Command Meld: Difference between revisions
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'''Command Meld''' is a system in ''[[Kingdom Hearts Birth by Sleep]]'' that replaces the traditional [[Item Synthesis]]. Like [[finalfantasy: Materia Fusion|Materia Fusion]] in ''[[finalfantasy:Crisis Core -Final Fantasy VII-|Crisis Core -Final Fantasy VII-]]'', Command Meld allows the character to create new [[Deck Command]]s by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients. Furthermore, synthesis materials such as the [[Fleeting]] or [[Abounding Crystal]] can be added to the mix. Although this does not change the resulting Command, it attaches a certain [[Abilities (Kingdom Hearts Birth by Sleep)|Ability]] to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category<!--check whether this is true - would Fire/Shimmering + Fire => Fira/Shimmering?-->, and it is also possible to have an Ability attach to the resulting Command completely at random. It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable [[Shotlock]]s require can only be created in this manner. | '''Command Meld''' is a system in ''[[Kingdom Hearts Birth by Sleep]]'' that replaces the traditional [[Item Synthesis]]. Like [[finalfantasy: Materia Fusion|Materia Fusion]] in ''[[finalfantasy:Crisis Core -Final Fantasy VII-|Crisis Core -Final Fantasy VII-]]'', Command Meld allows the character to create new [[Deck Command]]s by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients. Furthermore, synthesis materials such as the [[Fleeting]] or [[Abounding Crystal]] can be added to the mix. Although this does not change the resulting Command, it attaches a certain [[Abilities (Kingdom Hearts Birth by Sleep)|Ability]] to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category<!--check whether this is true - would Fire/Shimmering + Fire => Fira/Shimmering?-->, and it is also possible to have an Ability attach to the resulting Command completely at random. It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable [[Shotlock]]s require can only be created in this manner. | ||
==Attachable Abilities== | |||
'''''Note:''' The "type" IDs given here are used throughout the wiki to identify which abilities can be attached to a command.'' | |||
{|class="wikitable" width="100%" | |||
|- bgcolor="#3A3A3A" | |||
|width="2%" style="color:white; text-align:center"|'''Type''' | |||
|width="14%" style="color:white; text-align:center"|'''Shimmering''' | |||
|width="14%" style="color:white; text-align:center"|'''Fleeting''' | |||
|width="14%" style="color:white; text-align:center"|'''Pulsing''' | |||
|width="14%" style="color:white; text-align:center"|'''Wellspring''' | |||
|width="14%" style="color:white; text-align:center"|'''Soothing''' | |||
|width="14%" style="color:white; text-align:center"|'''Hungry''' | |||
|width="14%" style="color:white; text-align:center"|'''Abounding''' | |||
|- bgcolor="#E6E6FA" | |||
|A||[[Fire Boost]]||[[Magic Haste]]||[[Leaf Bracer]]||[[Air Combo Plus]]||[[HP Boost]]||[[HP Prize Plus]]||[[Link Prize Plus]] | |||
|- bgcolor="#E6E6FA" | |||
|B||[[Fire Boost]]||[[Reload Boost]]||[[Finish Boost]]||[[Once More]]||[[Damage Syphon]]||[[HP Prize Plus]]||[[EXP Chance]] | |||
|- bgcolor="#E6E6FA" | |||
|C||[[Fire Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Combo Plus]]||[[HP Boost]]||[[HP Prize Plus]]||[[Link Prize Plus]] | |||
|- bgcolor="#E6E6FA" | |||
|D||[[Fire Screen]]||[[Attack Haste]]||[[Leaf Bracer]]||[[Combo Plus]]||[[HP Boost]]||[[HP Prize Plus]]||[[Link Prize Plus]] | |||
|- bgcolor="#E6E6FA" | |||
|E||[[Blizzard Boost]]||[[Magic Haste]]||[[Leaf Bracer]]||[[Combo Plus]]||[[Item Boost]]||[[HP Prize Plus]]||[[Lucky Strike]] | |||
|- bgcolor="#E6E6FA" | |||
|F||[[Blizzard Boost]]||[[Reload Boost]]||[[Second Chance]]||[[Air Combo Plus]]||[[Damage Syphon]]||[[HP Prize Plus]]||[[Lucky Strike]] | |||
|- bgcolor="#E6E6FA" | |||
|G||[[Blizzard Screen]]||[[Attack Haste]]||[[Leaf Bracer]]||[[Air Combo Plus]]||[[Item Boost]]||[[HP Prize Plus]]||[[Lucky Strike]] | |||
|- bgcolor="#E6E6FA" | |||
|H||[[Blizzard Screen]]||[[Magic Haste]]||[[Combo F Boost]]||[[Air Combo Plus]]||[[Item Boost]]||[[HP Prize Plus]]||[[EXP Walker]] | |||
|- bgcolor="#E6E6FA" | |||
|I||[[Thunder Boost]]||[[Magic Haste]]||[[Combo F Boost]]||[[Air Combo Plus]]||[[HP Boost]]||[[Treasure Magnet]]||[[Link Prize Plus]] | |||
|- bgcolor="#E6E6FA" | |||
|J||[[Thunder Boost]]||[[Reload Boost]]||[[Combo F Boost]]||[[Once More]]||[[Defender]]||[[Treasure Magnet]]||[[EXP Chance]] | |||
|- bgcolor="#E6E6FA" | |||
|K||[[Thunder Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Combo Plus]]||[[HP Boost]]||[[Treasure Magnet]]||[[Link Prize Plus]] | |||
|- bgcolor="#E6E6FA" | |||
|L||[[Thunder Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Combo Plus]]||[[HP Boost]]||[[Treasure Magnet]]||[[Lucky Strike]] | |||
|- bgcolor="#E6E6FA" | |||
|M||[[Cure Boost]]||[[Magic Haste]]||[[Combo F Boost]]||[[Combo Plus]]||[[Item Boost]]||[[Treasure Magnet]]||[[Lucky Strike]] | |||
|- bgcolor="#E6E6FA" | |||
|N||[[Cure Boost]]||[[Reload Boost]]||[[Second Chance]]||[[Combo Plus]]||[[Defender]]||[[Treasure Magnet]]||[[Lucky Strike]] | |||
|- bgcolor="#E6E6FA" | |||
|O||[[Dark Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Air Combo Plus]]||[[Item Boost]]||[[Treasure Magnet]]||[[Lucky Strike]] | |||
|- bgcolor="#E6E6FA" | |||
|P||[[Dark Screen]]||[[Magic Haste]]||[[Combo F Boost]]||[[Air Combo Plus]]||[[Item Boost]]||[[Treasure Magnet]]||[[EXP Walker]] | |||
|} | |||
[[Category:Game elements]] | [[Category:Game elements]] | ||
[[Category:Kingdom Hearts Birth by Sleep]] | [[Category:Kingdom Hearts Birth by Sleep]] |
Revision as of 23:35, 29 September 2010
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Command Meld is a system in Kingdom Hearts Birth by Sleep that replaces the traditional Item Synthesis. Like Materia Fusion in Crisis Core -Final Fantasy VII-, Command Meld allows the character to create new Deck Commands by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients. Furthermore, synthesis materials such as the Fleeting or Abounding Crystal can be added to the mix. Although this does not change the resulting Command, it attaches a certain Ability to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category, and it is also possible to have an Ability attach to the resulting Command completely at random. It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable Shotlocks require can only be created in this manner.
Attachable Abilities
Note: The "type" IDs given here are used throughout the wiki to identify which abilities can be attached to a command.