50 | |
Hook | Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Leave") |
Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. |
3 uses. | 35 | |
Maleficent | Overdrive (オーバードライブ Ōbādoraibu ) |
Sacrifices reload speed to power up attack cards. | 30 attacks | 70 | |
Riku | Sleight Lock (ストックガード Sutokku Gādo , lit. "Stock Guard") |
Keeps cards used in sleights available for reloading. Resistant to fire, ice, and lightning. |
5 sleights | 80 | |
Ansem[1] | Sleightblind (ストックブライン Sutokkuburain , lit. "Stockblind") |
Conceal your stocked cards from opponents.Template:CoM[2] Grants Sora resistance to certain elements.[KH Re:CoM] Resistant to fire, ice, and lightning. |
10 sleights | 40 | |
Xemnas[3][KH Re:CoM] | Quick Barrier (クイックバリアー Kuikku Bariā ) |
When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
3 reloads | 65 | |
Xigbar[4][KH Re:CoM] | Shot Charge (ショットアップ Shotto Appu , lit. "Shot Up") |
Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. |
2 reloads | 80 | |
Xaldin[5][KH Re:CoM] | Aero Guard (エアロガード Earo Gādo ) |
Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. |
3 hits taken | 65 | |
Vexen | Auto-Life (リレイズ Rireizu , lit. "Reraise") |
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored. Immune to ice, but stunned by fire. |
1 use | 60 | |
Lexaeus[6] | Warp Break (デジョンブレイク Dejon Bureiku , lit. "Dezone Break") |
Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
50 attacks | 99 | |
Zexion[7][KH Re:CoM] | Confu-Strike (コンフュストライク Konfu Sutoraiku ) |
Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. |
50 attacks | 65 | |
Saïx[8][KH Re:CoM] | Combo Boost (コンボブースト Konbo Būsuto ) |
Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. |
20 attacks | 80 | |
Axel | Quick Recovery (クイックリカバリー Kuikku Rikabarī ) |
Allows use of cards even while staggering from damage. Immune to fire, but stunned by ice. |
10 hits taken | 75 | |
Demyx[9][KH Re:CoM] | Water Charge (ウォーターチャージ Wōtā Chāji ) |
Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Resistant to fire, ice, lightning, and special attacks. |
2 reloads | 80 | |
Luxord[10][KH Re:CoM] | Omni Break (オールブレイク Ōru Bureiku , lit. "All Break") |
Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
15 uses | 99 | |
Marluxia | Double Sleight (Wストック W Sutokku , lit. "W Stock") |
Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
2 sleights | 99 | |
Larxene | Dash (ダッシュ Dasshu ) |
Increases running speed. Immune to lightning, but weak against special attacks. |
15 cards | 65 | |
Roxas[11][KH Re:CoM] | Double Strike (ダブルヒット Daburu Hitto , lit. "Double Hit") |
Doubles the damage dealt by an attack card. | 20 attacks | 99 |
List of Special Cards
Card | Name | Effect | Description | Limit | CP |
Gold Card[KH Re:CoM] | Premium Guard (プレミアガード Puremia Gādo ) |
Allows premium cards to be reloaded. | 5 reloads | 99 | |
Platinum Card[KH Re:CoM] | Invincible (ダメージ0 Damēji 0 , lit. "Damage 0") |
You will receive no damage. | 20 attacks | 99 |
List of unobtainable Enemy Cards
Card | Name | Effect | Description | Limit | CP |
Honey Bee[KH Re:CoM] | — | — | — | — | |
Marluxia (Second Form) | — | — | — | — | |
Marluxia (Third Form)[KH Re:CoM] | — | — | — | — |
Notes and References
- ^ This is available in Sora's Tale as a Twilight Town Bounty, if there is a completed Reverse/Rebirth file.
- ^ In Kingdom Hearts Re:Chain of Memories, Ansem can use his own Enemy Card, and it retains its original effect from Kingdom Hearts: Chain of Memories.
- ^ 2nd Wonderland Reward
- ^ 2nd Hollow Bastion Reward
- ^ 2nd Monstro Reward
- ^ This is available in Sora's Tale as a Castle Oblivion Bounty, if there is a completed Reverse/Rebirth file.
- ^ This is available in Sora's Tale as a Destiny Islands Bounty, if there is a completed Reverse/Rebirth file.
- ^ 2nd Traverse Town Reward
- ^ 2nd Atlantica Reward
- ^ 2nd Agrabah Reward
- ^ 2nd Twilight Town Reward