Air Flair: Difference between revisions
KrytenKoro (talk | contribs) No edit summary |
(Adding categories) |
||
Line 32: | Line 32: | ||
To learn it, you must have learned Air Flair 3, then take 7000 steps. | To learn it, you must have learned Air Flair 3, then take 7000 steps. | ||
[[Category:Finish commands]] |
Revision as of 04:54, 4 February 2011
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
The Air Flair Finish Commands are a set of Finish Commands used by Ventus.
Levels
Air Flair 1
Air Flair 1 is a Level 2 Finish Command for Ventus.
Ventus uses a four-hit spin attack that has a 25% chance of stunning foes.
To learn it you must have learned Finish, then obtain 2000 CP by defeating enemies.
Air Flair 2
Air Flair 2 is a Level 3 Finish Command for Ventus that can induce magical damage.
Ventus uses a six-hit spin attack that has a 50% chance of stunning foes.
To learn it, you must have learned Air Flair 1, then obtain 4000 CP by defeating enemies.
Air Flair 3
Air Flair 3 is a level 4 Finish Command for Ventus.
Ventus uses an eight-hit spin attack that has a 50% chance of stunning foes.
To learn it, you must have learned Air Flair 2, then take 4500 steps.
Air Flair 4
Air Flair 4 is a Level 5 Finish Command for Ventus.
Ventus uses a ten-hit spin attack that has a 100% chance of stunning foes.
To learn it, you must have learned Air Flair 3, then take 7000 steps.