Kingdom Hearts Chain of Memories
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Cure Boost: Difference between revisions

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{{game|COM|REC|KH2|FM2|BBS}}
{{game|COM|REC|BBS}}
{{nihongo|'''Cure Boost'''|ファイアアップ|Faia Appu|lit. "Cure Up"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep]]''. It increases the damage done by Cure-based attacks. In ''Kingdom Hearts: Chain of Memories'', "Cure Boost" is activated by the Red Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in ''Kingdom Hearts II'', it requires 3 AP to equip, and in ''Kingdom Hearts Birth by Sleep'', up to three copies of it can be equipped.
{{nihongo|'''Cure Boost'''|ケアルアップ|Kearu Appu|lit. "Cure Up"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Birth by Sleep]]''. It increases the amount of HP recovered by Cure-based techniques. In ''Kingdom Hearts: Chain of Memories'', "Cure Boost" is activated by the Green Requiem card, costs 20 CP to add to your deck, and lasts for 1 reload, while in ''Kingdom Hearts Birth by Sleep'', up to three copies of it can be equipped.


==Learning Cure Boost==
==Learning Cure Boost==
===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''===
*The [[Red Nocturne]] card has "Cure Boost" as its ability.
*The [[Green Requiem]] card has "Cure Boost" as its ability.
 
===''Kingdom Hearts II''===
*[[Sora]] learns Cure Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
*[[Donald Duck|Donald]] learns Cure Boost after defeating [[Scar]].
*[[Mulan]] learns Cure Boost after losing her disguise.
*[[Jack Skellington]] has Cure Boost as a default ability.
*The [[Bond of Flame]] has Cure Boost as its Equipment Ability.
 
===''Kingdom Hearts II Final Mix''===
*Sora learns Cure Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
*Donald learns Cure Boost after defeating [[Scar]].
*Mulan learns Cure Boost after losing her disguise.
*Jack Skellington has Cure Boost as a default ability.
*The Bond of Flame has Cure Boost as its Equipment Ability.
*The [[Rising Dragon]] has Cure Boost as its Equipment Ability.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Cure Boost can be attached to a {{meldtypeA|A}} or {{meldtypeA|B}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]].
Cure Boost can be attached to a {{meldtypeA|M}} or {{meldtypeA|N}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]].


[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]

Revision as of 17:13, 24 November 2010

Cure Boost (ケアルアップ Kearu Appu?, lit. "Cure Up") is an ability that appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It increases the amount of HP recovered by Cure-based techniques. In Kingdom Hearts: Chain of Memories, "Cure Boost" is activated by the Green Requiem card, costs 20 CP to add to your deck, and lasts for 1 reload, while in Kingdom Hearts Birth by Sleep, up to three copies of it can be equipped.

Learning Cure Boost

Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories

Kingdom Hearts Birth by Sleep

Cure Boost can be attached to a type M or type N Command recipe through Command Melding, either randomly or by applying a Shimmering Crystal.