Abilities (KHCOM): Difference between revisions
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Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes. | |||
Also, Dodge Roll. | Also, Dodge Roll. | ||
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Castle Oblivion Super Glide[[Re:CoM]] | Castle Oblivion Super Glide[[Re:CoM]] | ||
If there are any named non-sleights in CoM, add those as well. | If there are any named non-sleights in CoM, add those as well. | ||
==See Also== | ==See Also== |
Revision as of 20:07, 11 April 2010
Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.
Also, Dodge Roll.
However, as part of the changes made in Kingdom Hearts Re:Chain of Memories, High Jump, Glide, and Superglide
Add list based on Re:Chain of Memories - High Jump, Glide, High Glide Castle Oblivion Super GlideRe:CoM
If there are any named non-sleights in CoM, add those as well.