User:Gr8champ/Dissidia: Kingdom's Fantasy: Difference between revisions
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[[End of the World]] | [[End of the World]] | ||
==Storyline Mechanics== | |||
===Powers=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#DAA520" | |||
!width="10%"|Picture | |||
!width="10%"|Name | |||
!width="80%"|Effect | |||
|- | |||
!bgcolor="#ffffff"|[[File:Potion_(card).png]] | |||
!bgcolor="#ffffff"|Potion | |||
!bgcolor="#ffffff"|Restores 20% of the player's HP. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Hi-Potion_(card).png]] | |||
!bgcolor="#ffffff"|Hi-Potion | |||
!bgcolor="#ffffff"|Restores 50% of the player's HP. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Mega-Potion_(card).png]] | |||
!bgcolor="#ffffff"|Mega-Potion | |||
!bgcolor="#ffffff"|Restores 100% of the player's HP. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Ether_(card).png]] | |||
!bgcolor="#ffffff"|Ether | |||
!bgcolor="#ffffff"|Fills Ex Gauge by 50%. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Mega-Ether_(card).png]] | |||
!bgcolor="#ffffff"|Mega-Ether | |||
!bgcolor="#ffffff"|Fills Ex Gauge by 100%. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Elixir_(card).png]] | |||
!bgcolor="#ffffff"|Elixir | |||
!bgcolor="#ffffff"|Restores 50% of the player's HP and fills Ex Gauge by 50% | |||
|- | |||
!bgcolor="#ffffff"|[[File:Megalixir_(card).png]] | |||
!bgcolor="#ffffff"|Megalixir | |||
!bgcolor="#ffffff"|Restores 100% of the player's HP and fills Ex Gauge by 100% | |||
|- | |||
!bgcolor="#ffffff"|[[File:Fire_(card).png]] | |||
!bgcolor="#ffffff"|Fire | |||
!bgcolor="#ffffff"|Reduces an enemy's HP by 20%. Does not work on bosses. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Blizzard_(card).png]] | |||
!bgcolor="#ffffff"|Blizzard | |||
!bgcolor="#ffffff"|Deals ice damage ranging from 10-50%. Does not work on bosses. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Thunder_(card).png]] | |||
!bgcolor="#ffffff"|Thunder | |||
!bgcolor="#ffffff"|Reduces all enemies' HP by 10%. 25% chance success on bosses. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Cure_(card).png]] | |||
!bgcolor="#ffffff"|Cure | |||
!bgcolor="#ffffff"|Restores the player's health by 20% each time he defeats an enemy. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Gravity_(card).png]] | |||
!bgcolor="#ffffff"|Gravity | |||
!bgcolor="#ffffff"|Halves an enemy's initial Bravery. 20% chance success on bosses. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Stop_(card).png]] | |||
!bgcolor="#ffffff"|Stop | |||
!bgcolor="#ffffff"|Stops the enemy for 15 seconds at the beginning of the battle. | |||
|} | |||
===Stryline Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#DAA520" | |||
!width="10%"|Picture | |||
!width="10%"|Name | |||
!width="80%"|Signification | |||
|- | |||
!bgcolor="#ffffff"|[[File:Tranquil_Darkness_(card).png]] | |||
!bgcolor="#ffffff"|Heartless | |||
!bgcolor="#ffffff"|This icon represents a fight against one or few Heartless (or Nobodies), with a low level. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Teeming_Darkness_(card).png]] | |||
!bgcolor="#ffffff"|Heartless Swarm | |||
!bgcolor="#ffffff"|This icon represents a fight against many Heartless (or Nobodies) with a level ranging from low to average. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Looming_Darkness_(card).png]] | |||
!bgcolor="#ffffff"|Heartless Menace | |||
!bgcolor="#ffffff"|This icon represents a fight against a single Heartless or Nobody, but with quite a good level. This often leads to high EXP. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Calm_Bounty_(card).png]] | |||
!bgcolor="#ffffff"|Treasure | |||
!bgcolor="#ffffff"|This icon represents a treasure chest. Opening it allows to obtain a whole stack of munny (or a rare item)! | |||
|- | |||
!bgcolor="#ffffff"|[[File:Mingling_Worlds_(card).png]] | |||
!bgcolor="#ffffff"|Mystery | |||
!bgcolor="#ffffff"|This icon represents... something. What ? Well, just try and you'll see ! | |||
|- | |||
!bgcolor="#ffffff"|[[File:Moogle_Room_(card).png]] | |||
!bgcolor="#ffffff"|??? | |||
!bgcolor="#ffffff"|Unknown. Encountering it reveals it's true form. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Key_of_Beginnings_(card).png]] | |||
!bgcolor="#ffffff"|Heartless Boss | |||
!bgcolor="#ffffff"|This icon represents a Key. It indicates a Heartless Boss | |||
|- | |||
!bgcolor="#ffffff"|[[File:Key_of_Guidance_(card).png]] | |||
!bgcolor="#ffffff"|Door to Light | |||
!bgcolor="#ffffff"|This icon represents a Heart. It indicates the end of a Movement (storyline board). Touching it will allow you to move to the next Movement. | |||
|- | |||
!bgcolor="#ffffff"|[[File:Key_to_Truth_(card).png]] | |||
!bgcolor="#ffffff"|Door to Darkness | |||
!bgcolor="#ffffff"|This icon represents a Heartless emblem. It often indicates the end of a Movement , but not always. It indicates a boss that you must battle in order to progress-most noticed by the change of colour. | |||
|} | |||
==Soundtrack== | ==Soundtrack== |
Revision as of 08:18, 9 May 2010
Dissidia: Kindom's Fantasy is a user-made project made for and within the Kingdom Hearts Wiki and will be broadcast on YouTube.
Story
Riku awakes within Castle Oblivion wondering where he is. He suddenly realizes it's the same place he was woke by a voice 3 years ago. This time he sees a mysterious door. He opens it and ends up in the world he's all too familiar with: Hollow Bastion. With this world, Riku suddenly sees he doesn't need friends. All he needs is a true final fantasy.
Characters
Worlds
Old Chaos Shrine from Final Fantasy
Pandaemonium from Final Fantasy II
Kefka's Tower from Final Fantasy VI
Ultimecia's Castle from Final Fantasy VIII
Dream's End from Final Fantasy X
Order's Sanctuary from Dissidia: Final Fantasy
Storyline Mechanics
Powers
Stryline Elements
Soundtrack
Soundtrack can be found here
Personnel
Messages From Personnel
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Videos
Victory Fanfare Preview: http://www.youtube.com/watch?v=2tyfjUwAmSY
Kefka Palazzo Boss Battle Preview: http://www.youtube.com/watch?v=Rtz3SVGBY7s
Early April 5th 2010 Screenshots: http://www.youtube.com/watch?v=AossYmzyVv4
Etymology
Dissidia: Kingdom's Fantasy is diverted from 3 words: Dissidia is from Dissidia: Final Fantasy, Kingdom is from Kingdom Hearts and Fantasy is from Final Fantasy.
Trivia
- The idea for the animation and battle system (see links above) was conceived from beating Kingdom Hearts Chain of Memories, Final Fantasy III for Nintendo DS and Dissidia: Final Fantasy all in the same day.
- In the first developed pictures, I, (Gr8champ), stupidly forgot to give the main party's HP bars yet Vexen retained his. I must've been on something.
- Using Zack Fair as a summon nearly gives a 1-hit kill, as shown in the Kefka Boss Battle Preview Video.
- I need more help. Contact me if you want in.
- The reason for using Riku as the protagonist instead of Sora was because the only Chain of Memories sprite that could be found wasn't compatable with the battle system. Instead of the others, Sora's is facing forward.
Polls
<poll> Which Final Fantasy Victory Fanfare should be used in DKF? Final Fantasy VII Dissidia: Final Fantasy (Cosmos) Crisis Core -Final Fantasy VII- </poll>