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Thunder Boost: Difference between revisions

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{{game|COM|REC|KH2|FM2|BBS}}
{{game|COM|REC|KH2|FM2|BBS}}
{{nihongo|'''Thunder Boost'''|ファイアアップ|Faia Appu|lit. "Thunder Up"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep]]''. It increases the damage done by Thunder-based attacks. In ''Kingdom Hearts: Chain of Memories'', "Thunder Boost" is activated by the Red Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in ''Kingdom Hearts II'', it requires 3 AP to equip, and in ''Kingdom Hearts Birth by Sleep'', up to three copies of it can be equipped.
{{nihongo|'''Thunder Boost'''|サンダーアップ|Sandā Appu|lit. "Thunder Up"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep]]''. It increases the damage done by Thunder-based attacks. In ''Kingdom Hearts: Chain of Memories'', "Thunder Boost" is activated by the Yellow Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in ''Kingdom Hearts II'', it requires 5 AP to equip, and in ''Kingdom Hearts Birth by Sleep'', up to three copies of it can be equipped.


==Learning Thunder Boost==
==Learning Thunder Boost==
===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''===
*The [[Red Nocturne]] card has "Thunder Boost" as its ability.
*The [[Yellow Nocturne]] card has "Thunder Boost" as its ability.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*[[Sora]] learns Thunder Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
*[[Sora]] learns Thunder Boost at level 41 with the Dream Rod, 53 with the Dream Sword, and 99 with the Dream Shield.
*[[Donald Duck|Donald]] learns Thunder Boost after defeating [[Scar]].
*[[Donald Duck|Donald]] learns Thunder Boost after freezing the computers at the [[Space Paranoids#Dataspace|Dataspace]].
*[[Mulan]] learns Thunder Boost after losing her disguise.
*[[Jack Skellington]] has Thunder Boost as a default ability.
*[[Jack Skellington]] has Thunder Boost as a default ability.
*The [[Bond of Flame]] has Thunder Boost as its Equipment Ability.
*[[Tron]] learns Thunder Boost after downloading the MCP-killer program
*The [[Photon Debugger]] has Thunder Boost as its Equipment Ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*Sora learns Thunder Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
*Sora learns Thunder Boost at level 41 with the Dream Rod, 53 with the Dream Sword, and 99 with the Dream Shield.
*Donald learns Thunder Boost after defeating [[Scar]].
*Donald learns Thunder Boost after freezing the computers at the Dataspace.
*Mulan learns Thunder Boost after losing her disguise.
*Jack Skellington has Thunder Boost as a default ability.
*Jack Skellington has Thunder Boost as a default ability.
*The Bond of Flame has Thunder Boost as its Equipment Ability.
*Tron learns Thunder Boost after downloading the MCP-killer program
*The [[Rising Dragon]] has Thunder Boost as its Equipment Ability.
*The Photon Debugger has Thunder Boost as its Equipment Ability.
*The [[Meteor Staff]] has Thunder Boost as its Equipment Ability.
*The [[Shock Charm+]] has Thunder Boost as its Equipment Ability.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Thunder Boost can be attached to a {{meldtypeA|A}} or {{meldtypeA|B}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]].
Thunder Boost can be attached to a {{meldtypeA|I}} or {{meldtypeA|J}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]].


[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]

Revision as of 17:18, 24 November 2010

Thunder Boost (サンダーアップ Sandā Appu?, lit. "Thunder Up") is an ability that appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep. It increases the damage done by Thunder-based attacks. In Kingdom Hearts: Chain of Memories, "Thunder Boost" is activated by the Yellow Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in Kingdom Hearts II, it requires 5 AP to equip, and in Kingdom Hearts Birth by Sleep, up to three copies of it can be equipped.

Learning Thunder Boost

Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories

Kingdom Hearts II

  • Sora learns Thunder Boost at level 41 with the Dream Rod, 53 with the Dream Sword, and 99 with the Dream Shield.
  • Donald learns Thunder Boost after freezing the computers at the Dataspace.
  • Jack Skellington has Thunder Boost as a default ability.
  • Tron learns Thunder Boost after downloading the MCP-killer program
  • The Photon Debugger has Thunder Boost as its Equipment Ability.

Kingdom Hearts II Final Mix

  • Sora learns Thunder Boost at level 41 with the Dream Rod, 53 with the Dream Sword, and 99 with the Dream Shield.
  • Donald learns Thunder Boost after freezing the computers at the Dataspace.
  • Jack Skellington has Thunder Boost as a default ability.
  • Tron learns Thunder Boost after downloading the MCP-killer program
  • The Photon Debugger has Thunder Boost as its Equipment Ability.
  • The Meteor Staff has Thunder Boost as its Equipment Ability.
  • The Shock Charm+ has Thunder Boost as its Equipment Ability.

Kingdom Hearts Birth by Sleep

Thunder Boost can be attached to a type I or type J Command recipe through Command Melding, either randomly or by applying a Shimmering Crystal.